Fire Emblem Heroes

FEH Legendary Tiki Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Legendary Tiki Build in Fire Emblem Heroes (FEH).

Best Legendary Tiki build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Tiki build for the meta. Learn more about Legendary Tiki’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Legendary Tiki (Young)
Legendary Tiki (Young)

Overall Rating: 9/10

Legendary Tiki Builds

:  Divine MistA :Steady Breath
: SwapB :  Bold Fighter 3
: AetherC :With Everyone! II
S : Quick Riposte 3

L! Tiki already has Fierce Breath, which is a wonderful skill, but with Steady Breath or Warding Breath, she can further increase her Def or Res stats, which is ideal for her kit. A Breath skill and Bold Fighter allow Aether to trigger much more quickly, and triggering this special to recover HP will keep her in the range to use Quick Riposte, making all skills in this build highly synergistic with one anohter.

Recommended IVs

+Res and -HPLegendary Tiki’s best IVs are +Res and -HP. L!Tiki’s stats are excellent, other than the fact that her Res is just a little low, but a +Res asset will allow her to tank more magic damage. On the other hand, HP is generally speaking the best flaw for her to take.

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP45Rank: 65/814
Atk34Rank: 339/814
Spd35Rank: 222/814
Def37Rank: 49/814
Res29Rank: 198/814

Stat Variations

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.117261141900-01-0463

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses505540411900-02-01219
Lv.40 +10503940411900-02-01203

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills455035371900-01-28196
5★ Lv.40453435371900-01-28180

Roles

Note: L!Tiki is a close magic attacker. Therefore, the damage she deals is equal to her Atk minus the foe’s Res when the effects of the weapon triangle are not considered..

Pros & cons

Pros (Strengths)Cons (Weaknesses)
Exclusive weapon that can always counterattack AND is effective on dragonsWeak to armor-effective weapons
Easy to trigger special skillWeak to dragon-effective weapons
Amazing stats
Buff to herself and nearby allies and protects them with Savior effect

Counters & Teammates 

Counters

These picks are strong against Legendary Tiki in game.

Teammates 

These picks are good against Legendary Tiki in game.

Gameplay

Skills

These are all skill for Legendary Tiki: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Fierce Stance 1If foe initiates combat, grants Atk+2 during combat.5★
Fierce Stance 2If foe initiates combat, grants Atk+4 during combat.5★
Fierce BreathIf foe initiates combat, grants Atk +4 during combat and Special cooldown charge +1 per attack. (Only highest value applies. Does not stack. )5★
Bold Fighter 1If unit’s HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. )5★
Bold Fighter 2If unit’s HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. )5★
Bold Fighter 3If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. )5★
Slick Fighter 1If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.5★
Slick Fighter 2If unit’s HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.5★
Slick Fighter 3If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.5★
With Everyone!At start of turn, if unit is adjacent to an ally, grants Def/Res +5 to unit and adjacent allies for 1 turn.5★
With Everyone! IIAt start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Spd/Def/Res+4 during combat.
【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Moonbow(Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Divine Mist161Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res5★

Read more: Fire Emblem Heroes Build

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