Hey, I’m Zathong and this guide is about Ormarr build in Arena of Valor. I give you information about Ormarr and assist you in selecting: Items, Summoner Spells, Arcana, Rune and Ability Order.
Ormarr is a Warrior who has heavy swings and abilities that lock them helplessly in place. How to play Ormarr AOV ? How to build Items, Arcana and Rune for Ormarr?
Role: Warrior
Lane: Solo
Tier: S
Physical Attack: 171 | Cooldown Reduction: 0 |
Magic: 0 | Critical Rate: 0 |
Max Health: 3650 | Running speed: 380 |
Armor: 120 | Heal /5s: 56 |
Magic Armor: 50 | Mana Regen /5s: 15 |
Attack Speed: 0 | Attack Range: Melee |
Ormarr’s Summoner Spells
Solo lane
- Flicker
Ormarr’s Items
Ormarr best build:
- The Aegis
- Sonic Boots
- Mail of pain
- Gaias Standard
- Medallion of Troy
- Blade of Nirvana
Ormarr pro build:
- Mantle of Ra
- Sonic Boots
- Frost Cape
- Gaias Standard
- Mail of pain
- Blade of Nirvana
Ormarr’s Arcana
Arcana list:
- Indomitable
- Benevolence
- Valiance
Effect:
Indomitable x 10
- Attack Speed: +1%
- Max HP: +33.7
- Armor: +2.3
Benevolence x 10
- Max HP: +45
- HP: +5.2 / 5 sec
- Movement Speed: +0.4%
Valiance x 10
- Max HP: +37.5
- Cooldown Speed: +0.6%
Ormarr’s Rune
Lokheim
- Devourer
- Deadly Claw
- Devil’s Awakening
Veda – Afata
- Sacred Bead
- Backstabbing
Ormarr’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.

Ormarr Counters
Extreme Threats
Ideal Synergies
How To Play Ormarr ?
Best summoner spells for Ormarr are: Flicker.
Best items for Ormarr are: The Aegis, Sonic Boots, Mail of pain, Gaias Standard, Medallion of Troy, Blade of Nirvana.
Best Arcana for Ormarr are: 10 Indomitable, 10 Benevolence, 10 Valiance.
Best Rune for Ormarr are: Lokheim + Veda – Afata.
Ormarr’s Abilities
Passive: Gut Punch
Ormarr has a 40% chance, each time he inflicts damage, to stun the target for 0.75 seconds and inflict magic damage equivalent to 3–7% of your maximum HP. Having a six-second internal cooldown and dealing up to 250 monster-damaging damage
Skill 1: Unstoppable
Ormarr sprints forward, enhancing his subsequent regular strike to deal 150/200/250/300/350/400 (+1.15 AD) physical damage and knock the target off their feet.
Skill 2: Swagger
When Ormarr strikes the ground with his hammer, foes within range take physical damage in the amounts of 215/260/305/350/395/440 (+1.05 AD) and have their movement speed reduced by 50% for one second. Ormarr receives a stack of fighting Spirit for each cast that hits one or more heroes. Gut Punch will be activated on the following cast once there are 3 stacks.
Skill 3: Walking Tall
Ormarr swings his hammer in a circle while moving, dealing adjacent opponents 100/120/140 (+0.5 AD) physical damage with each strike. For each enemy hero hit (up to 6% at any one time), his health is also restored by 2% of his maximum HP. While this ability cannot be stopped, movement debuffs can have an impact. He can spin while using Unstoppable as well.
[ Read more – Hero Aov , Aov Tier List ]