Hey, I’m Zathong and this guide is about Legendary Lucina Build in Fire Emblem Heroes (FEH).
Best Legendary Lucina build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Lucina build for the meta. Learn more about Legendary Lucina’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Lucina Builds
: Thögn | A : Swift Sparrow 3 |
: Future Vision II | B :Special Spiral 3 |
: Deadeye | C : Time’s Pulse 3 |
S : Blade Session 3 |
Recommended IVs
- +Spd/-Def
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 36 | Rank: 560/819 |
Atk | 34 | Rank: 339/819 |
Spd | 35 | Rank: 222/819 |
Def | 25 | Rank: 387/819 |
Res | 20 | Rank: 546/819 |
Roles
- Ranged Physical
- Effective Weapon
- Movement Assist
- Exclusive Skill
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Lucina in game.
Teammates
These picks are good against Legendary Lucina in game.
Gameplay
Skills
These are all skill for Legendary Lucina : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Death Blow 1 | If unit initiates combat, grants Atk +2 during combat. | 5★ |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 5★ |
Wings of Mercy 1 | Enables unit to warp adjacent to any ally with HP ≤ 30%. | 5★ |
Wings of Mercy 2 | Enables unit to warp adjacent to any ally with HP ≤ 40%. | 5★ |
Wings of Mercy 3 | Enables unit to warp adjacent to any ally with HP ≤ 50%. | 5★ |
Distant Guard 1 | Allies within 2 spaces gain: “If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat.” | 5★ |
Distant Guard 2 | Allies within 2 spaces gain: “If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat.” | 5★ |
Distant Guard 3 | Allies within 2 spaces gain: “If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat.” | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Future Vision II | 1 | Unit and target ally swap spaces. Inflicts Atk/Def-7 on nearest fors within 4 spaces of both unit and target through their next actions. Grants another action to unit. (Additional action granted once per turn only. ) | 5★ |
Swap | 1 | Swap places with an adjacent ally. | 5★ |
Future Vision | 1 | Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only. ) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Thögn | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | 5★ |
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