Hey, I’m Zathong and this guide is about Capheny build in Arena of Valor. I give you information about Capheny and assist you in selecting: Items, Summoner Spells, Arcana, Rune and Ability Order.
Capheny is a Marksman who ability to extremely terrible shock damage in the late game. How to play Capheny AOV ? How to build Items, Arcana and Rune for Capheny?
|Physical Attack: 169||Cooldown Reduction: 0|
|Magic: 0||Critical Rate: 0|
|Max Health: 3029||Running speed: 350|
|Armor: 88||Heal /5s: 37|
|Magic Armor: 50||Mana Regen /5s: 0|
|Attack Speed: 0||Attack Range: Long Range|
Capheny’s Summoner Spells
Capheny best build:
Capheny pro build:
Atrocity x 10
- Critical Chance: +1.6%
Guerrilla x 10
- Attack Speed: +1%
- Movement Speed: +1%
Skewer x 10
- Attack Damage: +0.9
- Armor Pierce: +6.4
Capheny’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.
How To Play Capheny ?
Best summoner spells for Capheny are: Flicker, Sprint.
Best items for Capheny are: Fafnirs Talon, War Boots, Claves Sancti, Muramasa, Fenrirs Tooth, Blade of Nirvana.
Best Arcana for Capheny are: 10 Atrocity, 10 Guerrilla, 10 Skewer.
Best Rune for Capheny are: Veda + Human.
Capheny created Aquamarine, a fully automatic firing system. Rapid Shot and Pulse Shot are its two operating modes. Capheny can move while firing, but she only does 50% damage (which rises with hero level) to enemies and receives only 2/3 the life steal of a standard marksman. Additionally, attack speed boosts from equipment are converted into attack damage by aquamarine.
Skill 1: Pulse Shot
Aquamarine changes from Armorbraker to Propulsion and activates Pulse Shot, extending its effective range. Pulse Shot costs 20 energy and temporarily slows Capheny’s movement speed to 40%. The initial target hit by the shot takes 70 (+100% of AD) physical damage. The damage is then reduced by 10% for each target it passes through, up to a maximum reduction of 50%. When Capheny’s energy falls below 20, Aquamarine will automatically revert to Rapid Shot. Aquamarine will recharge while in Rapid Shot, and normal attacks will hasten the recharging process in this mode.
Skill 2: Armorbreaker
Capheny instantaneously receives 10 stacks of armor piercing effect, removes movement speed debuffs on herself, and increases movement speed by 100% for 0.5 seconds. Passive: While Capheny is in Rapid Shot, every time an enemy is hit by an attack, she gains 10 armor piercing damage (which rises with level). This effect stacks up to ten times. This ability becomes a Propulsion when in Pulse Shot, and the associated stack effect also changes to a Propulsion.
Skill 3: Shooting
The target’s armor is reduced by 1.5% over 2 seconds (stackable) while each wave of gunfire from Aquamarine deals 75 (+25% of AD) physical damage and launches a barrage of shots every 0.2 seconds for 3 seconds. Capheny’s movement speed is slowed down by 30% when firing.