Best items for Ormarr are: The Aegis, Sonic Boots, Mail of pain, Gaias Standard, Medallion of Troy, Blade of Nirvana.
Best Arcana for Ormarr are: 10 Indomitable, 10 Benevolence, 10 Valiance.
Best Rune for Ormarr are: Lokheim + Veda – Afata.
Passive: Gut Punch
Ormarr has a 40% chance, each time he inflicts damage, to stun the target for 0.75 seconds and inflict magic damage equivalent to 3–7% of your maximum HP. Having a six-second internal cooldown and dealing up to 250 monster-damaging damage
Skill 1: Unstoppable
Ormarr sprints forward, enhancing his subsequent regular strike to deal 150/200/250/300/350/400 (+1.15 AD) physical damage and knock the target off their feet.
Skill 2: Swagger
When Ormarr strikes the ground with his hammer, foes within range take physical damage in the amounts of 215/260/305/350/395/440 (+1.05 AD) and have their movement speed reduced by 50% for one second. Ormarr receives a stack of fighting Spirit for each cast that hits one or more heroes. Gut Punch will be activated on the following cast once there are 3 stacks.
Skill 3: Walking Tall
Ormarr swings his hammer in a circle while moving, dealing adjacent opponents 100/120/140 (+0.5 AD) physical damage with each strike. For each enemy hero hit (up to 6% at any one time), his health is also restored by 2% of his maximum HP. While this ability cannot be stopped, movement debuffs can have an impact. He can spin while using Unstoppable as well.