Fire Emblem Heroes

FEH Bramimond Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Bramimond Build in Fire Emblem Heroes (FEH).

Best Bramimond build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bramimond build for the meta. Learn more about Bramimond’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Bramimond Builds

: Void TomeA : Atk/Def Push 4
: RepositionB : Lull Atk/Res 3
: LunaC : Impenetrable Dark
S :Hardy Bearing 3

Recommended IVs

  • +Atk and -Spd
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP39Rank: 400/814
Atk40Rank: 33/814
Spd27Rank: 484/814
Def21Rank: 498/814
Res35Rank: 54/814

Roles

  • Ranged Magic
  • Exclusive Skill
  • Mythic

Counters & Teammates 

Counters

These picks are strong against Bramimond in game.

Teammates 

These picks are good against Bramimond in game.

Gameplay

Skills

These are all skill for Bramimond: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Def Push 1At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Def Push 2At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Def Push 3At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Def Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat.5★
Lull Atk/Res 1Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.5★
Lull Atk/Res 2Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.5★
Lull Atk/Res 3Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.5★
Impenetrable DarkDuring combat, disables skills of all foes excluding foe in combat.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Void Tome142Grants Atk +3. At start of combat, if foe’s Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res +5 to unit during combat. At start of combat, if foe’s Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack.
【Penalty】
All effects that last “on foe through its next action”. Includes penalties inflicted by skills like Panic/Threaten and neg. status effects (preventing counterattacks, restricting movement, or effects of a skill like Triangle Adapt or Guard).
5★

Read more: Fire Emblem Heroes Build

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