Hey, I’m Zathong and this guide is about Ishar build in Arena of Valor. I give you information about Ishar and assist you in selecting: Items, Summoner Spells, Arcana, Rune and Ability Order.
Ishar is a Mage who ability to summon Furball to fight by her side. How to play Ishar AOV ? How to build Items, Arcana and Rune for Ishar?
|Physical work: 120||Cooldown Reduction: 0|
|Magic: 0||Critical Rate: 0|
|Max Health: 3216||Running speed: 360|
|Armor: 118||Heal /5s: 44|
|Magic Armor: 80||Mana Regen /5s: 18|
|Attack Speed: 0||Attack Range: Long Range|
Ishar’s Summoner Spells
Ishar best build:
Ishar pro build:
Violate x 10
- Ability Power: +4.2
- Magic Pierce: +2.4
Benevolence x 10
- Max HP: +45
- HP: +5.2 / 5 sec
- Movement Speed: +0.4%
Hex x 10
- Ability Power: +2.4
- Cooldown Speed: +0.7%
Ishar’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.
How To Play Ishar ?
Best summoner spells for Ishar are: Flicker.
Best items for Ishar are: Orb of the Magi, Enchanted Kicks, Boomstick, Holy of Holies, Hecates Diadem, Staff of Nuul.
Best Arcana for Ishar are: 10 Violate, 10 Benevolence, 10 Hex.
Best Rune for Ishar are: Veda + Lokheim.
Furball can be summoned by Ishar to battle with her. The master’s Ability Power affects the small creature’s Attack Damage, Max HP, Armor, and Magic Defense. The first regular attack of Furball increases magic damage by 6% of the target’s maximum HP. When it’s farther away from Ishar than 12 meters, the furball will race toward her. Furball will regain 6% of its maximum HP each second after leaving fight. After 15 seconds, it can be summoned one more. Ishar enters a berserk state after dying, doubling both its attack speed and movement speed for 5 seconds. Attack Damage for Furball: 200 (+12 per level) +32% AP Maximum Health: 3000 (+275 per level) +96% AP Furball’s Armor: 125 (plus 50 points per level) (plus 24% AP) Magic Defense of Furball: 90 (+40 per level) (+16% of AP).
Skill 1: SOMNIAL FUNGUS
Ishar sends out a Somnial Fungus that hits opponents in its path for 250/290/330/370/410/450 (+50% of AP) magic damage. For every two hits it receives, this ability gets stronger, spawning a mushroom that can chase away opponent heroes and serve as a barrier. After 2.5 seconds, the mushroom explodes, causing 300/360/420/480/540/600 (+60% of AP) magic damage to adversaries in the area. Furball: Charges at the first hero struck by the Somnial Fungus, causing 125/145/165/185/205/225 (+25% of AP) magic damage and briefly delaying the target. It runs toward the first victim that came into contact with the fungus.
Skill 2: DREAMY CIRCLE
Ishar calls forth an ethereal circle that, after 0.5 seconds, creates a magical barrier that lasts for 3 seconds. Furball: When the circle draws it, it leaps toward the target area, dealing 500/700/900 (+50% of AP) Magic Damage upon landing. For the next six seconds, Furball enters a dreamy state in which it gains +30% damage reduction, +100% attack speed, and deals 60/75/90 magic damage per second to enemies in its immediate vicinity.
Skill 3: SOMNIAL SHIELD
Ishar gains a shield that reduces damage taken by 300/360/420/480/540/600 (+70% of AP) and speeds up mobility for two seconds. Furball: As soon as it is called, it instantly flies back to Ishar. When it reaches Ishar, Furball launches nearby foes into the air for 1 second, then slows down their movement by 50% for 1 second when they touch down.