Miya | + High damage. + High attack speed. + Good clear speed. + High carry potential. + Hard to kill when played properly. + Has free purify. + Decent crowd control. + Good zoning ability. | – Squishy. – No blink skills. – Limited crowd control skills. – Has low damage during early game. – Little damage early in the game. |
Balmond | + AoE damage. + Good crowd control. + Can deal true damage. + Critical procs well with your Cyclone skill. + Regenerates HP for every minion and hero slain. | – Initiator type. – Slow mobility. – Squishy in early game. – Lack of ability effects. |
Saber | + Easy to play. + Has a very large damage. + Has excellent mobility. + Hero counter all heroes. + Has a wide range of attacks. + Very good in ganking. + Good roamer due to his clearing speed and second skill. | – Slow attack. – Difficult to do farming. – Has a thin Hp. – Lacks crowd control. – Low lifesteal ability. – Squishy without tank items. – Can’t gank without ultimate. |
Alice | + Good initiator. + Extremely tanks late game. + Good harasser in lane. + Highly mobile for a tank. + Decent sustained damage. | – High Mana usage. – Needs time to come online as a tank. |
Nana | + All of her skills has Slow effect. + Has annoying CC. + Very easy to use. + Has free immortality because her passive. + Can provide vision inside bushes. + Can transforming enemies. | – Squishy. – Lacks of blink skill. – Needs a teammate to dominate in teamfights. – Cannot do much when alone. |
Tigreal | + Easy to use. + Has a very tough durability. + Have a good initiator skill. + Can do combos with many heroes. + Very strong in the late game. + Great Initiator. + Good CC. + Great zoning off enemies. | – Slow mobility early game. – Useless without team work. – Long cool-down duration. – Very rely on finger speed. – Ultimate skill easy to avoid. – Can be interrupted while using ultimate. |
Alucard | + Has aggressive and fast gameplay. + High damage. + Above average farming speed. + Fast rotation and roaming ability. + Can chase enemies, thanks to his passive. +High damage output in the mid-late game. | – Weak in the early game. – Easily kited and vulnerable to ranged attacks. – Alucard easy on the counter. – Very vulnerable to crowd control. – Difficult to target opponent’s back line. – Not as agile as the hyper assassin. |
Karina | + Easy to use. + Has high burst damage. + High mobility. + Fast cooldown skill. + Excellent in kill streaks, especially in team fights. | – Little durability. – Proper use of immune. – Very dependent on the team. – Weak againt opponent crowd control. – Single target attacks. – Highly vulnerable in early-mid game. |
Akai | + Has good CC. + Easy to use. + Can harrass enemies who are doing jungle. + Can silence. + Has free Purify. | – Don’t have very high damage. – Skill 1 can be blocked. – Cannot remove suppression effect. – Cannot immune with high tier CC. |
Franco | + Fast mobility. + Has many crowd control skills. + Has a Health regeneration. | – Has no escape skill. – Slow at clearing minion waves. – Needs a lot of mana to use skill. |
Bane | + Can use magic or physical build. + His Ultimate can attack turrets. + Overpowered in late game. | – Weak in early game. – Lack of blink skills. – His skill can easily avoided. |
Bruno | + Has large damage. + Have a good escape skill. + Enough range attack. + Easy to use. + He have 2 CC skills. + Can reduce enemy physical defense. | – Short blink skill. – Weak against CC. – Has low durability. – Weak against hero burst damage. – Weak against crowd control hero. – Very dependent on build item. |
Clint | + Easy to use. + Can clear minions quickly. + Has high burst damage. + Can immobilizing enemies. + Can attacking turret outside the turret range. | – Squishy. – High mana usage. |
Rafaela | + Good mobility. + Can detect hidden enemies. + Heals all the allies in the range. + Have good crowd control skills. + She has decent mobility. + She is very good at sustaining damage. | – Very squishy. – She relies on so much mana. – Weak against crowd control. – In order to play her well, you need to focus. – Weak against crowd control. – Her Ultimate can be interrupted by CC effects. |
Eudora | + The easiest hero to master. + Has deadly combo skill. + Has deadly crowd control. + Fast cooldown skill. + Very strong in early game. | – Not enough mobility. – Has small HP. – Does not have escape mechanism skills. – Quite Easy on the counter. – Weak when late game. |
Zilong | + Great ganker. + High damage. + Can flip enemy. + Very easy to use. + Excellent mobility. + Excellent Initiator/split laner. + Insane burst damage and can increase his HP. | – Squishy. – High mana usage. – Doesn’t have any major crowd controls such as stun, etc. – Weak to crowd controls. – Weak to high burst damage in late game. |
Fanny | + High damage. + Mobile hero. + An incredible snowballer. + Fast farmer. | – Weak in late game. – Reliant on walls to use skill 2. – High energy cost. – Requires high skill and very hard to control. |
Layla | + Beginner friendly hero. + Deals higher damage depending on the range. + Scales well into the late game. + Has the furthest range out of all the marksman in the late game. + Deal great damage with both her attacks and spells. | – No mobility. – Very squishy in all stages of the game. – Reliant on items and levels. – Relies on positioning to deal damage. |
Minotaur | + High crowd control ability. + Relatively large damage when ultimate. + Easy to play. + Deadly combo skill. + No need to recall thanks to high regen. | – Low mobility. – Quite difficult combo use. – Very dependent on the battle spell. – Doesn’t have initiator skill. |
Lolita | + High defense. + AoE damage. + Good initiator. + Easy to play. + Has a very effective CC ultimate. + Excellent in team fights. + Strong ganking in late game. + Powerful counterattack ability after blocking projectiles. + Can protect other teammates in retreats and pushes. | – Easy to counter. – Relatively small damage. – Slow mobility. – Tricky ultimate combo. – Short blink. – Can’t attack alone, needs teamwork. – Skills can be easily avoided. |
Hayabusa | + High damage. + Has high mobility. + Amazing burst damage. + Decent ganking capability. | – Squishy. – Weak to crowd control. – Slow cooldown skill. – Does not have a high attack speed. – Skill dependent. |
Freya | + Easy to use. + Best initiator. + Great stun. + Freya has very low cooldown. + Freya has insane early game damage. | – Prone to disables. – Her range for each skill is very low. – Her skills are quite tricky to use. |
Gord | + Powerful crowd control. + High burst damage. + Easy to play. + Has long range attack. + Extremely high nuke, bursts, damage. | – Low mobility. – Low durability. – Does not have escape mechanism skill. – Highly rely on high accuracy. – Can be very vulnerable while using ultimate. – Weak to against crowd control. |
Natalia | + High damage. + Stealth. + High movement speed. + Immune. + Very hard to kill in the late game. | – Squishy. – Limited crowd control. – Rely on her build items. – Weak to enemies with CC skills. |
Kagura | + Flexible in roles. + High Mobility. + High Burst Damage. + High Crowd Control. + Decent wave clear. | – Struggles in the early game. – Heavily relies on positioning and awareness. – Requires timing in terms of using skills. – Highly vulnerable when umbrella is not positioned properly. |
Chou | + High burst damage. + Strong pushing. + Great combo skills. + Has good CC skill. + Huge mobility. | – Weak against to early game. – Also very difficult of many various control. – Can’t ultimate in bush. – His Ultimate 2nd phase is can interrupted by CC skills. |
Sun | + Has high durability. + Great damage. + Easy to play. + Very strong fighting as a melee. + Good push lane. + Creates distractions for the enemy team. + Can lock down a single target. | – Hard to target opponents. – Sun’s shadow difficult to control. – Lacks crowd control. – Low mobility. – Does not have escape mechanism skill. – Low damage compared to other fighters. |
Alpha | + Has a high level of durability. + Has a skill with hp regen ability. + Can do defense well. + Suitable for ganking. | – Very weak in the early game. – Very dependent on skill. – Weak against burst damage hero. – Weak against hero crowd control. – Skills can be easily countered. |
Ruby | + Good utility. + Good sustain. + Good mobility. + Good damage in AoE. + Has annoying crowd control. + Have good initiation ability. + Very easy to use for beginners. + Strong lifesteal ability. + Very strong for teamfight. | – Mana reliant. – Relatively small damage. – Very weak in the early game. – Very rely on timing. – Skill escape mechanism which is quite awkward. – Squishy. |
Yisunshin | + High mobility. + Have a good immune. + Have a good escape skill. + Hero with one map attack area. + Very strong in the late game. | – Long cooldown skill. – Weak in the early game. – The ultimate damage is small. – Difficult to play. – Lacks crowd control. |
Moskov | + High attack speed. + Very strong in the late game. + Dealer damage during teamfight. + Good escape mechanism skill. + Fairly good farming ability. | – Quite weak in the early game. – Small basic attack range. – Very rely on positioning. – Mana usage is wasteful. – Requires high accuracy. |
Johnson | + Has a long stun duration. + Hero with deadly combo. + The most aggressive tank hero. + Has very thick armor. + No reqiored mana. + High armor stats. + Various and powerful CC effect. | – Quite difficult to play. – Slow mobility. – Requires high calculation. – Long skill cooldown. – No directional blink skills to run away. – Hard to control the car freely. – Too easy to counter or evade the ultimate. |
Cyclops | + Has good mobility. + Can do lock easily. + Has large damage. + Can deal poke damage well. + Suitable for team fight. + Good attack speed. + Is not mana hungry. | – Many hero counter. – Don’t have a good escape skill. – Low durability. – Weak against hero burst damage. – Weak against hero crowd control. – Lack of AoE and CC. |
Estes | + Heals the allies. + Very good in sustainability + Capable of slowing the Enemy. + Very good in sustain. + Decreasing the speed of the enemy heroes. | – Very Squishy. – Has no escape Skill. – Can’t do much damage. – Has no skill that can stun enemy heroes. – Slow mobility. |
Hilda | + Relatively tanky. + Good snowballs. + Does well in lane. + Excellent chase and escape. | – Vulnerable to hard CC. – Damage falls off late game. |
Aurora | + High burst. + Very strong in teamfight. + Very stable/constant damage. + Crazy amount of crowd control. | – No mobility. – Squishy. – Mana is a problem for your first ability. |
LapuLapu | + High damage. + Good jungler, roamer. + Good clear speed. + Low cooldown. + Extremely mobile. + Tanks. | – No blink skill. – Long cooldown. |
Vexana | + Great damage in the early game. + Vexana is easy for beginners to play. + Has a strong crowd control skill. + Excellent support ability. + Unique passive skill ability. | – Squishy. – Very low mobility. – Very wasteful of mana. – Relatively weak in the late game. – Easy on counter opponents. – Difficult use of cc. |
Roger | + Has high damage. + Has good mobility. + Has immune skill. + Very good in rotation and ganking. + Roger has lots of chasing and escaping skills. + He can use ranged attacks as well as close range attacks. | – Low HP. – Not a good initiator. – Low defend. – No stun skill. – Weak against crowd control hero. – Using skill 1 so bad will be getting worse. |
Karrie | + Great tank killer. + Jungles well without Jungle item. + Great solo fighter. + Great for team fights. + Best counter hero tank. + Very easy to use. + Easy for farming. + Has high burst damage. + Has a high attack speed. | – Slow. – Very Squishy. – Mana reliant. – Very Difficult to play. – Single target only attack. – Pretty slow movement speed. – Very rely on positioning. – Very dependent on tanks. – Short range of attacks. |
Gatotkaca | + Has excellent initiator ability. + Good crowd control. + The more attacked the stronger. + Very strong in late game. | – Relatively low damage as a fighter. – Initiator capabilities that require high accuracy. – Role that is hard to define. – Low mobility. – Ultimate Gatotkaca is easy to avoid. |
Harley | + Great kiting. + Huge burst. + Decent crowd control. + Great ganker and roamer. + Good clearing speed. + Very short cooldown. + Very mobile. | – Squishy. – Requires to manual aim. – Mana-hungry. – Weak before level 4. – Skill can be blocked. |
Irithel | + Burst damage. + Great kiting. + Great critical strike. + Armor break. + High carry potential. + Scales well with items, high damage. | – Weak early game. – Skill dependent. – Requires item to shine. – Doesn’t have reliable crowd control. – Slightly short range for auto attack. – Need proper coordination with the team. |
Grock | + Has high damage. + Fast movement speed. + Easy ganking opponents. + Has excellent durability. + Deadly combo Skill. + Can invade buffs. | – Has a small HP. – Lacks crowd control. – Very rely on timing. – Weak when late game. – Quite difficult for beginners to play. |
Argus | + High mobility. + Immortality. + High burst damage. + Farms extremely quick. + Very strong in teamfight. + High damage. + Hard to kill. + High potential to carry. | – Weak against CC. – Less durability. – Weak to crowd control. |
Odette | + Have good crowd control. + High burst damage. + Extensive aoe attack. + Deadly combo skill. + Able to combine with other heroes. + Great poke. + Very good at team fights. + Amazing AoE ultimate. + Amazing wave clear. + Very easy to master. | – Does not have escape mechaism skills. – Very rely on a good position. – Ultimate skill easy to counter. – Pretty weak in the late game. – Very dependent on the team. – Easy counter. |
Lancelot | + Agile hero. + Has high burst damage. + Excellent mobility. + Have immune ability. + Fast cooldown skill. + Strong in early to late game. + Can easily clear out minion waves and jungle. | – Lacks crowd control. – Has no area attack. – Hero that is difficult to play. |
Diggie | + Can counter CC opponent. + Has excellent crowd control. + Sufficient damage. + Can disturb and break opponent formations. + Has high mobility. | – Low durability. – Limited output damage. – Hard to master. – Weak when late game. – High skill cooldown. – No escape skills. |
Hylos | + Has the highest HP. + Excellent mobility. + Very easy to play. + Has extremely high durability. + It is suitable for ganking. + Can use skill continuously. + Can easily initiate a fight. | – Does not have escape mechanism skill. – Very lack of crowd control. – Relatively low damage. – Easy initiator skill on the counter. – Ultimate use often miss. |
Zhask | + Hard to beat. + Great crowd control abilities. + High attack speed with burst damage. + Great pusher. + Great damage. | – Low level of mobility. – Very wasteful of mana. – Very squishy hero. – Weak against burst. – Single target attack. – Hero that is quite complicated to play. |
Helcurt | + Has high offensive. + Has large burst damage. + Have good crowd control. + Fast movement speed. + High mobility. + Has an advantage in 1v1 fights.. | – Has low durability. – Very rely on second skill. – Low base damage. – Single target attack type. – Hero who is quite difficult to play. – Deals less damage in low levels.. |
Pharsa | + High burst damage. + Roaming fast wherever he wants. + The cooldown skill is relatively short. + The damage from the ultimate skill is terrible. + Can turn into a bird and penetrate all walls. | – Less durability. – Low mobility. – Weak cc from the opponent. – Cannot avoid high burst damage from opponents. – Cannot move while doing the ultimate. |
Lesley | + Big range of skills. + High mobility. + Very long range. + Easy to be played. + Insane damage. + Great critical damage on all basic attacks. | – Less durable. – Vulnerability. – Item dependent. – Weak against burst damage. – Weak against crowd control skills. |
Jawhead | + Very good passive. + Good mobility. + Good CC. + Tank. | – Teammate reliant. – Difficult to play. |
Angela | + Great poke. + CC for 2 seconds. + Stacking heal skill. + Good mobility. + Best support with her ultimate. + Having control effect and heal. + Anti-tower dive from enemy. | – Squishy. – Rely on team. – Lack overall damage. – Need timing right for using ultimate skill. |
Gusion | + Combo skill very deadly. + Has a large area of damage. + Very fast cooldown skill. + Very strong in the early game. + Good mobility. + Good snowball. + High burst damage against enemies. | – Weak when late game. – Lacks crowd control. – Hard hero to master. – Most banned in draft pick. – Too squishy for melee and easily nuked. |
Valir | + Very strong in the early game. + Easy to play for beginners. + Absolute guard ability. + Has great damage. + Has excellent crowd control. | – Low mobility. – Weak when late game. – Does not have escape. – Easy on the counter. – Very squishy. |
Martis | + Fighter hero with good mobility. + Has a fast cooldown skill. + Very high burst damage. + Good escape mechanism skill. + Great Burst and DPS Damage. + Can Jungle extremely fast. + Great crowd control abilities. | – Low durability. – Very weak in the early game. – Rely on the team. – Does not have initiator skills. – Very dependent on skill. – Skills can be easily countered. |
Uranus | + Easy to play. + High regeneration. + Shield. + Immunity to slows. + Movement speed buff. + Debuff and CC. | – Weak against burst. – No good mobility. – Easy to kite. – Less effective role for him. – Depends on team. – High mana cost on skills. |
Hanabi | + High damage. + Has a very high lifesteal. + Easy team-work. + Mighty role in team fight. + Immunity of control skill. + Disrupt enemy position. + Mid-late game advantage. | – Lack of burst damage. – Lack of escape skill. – Very high mana consumption. |
Change | + Has extremely high range. + High burst good range poke goddess. + Passive gives her extremely high damage. + Advantage in any kind of fights. + Highest mobility. | – Squishy. – Weak against ambush. – Weak against high burst. |
Kaja | + AOE skill 1. + Very painful. + High damage. + Scary ganker. + Great crowd control effect. + Can easily single out the main target. | – Squishy. – Dead when CC. – Very high cooldowns on skills. – Cant last in teamfights. |
Selena | + High damage. + Has both an AoE and CC effect. + Versatile hero. + The longest stun effect. + Has a deadly combo skill. + Very strong in the early game. + Has high mobility. + Has an element of surprise. | – Weak when late game. – High mana usage. – Low durability. – Difficult to defend. – Very weak against crowd control. – Not good in team fights. – Vulnerable to CC effects. – Understanding of complicated and difficult to play skills. |
Aldous | + Has large damage. + Can beat enemies quickly. + Can do lock easily. + Has great passive skill. + Has the skill to increase durability. + Can reduce damage. + Provides shield to himself. + Ultimate’s Aldous provide vision. | – Pretty weak in the early game. – Weak against hero burst damage. – Very dependent on skill. – Weak against hero crowd control. – No escape skill. – Weak to crowd control skills. |
Claude | + Has large damage. + Has good mobility. + Can do darming fast. + Have a good escape skill. + High burst damage. + Has high attack speed. + Fast movement speed. | – Wasteful of mana. – High difficulty level. – Very Weak in the early game. – Weak against hero crowd control. – Weak against hero burst damage. – Requires great gold acquisition. |
Belerick | + Has high HP. + Has high HP regen. + Strong crowd control effects. | – No escape skill. – Belerick requires constant teamwork. – Belerick is difficult to use during the laning phase. |
Lunox | + Very strong in the early game. + Mage with good durability. + Hard to counter. + Excellent in team fights. + Can be used by all roles. + Her skills have considerably large AoE. + Her skills can deal high damage. + Highly versatile hero. | – Squishy. – Very dependent on skill. – Vulnerable to burst damage. – Vulnerable some CC effects. – A priority target for enemy heroes. – Consumes a lot of mana. |
Thamuz | + Excellent mobility. + High burst damage. + Has very strong durability. + Good disruptive. + Excellent at chasing enemies. + Good farm. + Decent sustain from ultimate. | – Lacks crowd control. – Weak in teamfights. – Not so beginner friendly. – Very Weak Against CC Opponents. – Often becomes the target of opponent’s attack. |
Leomord | + Good aoe. + Good damage (mostly taking objectives). + Has escape and chasing mechanism. | – No CC. – Lacks most of the characteristic to be a meta hero |
Kimmy | + Great damage. + Wide range of attacks. + Very OP in the early game. + Can attack while walking. + Hybrid attack (Physical & Magical). | – Very hard to play. – Fragile durability. – Does not have attack speed. – Sluggish movement speed. – Attacks that require high accuracy. |
Harith | + Low skill cooldown. + High escape. + Can be initiator. + Lane pusher. + Nuker. + Can burst. + Mobility. | – Weak in early game. – Hard to use. – Weak against CC. |
Minsitthar | + Has excellent durability. + Passive ability that can increase gold. + Can counter all heroes. + Complete crowd control skill. | – Low mobility. – Very wasteful of mana. – Little damage as a fighter. – Not suitable as offlaner. – Difficult hook ability to use. |
Hanzo | + High mobility. + Big range of skills. + Great critical damage on all basic attacks. | – Less durable – Weak against burst damage. – Weak against CC. |
Kadita | + Deadly combo skill. + Hero support with good initiators. + Support with high mobility. + Very high burst damage. + Excellent crowd control skill. | – Difficult to play. – Predictable combo attack. – Very rely on timing. – Not suitable for beginners. |
Badang | + Great burst and DPS damage. + Great crowd control abilities. + Can create wall to block enemy path. | – Not very durable. – Skills can be easily countered. |
Faramis | + Short Cooldown. + Useful Passive Skill. + Pretty Big Damage. + Faramis, with allies, are good together. + Faramis has high mobility and CC. + Faramis can easily bring enemies to his allies making for an easy kill. | – Standard Crowd Control. – Hard to Control Skill. – Faramis’ first skill can be avoided by moving far away from him. – Faramis is prone to high damaging heroes whenever he is alone. |
Vale | + Hero that is quite easy to play. + Has a fast cooldown skill. + Has deadly burst damage. + Strong hero mage in late game. + Deadly crowd control skill. + Good poke/harass. | – Does not have the skill escape mechanism. – Quite weak in the early game. – Complex gameplay mechanics. – Low mobility. – Requires precise accuracy to land skill shots. |
Guinevere | + Has deadly crowd control. + High burst damage. + Deadly combo skill. + Hero fighter with a good nitiator. + Great mobility, great for chasing and escape. + Has CC immunity. + Can farm very fast. + Has incredible snowball potential. | – Quite difficult to play. – Very dependent on the team. – Long cooldown. – Has a thin cellphone. – Very skill-reliant |
Khufra | + High durability. + Very effective skills in a team fight. + Khufra is very mobile and durable. + Great against high mobility heroes. + All skills have crowd control effects. + Passive helps in restoring HP. | – Low base HP compared to other tanks. – Can be countered easily. – Weak to crowd control Skills. |
Esmeralda | + Has a very strong shield. + Great damage. + Have a good escape mechanism skill. + Short skill cooldown. + Has high mobility. + Can sustain herself really well. + Have unique abilities. + Easy to use. | – Doesn’t have crowd control ability. – Very vulnerable to stun. – Easy to hit the counter. – The ability of initiators who bear. – Difficult to do farming. |
Granger | + Easy to use. + Very high burst damage. + The ultimate also has CC and AoE. + Can have an element of surprise to enemies. + Highly-effective team fighting marksman. + Has a considerably effective maneuverability. + Long range and destructive ultimate. | – Low attack speed. – Easy to pick up. – Ultimate ability easy to miss. – Can easily be ambushed. – Vulnerable to CC effects. – Vulnerable to assassins. |
Terizla | + Very strong in the early game. + Very high durability. + Exellent initiator. + Has high amounts of damage. + Can prevent enemies from escaping him. + Has multiple CC skills. | – Low mobility. – Easy to avoid attacks. – Very low with crowd control. – Long cooldown skill. – Slow movement speed. – Slow attack speed. – Does not have escape mechanism skills. – Not good in chasing down enemies. |
Dyrroth | + Have a good escape skill. + Have a good passive skill. + Has high attack damage. + Has a high level of Durability. + Has high mobility. | – Less suitable for team teamfight. – Very dependent on skill. – Many counter hero. – Weak againts crowd control hero. – Weak againts burst damage hero. |
Lylia | + Fast cooldown skill. + Has high mobility. | – Difficult to target opponents. – Ultimate use that rely on timing. – Difficult for beginners to play. – Very tough in the early game. |
X.Borg | + High Durability. + Strong play in early and late games. + Has a large burst damage. + Good hp regeneration ability. + Good in teamflight or solo lane. | – Low mobility. – Must always remember timing. – Quite difficult to play. – Lacks crowd control ability. – Hard to lock one target. |
Masha | + Able to easily push. + Has high movement speed. + High burst damage. + Excellent durability. + Has super thick HP. + Can deal with tanky. + The higher damage she get the higher lifesteal and damage she deal. | – Difficult for beginners to play. – Does not have crowd control Skill. – Doesn’t have large area attack. – Not so useful when teamfight. – Does not have the skill escape mechanism. |
Baxia | + Has high durability. + Has good mobility. + Can cover well. + Suitable for team fight. + Natural counter of hero lifestealer. | – Weak against hero crowd control. – Can be counted easily. – Weak against hero burst damage. – High difficulty level. – Wasteful of mana due to the use of his skill. |
Ling | + Has high mobility. + Has big damage. + Can do split push easily. + Amazing burst damage. + Unique ability to climb walls. + Decent ganking capability | – Squishy. – Weak to crowd control. – Kinda squishy like most Assassins. – Requires practice to memorize wall locations. – Slow farming speed. |
Wanwan | + Can poke the enemy using 1st skill. + High mobility because of passive. + Free purify. + Counter fighter. + High comeback possibility. | – Low damage in early game. – Depends on item’s. – Needed a support from tank. – Hard to master because of passive. |
Silvanna | + Easy combo skills. + Have good crowd control skills. + Massive damage and burst damage. + High movement speed and attack speed. + Strong in 1vs1 situation. | – Weak against crowd control. – Incorrect combos will be fatal. – Every use of skill must see the correct timing. – Her skill 2 can be interrupted by CC effects. – Weak in the early game. – Ineffective in team fight. |
Carmilla | + Great heal. + Good team fight. + Has annoying CC skills. + Very hard to kill in late game. + Can steal enemy defense. | – Short skill range. – Useless without teamwork. – Lacks blink skills. |
Cecilion | + Can spam skill 1 with high damage. + Cecilion is very dominant in late games. + Has a very large burst damage. + Very good for team fight. + Have good crowd control skills. + Passive skills are very useful. | – Low durability for a mage. – Weak if attacked at close range. |
Atlas | + Fast cooldown. + Very useful when a team fight. + Good initiator. + Good crowd control. | – The use of mana is quite wasteful. – Does not have Escape skills. – Less endurance compared to other tanks. |
Popol | + Fast farming. + High burst damage. + Have crowd control skills. + Very strong in the early game. + Regeneration with high HP high. + Kupa can tank jungle monsters. + Hard to deal with in Lanes. | – Popol is very dependent on Kupa. – Kupa conjuring takes time. – No escape ability. – No damage area. – High skill requirement. – Small base HP. |
Luoyi | + Very capable crowd control. + A very useful teleport ability. + Could be a very good initiator. + Become the team’s main damage dealer. | – Hard to master. – Easy to counter by opponents. – Long cooldown. – Does not have escape skill. |
Yuzhong | + Has great damage. + Not using mana. + Has tough durability. + Hero fighter with aggressive gameplay. + Very strong in early game and late game. | – Lacks crowd control. – Easy to counter opponents. – Weak against crowd control attacks. – Very rely on spell vamp. – Ultimate skill quite long. |
Khaleed | + Very strong in early games. + High mobility. + Has a high regeneration skill. + Has high burst damage. + Very strong initiator skill. + High HP regen. + Highly disruptive crowd control.
| – Low durability. – A rather weak hero in late games. – Require players to be aggressive. – Very dependent on the spell vamp item. |
Barats | + Enormous damage. + Disruptive CC abilities. + Very strong in the early game. | – No escape skill. – Difficult skill sets to use. – Weak against burst damage. – Stack must be well maintained. |
Brody | + The attack range is far enough. + The movement is very agile. + Easy use. + Strong in the early game. + Superior one-on-one situations. | – Difficult to do farming. – Very dependent on stack. – Pretty slow attack speed. – Weak when late game. – Weak against opponent crowd control attacks. |
Benedetta | + High burts damage. + Excellent immune ability. + Fast offensive gameplay. + Effective skill escape mechanisms. | – Not suitable for teamfight. – Unfriendly for beginners. – Lacks crowd control. – Complex skill set. |
Mathilda | + Easy to control and lively cooldown. + Has invincible skill. + Quick skill. + Can give buff to teammates. + Hero support with large damage. | – Has no area attack. – Very depends on. – Cannot play as Carry. – The team does not have crowd control skill. |
Paquito | + Very short cooldown. + High mobility. + High damage + Has a very varied attack. + Has many blink skills. + Very OP in the early game. + Effectively kills enemy cores. + Has a really terrible crowd control effect. | .- Very thin blood. – Poor initiator ability. – Limited cc capability. – Every strike requires precise accuracy. – Weak against hero crowd control and high burst damage. |
Yve | + Very strong in the early game. + Has a very large damage. + Hero mage with annoying CC. + Have immune ability. + An extremely wide range of attack skills. | – Depends on stack. – Thin blood. – Darling difficult to play. – Hero who is wasteful of mana. – Difficult to level up. |
Beatrix | + Insane damage. + Highly unique gameplay. + Has a great carry potential. | – Difficult to grasp. – Easy to get countered. |
Gloo | + Has high mobility. + Fast cooldown skill. + Strong against single target heroes. + There is potential as an offlaner. + Able to inflict high damage even though it is a tank hero. | – Not real tanks. – Many opponents. – Very difficult Skill Set. – Low cc capability. – Complicated skill combination. |
Phoveus | + Great damage. + Hero with terrible blink ability. + Mobility equivalent to hero assassin. + Short skill cooldown. + The best hero to counter agile heroes. + Has an annoying hard CC. | – Low attack speed. – Lacks escape tools. – Hard to grasp. – Quite complicated to play. – Slow attack speed. – Does not have the skill escape mechanism.
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Natan | + High attack speed. + Powerful late game. + Tremendous damage. | – High difficulty. – Heavily mana reliant. – Lacks solid escape tool. |
Aulus | + Have skill with cc. + Skills that increase movement speed. + Can play as Fighter and Tank. + Tough defense and offense. + Has attack damage area. | – Lack of CC ability. – Low lifesteal. – Weak in early game. – Slow basic attack. – Relying too muck on skill. |
Floryn | + Easy to play. + Has passive support that adds items. + Heal ability with wide area. + Support with great damage. + Very good for teamfight. + Has a useful, unique passive. + Currently the best healer in Mobile Legends. + Excellent poking abilities. + Thrives in any situation. | – Low mobility. – Low defense. – One-Less item slot. – Vulnerable to ganks. – CC ability that still bears. – No skill escape mechanism. – Easy to counter. – Highly rely on team, especially tankers. – Has no area attack. |
Aamon | + Suitable for all situations. + Has excellent mobility. + Huge damage. + Good at escaping. + Rule in the mid/late game. + Has mixed damage-dealing abilities. + Providing invisibility, speed and attack. | – Weak in early game. – Difficult mechaism. – Thin Hp. – Not forever disappear. – The damage-dealing abilities aren’t that good. – He doesn’t have crowd control abilities. |
Valentina | + Main burst damage. + Decent cc effects. + Copy their looks and ultimate skill. + Change her basic attacks. | – Struggles at the early game. – Vulnerable some CC effects. – A priority target for enemy heroes. |
Edith | + Powerful cc. + A skill-reliant hero, yet doesn’t require mana. + Versatile and flexible. + High defense. + Nasty Damage. | – Casting of skills is slow. – Weak in the early game. – Quite difficult to use. – Mediocre damage and defense. |
Yin | + High Damage. + Have 2 Stages of strong skill. + Has great kit. + Can isolate a target using his ultimate. | – Pretty low HP and Defense. – Relatively long cooldowns – Weak in team fights – His skills are quite easy to dodge. |
Melissa | + Possesses high wave clear potential. + Decent mobility. + Decent damage. + Her ultimate provides protection. + Strong late game. | – Weak early game. – Quite squishy against assassins. – Not so useful passive. |
Xavier | + Strong early game + Excellent poke abilities. + Powerful CCs. + Strong in duels and team fights. + Has high damage. + Good poke/harass. | – Mana-Reliant. – Lacks escape tools. – Limited AoE. – Complex abilities. – Sub-Par defense. |
Julian | + High mobility. + Tremendous damage. + Short cooldowns. + Excels in duels and strong late game. | – Low defense. – Elies heavily on mana. – Significantly weaker in the early game. |
Fredrinn | + Strong early game + Excellent poke abilities. + Powerful CCs. + Strong in duels and team fights. + Has high damage. + Good poke/harass. | – Mana-Reliant. – Lacks escape tools. – Limited AoE. – Complex abilities. – Sub-Par defense. |
Joy | + High mobility. + Tremendous damage. + Short cooldowns. + Excels in duels and strong late game. | – Low defense. – Elies heavily on mana. – Significantly weaker in the early game. |
Arlott | + Can slow enemies. + Can knock back the target. + Can regenerate his HP. + Brief cooldowns. + High defense. | – Slow basic attack. – Weak early game. – Weaker lane control. |
Novaria | + Crowd control. + Can damage reduction. + Immunity. + High mobility + Good link capabilities. | – Squishy – Low durability. – High difficulty level. – Weak with stun skills. |
Ixia | + High damage. + Aoe damage. + Good crowd control. + Powerful from early to mid Game. + High durability. | – Easy to stun. – Weak late game. – Long skill cooldowns. |
Nolan | + Good CC. + High area of damage. + High movement speed. + Can pass through terrain. | – Less durability. – Cannot avoid high burst damage from opponents. |