Hey, I’m Zathong and this guide is about Legendary Ryoma Build in Fire Emblem Heroes (FEH).
Best Legendary Ryoma build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Ryoma build for the meta. Learn more about Legendary Ryoma’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Ryoma Builds
: Firesweep Sword+ | A : Life and Death 4 |
: Reposition | B : Bushido II |
: Galeforce | C : Atk/Spd Rein 3 |
S : Heavy Blade 3 |
Recommended IVs
- +Spd/-HP
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 219/814 |
Atk | 34 | Rank: 339/814 |
Spd | 39 | Rank: 65/814 |
Def | 28 | Rank: 308/814 |
Res | 20 | Rank: 546/814 |
Roles
- Close Physical
- Movement Assist
- Exclusive Skill
- All-Range Counter
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Ryoma in game.
Teammates
These picks are good against Legendary Ryoma in game.
Gameplay
Skills
These are all skill for Legendary Ryoma: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat. | 5★ |
Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Bushido | Deals +10 damage when Special triggers. | 5★ |
Bushido II | Neutralizes “effective against flying” bonuses. Deals +7 damage. If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ |
Atk/Spd Rein 1 | Inflicts Atk/Spd-2 on foes within 2 spaces during combat. | 5★ |
Atk/Spd Rein 2 | Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 5★ |
Atk/Spd Rein 3 | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 5★ |
Guidance 1 | If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ |
Guidance 2 | If unit has ≥ 50% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ |
Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Raijinto | 16 | 1 | Enables counterattack regardless of distance if this unit is attacked. | 5★ |
Read more: Fire Emblem Heroes Build