Hey, I’m Zathong and this guide is about Junkrat Build in Heroes of the Storm 2024.
Best Junkrat build guides for Heroes of the Storm 2024. I works hard to keep my’s Heroes of the Storm builds and guides updated, and will help you craft the best Junkrat build for the meta. Learn more about Junkrat’s abilities, Talents, Tips and Tricks and Counters.
TITLE: JUNKER DEMOLITIONIST
ROLE: RANGED ASSASSIN
PRICE: 750 GEMS | 10K GOLD
Junkrat’s Talent Build
Drop 5 grenades that, when they explode after 0.75 seconds, deliver 250 damage to opponents around. Structures are subject to 75% less damage.
Detonate the placed Concussion Mine to cause 180 damage and knockback to nearby opponents. Concussion Mine can also have an impact on Junkrat, although it does not harm it.
Send out a grenade that deals 124 damage to adversaries around when it explodes at the end of its course or after striking one. The surface can cause grenades to ricochet. Damage to Structures is reduced by 50%.
Up to 4 charges are stored. All charges are replenished simultaneously during the Frag Launcher’s cooldown.
The setting of a mine. The mine may be set off using Junkrat’s Trait, causing 180 damage and pushing nearby foes back. Concussion Mine can also have an impact on Junkrat, although it does not harm it.One active mine is all.
Put a trap on the ground that will activate after two seconds. When an enemy crosses it for the first time, it does 130 damage to them and roots them for two seconds.
1 active trap maximum.
Create a 15-second motorized bomb with 530 health. Even though Junkrat is immobile while in action, he is able to direct RIP-Tire’s motion.
Reactivating RIP-Tire causes it to explode instantly, knocking back nearby foes and causing 445 damage to enemies on the edge as opposed to 720 damage to enemies towards the center.
RIP-Tire – Jump
To make RIP-Tire leap, activate. can be used to cross obstacles like terrain and buildings.
RIP-Tire – Detonate RIP-Tire
Detonate the RIP-Tire immediately, scattering adjacent attackers and causing 445 damage to enemies on the edge while dealing 720 damage to enemies close to the center.
When 1.25 seconds have passed, Junkrat takes off. He can control the landing spot while in the air by maneuvering.
After 3.75 seconds, Junkrat touches down, unleashing Total Mayhem and delivering 935 damage to opponents around. Junkrat reemerges at the Hall of Storms five seconds after landing and gains 150% more movement speed up until dismounting.
Junkrat’s Pros and Cons
- Poke Injury.
- Sustained Injury.
- Crowd management.
- No self maintenance.
Junkrat can be strong against:
Junkrat can be weak against:
Junkrat is a mobile Ranged Assassin that uses mines and traps to create havoc while swarming the enemies from a distance.
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