FEH Legendary Celica Build 2024: Best IVs [Fire Emblem Heroes]
Hey, I’m Zathong and this guide is about Legendary Celica Build in Fire Emblem Heroes (FEH).
Best Legendary Celica build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Celica build for the meta. Learn more about Legendary Celica’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Celica Builds
: Saintly Seraphim
A : Atk/Spd Push 4
: Reposition
B : Soul of Zofia
: Moonbow
C : Atk/Spd Oath 3
S : Brazen Atk/Spd 3
Recommended IVs
+Spd/-HP
+Atk if you want to merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP
40
Rank: 297/814
Atk
38
Rank: 81/814
Spd
38
Rank: 88/814
Def
18
Rank: 567/814
Res
28
Rank: 226/814
Roles
Ranged Magic
Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Celica in game.
These are all skill for Legendary Celica: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name
Effect
Learned At
Death Blow 1
If unit initiates combat, grants Atk +2 during combat.
5★
Swift Sparrow 1
If unit initiates combat, grants Atk/Spd +2 during combat.
5★
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd +4 during combat.
5★
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7 during combat.
5★
Soul of Zofia
Neutralizes effects that guarantee foe’s follow-up attacks or prevent unit’s follow-up attacks during combat. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
5★
Atk/Spd Oath 1
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn.
5★
Atk/Spd Oath 2
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn.
5★
Atk/Spd Oath 3
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn.
5★
For Specials Skill
Skill Name
Effect
Learned At
Miracle
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP.
5★
For Assists Skill
For Weapons Skill
Skill Name
Might
Range
Effect
Learned At
Wind
4
2
No Effect
5★
Elwind
6
2
No Effect
5★
Rexcalibur
9
2
No Effect
5★
Saintly Seraphim
14
2
Grants Spd+3. If unit initiates combat, deals damage = 25% of foe’s Res. (Ignores reductions to Res from Special skills.)
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