Hey, I’m Zathong and this guide is about Mila Build in Fire Emblem Heroes (FEH).
Best Mila build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Mila build for the meta. Learn more about Mila’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Mila Builds
: Nurturing Breath | A : Bracing Stance 3 |
: Rally Def/Res+ | B : Sabotage Atk 3 |
: Sol | C : Mila’s Turnwheel |
S : Quick Riposte 3 |
Recommended IVs
- +Def/-Spd
- +Res for a +10 Merge Project
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 219/814 |
Atk | 37 | Rank: 133/814 |
Spd | 17 | Rank: 645/814 |
Def | 40 | Rank: 15/814 |
Res | 37 | Rank: 28/814 |
Roles
- Close Magic
- Physical Wall
- Magic Wall
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Mila in game.
Teammates
These picks are good against Mila in game.
Gameplay
Skills
These are all skill for Mila: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Steady Stance 1 | Grants Def +2 during combat when this unit is attacked. | 5★ |
Bracing Stance 1 | If foe initiates combat, grants Def/Res +2 during combat. | 5★ |
Bracing Stance 2 | If foe initiates combat, grants Def/Res +4 during combat. | 5★ |
Bracing Stance 3 | If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). | 5★ |
Sabotage Atk 1 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. | 5★ |
Sabotage Atk 2 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. | 5★ |
Sabotage Atk 3 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 5★ |
Mila’s Turnwheel | At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit’s Def through their next actions. If deployed in Aether Raids offense during Light Season grants Turn Limit +1. (If Turn Limit is 7, it will increase to 8, etc.) 【Isolation】 Target cannot use or be the target of Assist Skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Rally Defense | 1 | Grants Def +4 to an adjacent ally until the end of the turn. | 5★ |
Rally Def/Res | 1 | Grants Def/Res +3 to an adjacent ally until the end of turn. | 5★ |
Rally Def/Res+ | 1 | Grants Def/Res+6 to target ally for 1 turn. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Nurturing Breath | 16 | 1 | Grants Def +3. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. Grants Atk/Spd/Def/Res +2 to allies within 7 rows and 7 columns centered on unit during combat. | 5★ |
Read more: Fire Emblem Heroes Build