Hey, I’m Zathong and this guide is about Ant Build in Super Auto Pets.
Best Ant build guides for Super Auto Pets. I works hard to keep my’s Super Auto Pets builds and guides updated, and will help you craft the best Ant build for the meta. Learn more about Ant’s Stats, Abilities, Strategy & Team Combo.
Stats
Tier | 1 🎲 |
Attack | 2 ⚔️⚔️ |
Health | 1 💖 |
Abilities
Level 1: Faint: Give a random friend +2/+1 | A randomly chosen companion obtains +2 attack and +1 health whenever this Ant faints. The pill can be used in the shop to trigger faint powers. The Ant that activated this ability won’t be chosen when choosing a random companion. This perk is permanent after it is applied to your pals on the store screen. This buff won’t be kept on an animal once the battle is over if it is administered to it during combat. |
Level 2: Faint: Give a random friend +4/+2 | A randomly chosen companion obtains +4 attack and +2 health whenever this Ant faints. The pill can be used in the shop to trigger faint powers. The Ant that activated this ability won’t be chosen when choosing a random companion. This perk is permanent after it is applied to your pals on the store screen. This buff won’t be kept on an animal once the battle is over if it is administered to it during combat. |
Level 3: Faint: Give a random friend +6/+3 | A randomly chosen companion obtains +6 attack and +3 health whenever this Ant faints. The pill can be used in the shop to trigger faint powers. The Ant that activated this ability won’t be chosen when choosing a random companion. This perk is permanent after it is applied to your pals on the store screen. This buff won’t be kept on an animal once the battle is over if it is administered to it during combat. |
Strategy
The Ant is a terrible Tier 1 pet, but its abilities make up for it. The Ant typically trades 2-for-1 because of its strong attack, ability to trade with most tier 1 pets, and large buff it gets while fainting, which frequently grants one of its pals an additional KO.
As could be expected for a Tier 1 unit, the Ant loses its power in the middle of the game. If as all possible, offer the ant a sleeping pill; once activated, it will give one of its companions a great, long-lasting boost.
All things considered, the Ant is an extremely strong early game unit that can easily win early rounds and be sacrificed for later game scaling.
Team Combo
Appearance Probability
StandardPac and ExpansionPack1.
Turn 1 | 29.8% / shop | 11.1% / slot | 29.8% / shop | 11.1% / slot |
Turn 2 | 29.8% / shop | 11.1% / slot | 29.8% / shop | 11.1% / slot |
Turn 3 | 15.0% / shop | 5.3% / slot | 15.0% / shop | 5.3% / slot |
Turn 4 | 15.0% / shop | 5.3% / slot | 15.0% / shop | 5.3% / slot |
Turn 5 | 12.7% / shop | 3.3% / slot | 12.7% / shop | 3.3% / slot |
Turn 6 | 12.7% / shop | 3.3% / slot | 12.7% / shop | 3.3% / slot |
Turn 7 | 9.4% / shop | 2.4% / slot | 9.4% / shop | 2.4% / slot |
Turn 8 | 9.4% / shop | 2.4% / slot | 9.4% / shop | 2.4% / slot |
Turn 9 | 9.8% / shop | 2.0% / slot | 9.8% / shop | 2.0% / slot |
Turn 10 | 9.8% / shop | 2.0% / slot | 9.8% / shop | 2.0% / slot |
Turn 11+ | 8.3% / shop | 1.7% / slot | 8.3% / shop | 1.7% / slot |
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