Hey, I’m Zathong and this guide is about Vatu Build in Paladins.
Best Vatu build guides for Paladins 2024. I works hard to keep my’s Paladins builds and guides updated, and will help you craft the best Vatu build for the meta. Learn more about Vatu’s abilities, Items, Pre-Built Loadouts.
THE SHADOW
( FLANKER )
Pre-Built Loadouts
Items
Ability
KUNAI
Every 0.9 seconds, release three Kunai from your hands to do 300 damage each. has a maximum ammunition count of five and can fire up to 75 units.
SHADOW BOMBS
Launch three explosive projectiles that adhere to their target and detonate in 0.3 seconds. When an explosive detonates, it inflicts 10 damage upon impact and an extra 200 damage within a 10-unit radius. has a 150-unit range before detonating automatically in the air.
AMBUSH
200 damage is dealt when you teleport near to your target. You have four seconds to reload this skill on a different target. Damage is effective up to 10 units and strikes in a 20-unit radius. The range of Teleport is 85 units.
DASH
Hastily dash 40 units towards the direction you’re going, mitigating 60% of the damage you incur while doing so. has three charges.
NIGHTFALL
To begin charging, turn on. Reactivate to move through opponents at a breakneck speed, dealing 800 damage and stun targets for 1.25 seconds. The length of the charge increases distance. Crowd Control cannot affect you while you are charging. It charges for 0.5 seconds at the minimum, 2 seconds at the maximum, and fires automatically after 3 seconds. Cannot be withdrawn.
Talents
OMNIPRESENCE
You can now use your ambush on allies and it gains an extra charge.
UNERRING
Shadow Bombs have an increased detonation radius of five units, making them a haven for adversaries.
ENVELOPING SHADOWS
After striking an opponent with at least one Kunai, reduce the cooldown of your basic abilities by 15%. This is limited to one activation per throw.
Ability
KUNAI
Every 0.9 seconds, release three Kunai from your hands to do 300 damage each. has a maximum ammunition count of five and can fire up to 75 units.
SHADOW BOMBS
Launch three explosive projectiles that adhere to their target and detonate in 0.3 seconds. When an explosive detonates, it inflicts 10 damage upon impact and an extra 200 damage within a 10-unit radius. has a 150-unit range before detonating automatically in the air.
AMBUSH
200 damage is dealt when you teleport near to your target. You have four seconds to reload this skill on a different target. Damage is effective up to 10 units and strikes in a 20-unit radius. The range of Teleport is 85 units.
DASH
Hastily dash 40 units towards the direction you’re going, mitigating 60% of the damage you incur while doing so. has three charges.
NIGHTFALL
To begin charging, turn on. Reactivate to move through opponents at a breakneck speed, dealing 800 damage and stun targets for 1.25 seconds. The length of the charge increases distance. Crowd Control cannot affect you while you are charging. It charges for 0.5 seconds at the minimum, 2 seconds at the maximum, and fires automatically after 3 seconds. Cannot be withdrawn.
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