Jinnar commands the battlefield in Arena of Valor as a high-risk, high-reward mid-lane Battle-Mage who thrives in the absolute heart of team fights. Unlike traditional back-line spellcasters who fear diving assassins, Jinnar actively seeks close-quarters combat, utilizing his explosive kit to disrupt enemy positioning and shred health bars in an instant. His signature ultimate, Exuberance, transforms him into an unstoppable force, creating a massive energy zone that inflicts continuous area-of-effect (AoE) magic damage every half-second while granting him up to 80% bonus movement speed to easily chase down high-priority targets.
Crucially, the ultimate also boosts his baseline damage reduction by 15%, which further scales up for every enemy hero caught within his immediate vicinity. This unparalleled tankiness allows him to withstand extreme burst damage while spamming his bouncing Force Orbs and slowing waves to lock enemies down. To maximize his aggressive, frontline-focused playstyle, a setup utilizing high magic life-steal, continuous cooldown reduction, and protective defensive runes is mandatory. Below is the most optimized item build, arcana set, and rune configuration designed to unlock his full carrying potential in the current meta.
Role: Mage
Lane: Mid
Tier: B
| Physical Attack: 163 | Cooldown Reduction: 0 |
| Magic: 0 | Critical Rate: 0 |
| Max Health: 3122 | Running speed: 360 |
| Armor: 98 | Heal /5s: 44 |
| Magic Armor: 50 | Mana Regen /5s: 17 |
| Attack Speed: 0 | Attack Range: Long Range |
Jinnar’s Summoner Spells
Mid lane
- Sprint
Jinnar’s Items
Jinnar best build:
- Orb of the Magi
- Gilded Greaves
- Rheas Blessing
- Soaring Aura
- Beriths Agony
- Arctic Orb
Jinnar pro build:
- Orb of the Magi
- Enchanted Kicks
- Soaring Aura
- Rheas Blessing
- Hecates Diadem
- Holy of Holies
Jinnar’s Arcana
Arcana list:
- Violate
- Guerrilla
- Flurry
Effect:
Violate x 10
- Ability Power: +4.2
- Magic Pierce: +2.4
Guerrilla x 10
- Attack Speed: +1%
- Movement Speed: +1%
Flurry x 10
- Attack Speed: +0.6%
- Magic Pierce: +6.4
Jinnar’s Rune
Veda
- Sacred Bead
- Holy Verdic
- Sacred Protection
Human
- Mark of Frost
- Gunslinger
Jinnar’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.

Jinnar Counters
Extreme Threats
Ideal Synergies
How To Play Jinnar ?
Best summoner spells for Jinnar are: Sprint.
Best items for Jinnar are: Orb of the Magi, Gilded Greaves, Rheas Blessing, Soaring Aura, Beriths Agony, Arctic Orb.
Best Arcana for Jinnar are: 10 Violate, 10 Guerrilla, 10 Flurry.
Best Rune for Jinnar are: Veda + Human.
Jinnar’s Ability
Passive: Comet
The next normal attack deals 300 (+100% of AP) magic damage with a piercing effect after 4 attacks (normal or ability).
Skill 1: Force Orbs
Energy orbs fired by Jinnar deal up to two adjacent opponents 300 (+50% of AP) magic damage. The orbs can hit additional targets up to twice after hitting foes. If a victim is struck more than once, the subsequent hits only cause 30% damage.
Skill2: Resonance
A wave of energy is released by Jinnar, dealing adjacent opponents 450 (+60% of AP) magic damage and slowing their movement for two seconds by 50%.
Skill 3: Exuberance
Jinnar generates an energy zone that lasts for five seconds while dealing opponents nearby 170 (+20% of AP) magic damage every half a second. Jinnar’s damage reduction is raised by 15% for 5 seconds while the zone is active, and every enemy hero within range of him grants an additional 5%. Additionally, Jinnar’s movement speed increases by 80% and decreases over the course of 2.5 seconds.
[ Read more – Hero Aov , Aov Tier List ]
