Hey, I’m Zathong and this guide is about Cricket Build in Super Auto Pets.
Best Cricket build guides for Super Auto Pets. I works hard to keep my’s Super Auto Pets builds and guides updated, and will help you craft the best Cricket build for the meta. Learn more about Cricket’s Stats, Abilities, Strategy & Team Combo.
Stats
Tier | 1 🎲 |
Attack | 1 ⚔️ |
Health | 2 💖💖 |
Abilities
Level 1: Faint: Summon a 1/1 Cricket | A Zombie Cricket will be called forth to fight on your side for the remainder of the battle if this Cricket faints. The pill can be used in the shop to trigger faint powers. You won’t be able to summon the Zombie Cricket if your squad currently consists of all five animals. This may occur, for instance, when an animal faints and calls on several other creatures. Your squad will gain the summoned Zombie Cricket if this ability is activated in the shop screen. |
Level 2: Faint: Summon a 2/2 Cricket | When this cricket faints, you will be able to call upon a Zombie Cricket to fight for you for the remainder of the battle. In the store, the pill can be used to trigger fainting abilities. If you already have a complete team of five animals, you won’t be summoning the Zombie Cricket. This may occur when an animal faints and calls on several other animals, for example. The summoned Zombie Cricket will join your squad if this ability is activated in the store screen. |
Level 3: Faint: Summon a 3/3 Cricket | You will be able to call upon a Zombie Cricket to fight on your side for the remainder of the battle whenever this cricket faints. You can use the medication in the shop to trigger your fainting ability. If your team already consists of five animals, you won’t be summoning the Zombie Cricket. When an animal faints, for example, it may call forth several other animals. The Zombie Cricket that you summoned will join your squad if this ability is activated in the shop screen. |
Strategy
With extremely low numbers and mediocre ability, the Cricket is usually most effective early in the game. Being the only tier one summoner, it can be used in Horse teams.
Team Combo
Appearance Probability
StandardPac and ExpansionPack1.
Turn 1 | 29.8% / shop | 11.1% / slot | 29.8% / shop | 11.1% / slot |
Turn 2 | 29.8% / shop | 11.1% / slot | 29.8% / shop | 11.1% / slot |
Turn 3 | 15.0% / shop | 5.3% / slot | 15.0% / shop | 5.3% / slot |
Turn 4 | 15.0% / shop | 5.3% / slot | 15.0% / shop | 5.3% / slot |
Turn 5 | 12.7% / shop | 3.3% / slot | 12.7% / shop | 3.3% / slot |
Turn 6 | 12.7% / shop | 3.3% / slot | 12.7% / shop | 3.3% / slot |
Turn 7 | 9.4% / shop | 2.4% / slot | 9.4% / shop | 2.4% / slot |
Turn 8 | 9.4% / shop | 2.4% / slot | 9.4% / shop | 2.4% / slot |
Turn 9 | 9.8% / shop | 2.0% / slot | 9.8% / shop | 2.0% / slot |
Turn 10 | 9.8% / shop | 2.0% / slot | 9.8% / shop | 2.0% / slot |
Turn 11+ | 8.3% / shop | 1.7% / slot | 8.3% / shop | 1.7% / slot |
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