Hey, I’m Zathong and this guide is about Legendary Tiki Build in Fire Emblem Heroes (FEH).
Best Legendary Tiki build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Tiki build for the meta. Learn more about Legendary Tiki’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Tiki Builds
: Divine Mist | A :Steady Breath |
: Swap | B : Bold Fighter 3 |
: Aether | C :With Everyone! II |
S : Quick Riposte 3 |
L! Tiki already has Fierce Breath, which is a wonderful skill, but with Steady Breath or Warding Breath, she can further increase her Def or Res stats, which is ideal for her kit. A Breath skill and Bold Fighter allow Aether to trigger much more quickly, and triggering this special to recover HP will keep her in the range to use Quick Riposte, making all skills in this build highly synergistic with one anohter.
Recommended IVs
+Res and -HP | Legendary Tiki’s best IVs are +Res and -HP. L!Tiki’s stats are excellent, other than the fact that her Res is just a little low, but a +Res asset will allow her to tank more magic damage. On the other hand, HP is generally speaking the best flaw for her to take. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 45 | Rank: 65/814 |
Atk | 34 | Rank: 339/814 |
Spd | 35 | Rank: 222/814 |
Def | 37 | Rank: 49/814 |
Res | 29 | Rank: 198/814 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 17 | 26 | 11 | 4 | 1900-01-04 | 63 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 50 | 55 | 40 | 41 | 1900-02-01 | 219 |
Lv.40 +10 | 50 | 39 | 40 | 41 | 1900-02-01 | 203 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 45 | 50 | 35 | 37 | 1900-01-28 | 196 |
5★ Lv.40 | 45 | 34 | 35 | 37 | 1900-01-28 | 180 |
Roles
Note: L!Tiki is a close magic attacker. Therefore, the damage she deals is equal to her Atk minus the foe’s Res when the effects of the weapon triangle are not considered..
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Exclusive weapon that can always counterattack AND is effective on dragons | Weak to armor-effective weapons |
Easy to trigger special skill | Weak to dragon-effective weapons |
Amazing stats | |
Buff to herself and nearby allies and protects them with Savior effect |
Counters & Teammates
Counters
These picks are strong against Legendary Tiki in game.
Teammates
These picks are good against Legendary Tiki in game.
Gameplay
Skills
These are all skill for Legendary Tiki: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat. | 5★ |
Fierce Stance 2 | If foe initiates combat, grants Atk+4 during combat. | 5★ |
Fierce Breath | If foe initiates combat, grants Atk +4 during combat and Special cooldown charge +1 per attack. (Only highest value applies. Does not stack. ) | 5★ |
Bold Fighter 1 | If unit’s HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Bold Fighter 2 | If unit’s HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Bold Fighter 3 | If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Slick Fighter 1 | If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ |
Slick Fighter 2 | If unit’s HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ |
Slick Fighter 3 | If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ |
With Everyone! | At start of turn, if unit is adjacent to an ally, grants Def/Res +5 to unit and adjacent allies for 1 turn. | 5★ |
With Everyone! II | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Spd/Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Divine Mist | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res | 5★ |
Read more: Fire Emblem Heroes Build