In Arena of Valor, Dirak stands out as a unique Mid Lane Mage equipped with exceptional crowd control and defensive capabilities. Thanks to his passive ability to convert Mana into health and an ultimate that spawns a projectile-blocking shield, he can easily turn the tide of any team fight.
To fully unlock his potential in ranked matches, choosing the correct equipment and enchantments is crucial. This guide provides an in-depth breakdown of Dirak’s best builds, Arcana, and ability combos to help you control the battlefield from the Mid Lane.
Role: Mage
Lane: Mid
Tier: A
| Physical work: 160 | Cooldown Reduction: 0 |
| Magic: 0 | Critical Rate: 0 |
| Max Health: 2625 | Running speed: 360 |
| Armor: 131 | Heal /5s: 57 |
| Magic Armor: 80 | Mana Regen /5s: 19 |
| Attack Speed: 0 | Attack Range: Long Range |
Dirak’s Summoner Spells
Mid lane
- Flicker
Dirak’s Items
Dirak best build:
- Orb of the Magi
- Enchanted Kicks
- Boomstick
- Holy of Holies
- Hecates Diadem
- Staff of Nuul
Dirak pro build:
- Orb of the Magi
- Gilded Greaves
- Two handed
- Hecates Diadem
- Staff of Nuul
- Rheas Blessing
Dirak’s Arcana
Arcana list:
- Violate
- Guerrilla
- Flurry
Effect
Violate x 10
- Ability Power: +4.2
- Magic Pierce: +2.4
Guerrilla x 10
- Attack Speed: +1%
- Movement Speed: +1%
Flurry x 10
- Attack Speed: +0.6
- Magic Pierce: +6.4
Dirak’s Rune
Human
- Reaper’s Blessing
- Gunslinger
- Leveling
Veda
- Mana Refill
- Holy Verdic
Dirak’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.

Dirak Counters
Extreme Threats
Ideal Synergies
How To Play Dirak ?
Best summoner spells for Dirak are: Flicker.
Best items for Dirak are: Orb of the Magi, Enchanted Kicks, Boomstick, Holy of Holies, Hecates Diadem, Staff of Nuul.
Best Arcana for Dirak are: 10 Violate, 10 Guerrilla, 10 Flurry.
Best Rune for Dirak are: Human + Veda.
Dirak‘s Ability
Passive : Magic body
When Dirak learns Fallen Star, his vision will sharpen.
Skill 1: Astrolobe
Summons an astrolobe that spins for 0.8 seconds, knocking back foes and causing magic damage to them every 0.2 seconds in its area of effect at a rate of 100/120/140/160/180/200 (+20% of AP) for heroes and 100/120/140/160/180/200 (+10% of AP) for non-heroes. Outside enemies sustain 40% less damage. Passive: Whenever an opponent hero receives damage, Dirak restores 1% of his maximum mana. If Astrolobe uses Genesis Mark and strikes a target, recast.
Skill 2: Fallen Star
Places a magic circle where it is needed. After 1.5 seconds or when the circle’s direction changes, three falling stars that knock back foes are summoned. If the falling stars collide with an obstruction, they burst, stunning foes and inflicting Genesis Marks on their heroes. If the magic circle is placed on an obstruction, falling stars are immediately summoned. They deal 100/120/140/160/180/200 (+12.5% of AP) magic damage, stun targets for 0.5 seconds, and mark enemy heroes with Genesis Marks.
Skill 3: Genesis Barrier
Gain Genesis Command by pushing foes back in that direction. This ability creates a magical barrier that deflects all enemy projectiles and costs 5% Mana every second to sustain. Removes the barrier after two seconds and acquires Genesis Blast. When a projectile is absorbed, the barrier is also erased, regaining 2% of the maximum HP and Mana. Dirak’s attack speed is raised by 25% and his standard attacks are improved, dealing every 0.2 seconds (+50% of AP)(+25% of AP) magic damage to opponents in the area of effect. Genesis Blast: Deals 15% of the target’s lost HP in slash damage and 800/1000/1200 (+100% of AP) magic damage to opponents in a straight line.
[ Read more – Hero Aov , Aov Tier List]
