Hey, I’m Zathong and this guide is about best teams combo in Super Auto Pets. You need buy and evolve various pets in order to win ten matches before you lose your ten lives. Let’s just get into the details below!
Super Auto Pets Best Teams Combo
|Both ants and fish are great early investment pets for players looking to the future. A combination of ant(s) and fish can be very competitive in the early game.
|The Fish great base stats and an excellent ability that gives all your team +1/+1 whenever he levels up, he will help you scale your entire team during the early and mid-game.
The Bison is a tier four pet that gets +2/+2 every turn as long as you have a level 3 pet on the board. Obviously, the Bison can get his buff from having any level three pet in play, but getting a tier one creature to level three is the easiest since you will see plenty of them in the first few turns.
|In the early game, you will be using Hedgehogs and
The Blowfish goes well with an Elephant that can damage him every turn, making him deal damage to random enemy pets. Getting Garlic Armor on your Blowfish as fast as possible will also cause a lot of headaches for your opponents.
Once you get your hands on a Badger, make sure that you equip him with Honey, ensuring a win whenever he manages to take out the remaining enemies when he dies.
|Every time that the camel is injured, the peacock behind it will gain +1/+2, +2/+4, or +3/+6 depending on the camel’s level.
Then, the peacock will gain a +2, +4, or +6 attack buff (again depending on level) every time that it takes damage. This alone can produce an impressive unit.
It is crucial to maximize the camel’s health.
|One strong combination of Super Auto Pets is a sheep equipped with honey followed by a whale and, eventually, a shark.
Sharks receive a +2/+1, +4/+2, or +6/+3 buff for every friendly pet that faints, depending on the
shark’s level. Therefore, sharks are most effective as the last pet in a team lineup.
Placing a whale in front of a shark and behind a sheep results in up to 7 pets fainting before the shark ever faces the enemy team.
|Uses the whale’s ability to consume the pet in front of it at the start of the battle and return that pet as a 1/1 pet after fainting.
The deer produces a 5/5, 10/10, or 15/15 bus with splash attack upon fainting, depending on the deer’s level.
|The kangaroo continuously gains a +2/+2 (temporary) buff every time the pet ahead of it attacks, and a Level 1 sheep produces two 2/2 rams upon fainting.
If a player creates a sheep with a high enough health stat to attack numerous times, the kangaroo will be very strong by the time the sheep faints in the first place.
|Hedgehogs and badgers are two pets that deal damage to friendly units as well as enemies. Seeing as hedgehogs deal 2 damage to all units upon fainting, it is crucial for players to evaluate the stats of all of their pets prior to placing their hedgehog.
|Players who prefer to lean into summoning builds may appreciate using a combination of horses, crickets, and honey in earlier rounds of the game.
If a player adds honey onto their cricket(s), the horse will buff the resulting bee(s) as well.
Other Team Combo for each Pet
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Read more: Super Auto Pets Tier List