Items (Gears) in Mobile Legends are purchasable in-game items that a hero can purchase. Each heroes are limited to 6 items inventory. Like most MOBA games, Items have tiers and higher tier Items are available from purchasing lower tier gears. They provide bonus attributes with unique passive and abilities.
All Items List
Roaming
- Active Conceal
- Passive Dire Hit
- Passive Encourage
- Passive Favor
Jungle
- Retribution
- Ice Retribution
- Flame Retribution
- Bloody Retribution
Movement
- Demon Shoes
- Swift Boots
- Rapid Boots
- Arcane Boots
- Magic Shoes
- Tough Boots
- Warrior Boots
- Boots
Movement combined with items Jungle or Roaming:
- Warrior Boots – Conceal
- Warrior Boots – Dire Hit
- Warrior Boots – Favor
- Warrior Boots – Encourage
- Behemoth Hunter’s Warrior Boots
- Flame Hunter’s Warrior Boots
- Ice Hunter’s Warrior Boots
- Tough Boots – Dire Hit
- Tough Boots – Favor
- Behemoth Hunter’s Tough Boots
- Tough Boots – Encourage
- Tough Boots – Conceal
- Flame Hunter’s Tough Boots
- Ice Hunter’s Tough Boots
- Swift Boots – Dire Hit
- Swift Boots – Favor
- Swift Boots – Encourage
- Swift Boots – Conceal
- Behemoth Hunter’s Swift Boots
- Flame Hunter’s Swift Boots
- Ice Hunter’s Swift Boots
- Swift Boots – Dire Hit
- Rapid Boots – Encourage
- Rapid Boots – Conceal
- Flame Hunter’s Rapid Boots
- Behemoth Hunter’s Rapid Boots
- Ice Hunter’s Rapid Boots
- Magic Shoes – Dire Hit
- Magic Shoes – Favor
- Magic Shoes – Encourage
- Magic Shoes – Conceal
- Behemoth Hunter’s Magic Shoes
- Flame Hunter’s Magic Shoes
- Ice Hunter’s Magic Shoes
- Demon Shoes – Dire Hit
- Demon Shoes – Favor
- Demon Shoes – Encourage
- Demon Shoes – Conceal
- Behemoth Hunter’s Demon Shoes
- Flame Hunter’s Demon Shoes
- Ice Hunter’s Demon Shoes
- Arcane Boots- Dire Hit
- Arcane Boots – Favor
- Arcane Boots – Encourage
- Arcane Boots – Conceal
- Behemoth Hunter’s Arcane Boots
- Flame Hunter’s Arcane Boots
- Ice Hunter’s Arcane Boots
Full Items
Attack
- Malefic Gun
- Sea Halberd
- Rose Gold Meteor
- Hunter Strike
- Blade of the Heptaseas
- Great Dragon Spear
- Windtalker
- Endless Battle
- Haas’s Claws
- Malefic Roar
- War Axe
- Wind of Nature
- Golden Staff
- Corrosion Scythe
- Demon Hunter Sword
- Fleeting Time
- Sky Piercer
- Winter Crown
Magic
- Genius Wand
- Fleeting Time
- Blood Wings
- Clock of Destiny
- Starlium Scythe
- Ice Queen Wand
- Concentrated Energy
- Holy Crystal
- Divine Glaive
- Necklace of Durance
- Feather of Heaven
- Winter Truncheon
- Enchanted Talisman
- Lightning Truncheon
- Wishing Lantern
- Glowing Wand
- Sky Piercer
- Fleeting Time
- Winter Crown
Defense
- Radiant Armor
- Twilight Armor
- Brute Force Breastplate
- Immortality
- Dominance Ice
- Athena’s Shield
- Oracle
- Guardian Helmet
- Cursed Helmet
- Thunder Belt
- Queen’s Wings
- Blade Armor
- Fleeting Time
Items for Heroes
- Windtalker
- Wind of Nature
- Twilight Armor
- Thunder Belt
- Sea Halberd
- Scarlet Phantom
- Rose Gold Meteor
- Queen’s Wings
- Oracle
- Necklace of Durance
- Malefic Roar
- Magic Shoes
- Ice Queen Wand
- Hunter Strike
- Holy Crystal
- Haas’s Claws
- Guardian Helmet
- Golden Staff
- Glowing Wand
- Genius Wand
- Fleeting Time
- Feather of Heaven
- Endless Battle
- Enchanted Talisman
- Dominance Ice
- Divine Glaive
- Demon Hunter Sword
- Cursed Helmet
- Concentrated Energy
- Clock of Destiny
- Brute Force Breastplate
- Bloodlust Axe
- Blade of Despair
- Blood Wings
- Blade Armor
- Blade of the Heptaseas
- Berserker’s Fury
- Athena’s Shield
- Arcane Boots
- Antique Cuirass
- War Axe
- Radiant Armor
- Immortality
- Lightning Truncheon
- Lantern of Hope
- Winter Truncheon
- Starlium Scythe
- Great Dragon Spear
Defensive & Neutral Stats
Stat | Description | Caps & Effectiveness through the game |
Health | Increases survivability against all types of damage | Valuable at any point, increasingly effective when paired with additional Defence |
Health regeneration | Grants Health sustain | |
Armor | Increases survivability against Physical Damage | Effective throughout the game, scales with Health |
Magic Resistance | Increases survivability against Magic Damage | see Armor |
Movement Speed | Available from few Items and several Emblems (both % and flat), especially valuable for Midlane and Support/Tank | Incredibly valuable for rotating faster over the map |
Cooldown Reduction | Grants lowered Cooldowns on skills | 40%, valuable for most classes, skill-dependant Heroes should prioritize CDR early |
Offensive Stats
Stat | Description | Caps & Effectiveness through the game |
Mana/Energy | Resource restricting stat mostly for Mages and Assassins | Mana can be increased through Items/Emblem Energy costs can only be lowered by obtaining the Buff |
Mana Regeneration | Grants Mana sustain | Mostly important for Mages with low Cooldowns that cycle through spells a lot |
Magic Power | Enhances Magic Damage and Abilities | – |
Physical Attack | Enhances Physical Damage | Strong throughout the game, but prioritizing it early makes the most sense |
Critical Chance | Bonus chance to land a Critical Strike that deals 200% Physical Damage upon landing an Auto Attack | Highly valuable for Crit Marksmen/ Fighter Scales heavily into late game with both Physical Damage and Attack Speed |
Attack Speed | Increases the speed of basic attacks, primarily valuable for Physical Damage dealers with few exceptions | 250% cap, stronger mid-late game due to synergy with Physical Attack |
Magic Penetration (%) | Grants % Magic Penetration against enemies that cuts through Magic Resistances | Especially valuable late game when enemies have lots of Magic Resistance, also good against tanky teams |
Magic Penetration (flat) | Reduces a flat amount of Magic Resistance of the enemy | Most efficient early/ against squishy targets due to low MR |
Physical Penetration (%) | Grants % Physical Penetration and cuts through Armor | see Magic Penetration (%) |
Physical Penetration (flat) | Reduces a flat amount of Armor of the enemy | see Magic Penetration (flat) |
Physical Lifesteal | Provides % healing depending on the amount of damage dealt with Auto Attacks | Becomes more effective as the game progresses since more damage means more to lifesteal off |
Magic Lifesteal | Provides % healing depending on the amount of damage dealt with skills that deal Magic Damage | see Physical Lifesteal |
Spell Vamp | Provides % healing depending on the amount of damage dealt with skills that deal Physical Damage (including True Damage) | see Physical Lifesteal |
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