Hey, I’m Zathong and this guide is about Threat TFT Build Set 8.5. I will help you learn about Threat’s Trait, build comps and items for champions.
Threat TFT Trait
1- Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.
Champions list: Aatrox, Belveth, Fiddlesticks, Morgana, Rammus, Urgot, Aurelion Sol.
Threat TFT Build Comps
Position recommended:
Row | |||||||
---|---|---|---|---|---|---|---|
Row 4 | x | x (Tank) | x | ||||
Row 3 | x | x (Tank) | |||||
Row 2 | x (Damage) | x | |||||
Row 1 | x | x (Damage) | x |
Best combination with Threat: Quickdraw, Mecha: PRIME, Star Guardian, Aegis, Corrupted, Ox Force, Ace. I will share for you top team comp for Threat tft set 8.5.
7 Threat + 1 Corrupted + 1 Ace
Team Builder | Core Champion |
---|---|
Aatrox, Aurelion Sol, Bel’Veth, Fiddlesticks, Mordekaiser, Urgot, Morgana, Rammus | Aatrox, Aurelion Sol |
4 Spellslinger + 3 Star Guardian + 2 Aegis + 2 Ox Force + 2 Duelist + 1 Threat + 1 Forecaster
Team Builder | Core Champion |
---|---|
Twisted Fate, Neeko, Nilah, Janna, Urgot, Ekko, Alistar, Annie | Twisted Fate, Neeko |
4 Quickdraw + 2 Parallel + 2 Threat + 1 Ace
Team Builder | Core Champion |
---|---|
Kai’Sa, Rammus, Morgana, Ezreal, Ultimate Ezreal, Miss Fortune, Lucian | Kai’Sa, Rammus, |
4 Threat + 3 Mecha: PRIME + 2 Aegis + 2 Defender + 1 Corrupted
Team Builder | Core Champion |
---|---|
Wukong, Aatrox, Belveth, Ekko, Garen, Fiddlesticks, Leona, Urgot | Aatrox, Belveth |
[Must See: TFT Comps Set 8.5]
Threat TFT Build Items
Champions | Items 1 | Items 2 | Items 3 |
Aatrox TFT | Redemption | Sunfire Cape | Warmog’s Armor |
Aurelion Sol TFT | Archangel’s Staff | Jeweled Gauntlet | Spear of Shojin |
Belveth TFT | Giant Slayer | Hextech Gunblade | Last Whisper |
Fiddlesticks TFT | Ionic Spark | Jeweled Gauntlet | Morellonomicon |
Morgana TFT | Hextech Gunblade | Jeweled Gauntlet | Spear of Shojin |
Rammus TFT | Protector’s Vow | Sunfire Cape | Warmog’s Armor |
Urgot TFT | Chalice of Power | Zeke’s Herald | Zephyr |
[Must See: TFT best items for each champion Set 8.5]
Threat TFT Abilities
Aatrox sucks the soul of nearby enemies, dealing magic damage and gaining a percent of his max HP. Then he unleashes his demonic form for the rest of combat, replacing his spell with The Darkin Blade. The Darkin Blade: Aatrox slams his greatsword down in a line, dealing magic damage to all enemies hit and healing himself.
Aurelion Sol calls down meteors on random enemies. Meteor deals magic damage, then 10% Burn and 33% Wound enemies for 10 seconds. Burn: deals some of the target’s maximum Health as true damage. Wound: reduces healing received
Bel’Veth dashes around her target and unleashes a flurry of attacks, each dealing physical damage. Each time this is cast, Bel’Veth gains 25% bonus Attack Speed for the rest of combat.
Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next a few seconds, Fiddle gains movement speed and drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
Passive: When Morgana deals damage to an enemy, she 40% Sunders and Shreds them for 4 seconds. Active: Morgana sends out dark bindings towards the 3 closest enemies, dealing magic damage and stunning them for 1.5 seconds. Sunder: reduce Armor Shred: reduce Magic Resist
Passive: Bonus Armor Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up for 1.25 seconds, and reducing their Attack Damage by 40% for 4 seconds.
Passive: Urgot’s claw fires 5 attacks per second, each dealing physical damage. Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot). Stun: cannot move, attack, or cast Abilities
Threat TFT Augments
Augment | Tier | Bonus |
---|---|---|
Threat Level: Maximum | 2 | At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. |
Deathbringer (Aatrox Carry) | hero | Gain an Aatrox. His Abilities deal additional damage equal to of his Maximum Health. |
Darkin Assimilation (Aatrox Support) | hero | Gain an Aatrox. When you field him, 50% of the damage your team recieves is instead dealt over 4 seconds as non-lethal damage. |
Extinction Event (Aurelion Sol Carry) | hero | Gain an Aurelion Sol. He gains 15 Ability Power and his Ability’s meteors are larger. |
Velocity Impact (Aurelion Sol Support) | hero | Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. |
Back for Blood (Bel’Veth Carry) | hero | Gain a Bel’Veth. She gains 20% Omnivamp, tripled while under 50% Health. |
Motherboard (Bel’Veth Support) | hero | Gain a Bel’Veth. Combat Start: Your strongest Bel’Veth creates 2 Voidspawns with 60% of their normal Health in front of her. |
Traumatic Memories (Fiddlesticks Carry) | hero | Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat. |
Absolute Corruption (Fiddlesticks Support) | hero | Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. |
Spiked Shell (Rammus Carry) | hero | Gain a Rammus. When struck by an attack, he deals magic damage equal to 180% of his Armor to all nearby enemies (once every 2 seconds) |
Armored-dillo (Rammus Support) | hero | Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself. |
Shiny (Urgot Carry) | hero | Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. |
Rising Tide (Urgot Support) | hero | Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed. |
Fear is Freedom (Morgana Carry) | hero | Gain a Morgana. Morgana sends out 1 additional Dark Binding(s) when she casts her Ability, and her Dark Bindings stun their targets for 1 additional second(s). |
Gas Giant Slayer (Morgana Support) | hero | Gain a Morgana. When you field her, your team’s abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. |
Threat TFT Rolling Chances
Level | |||
Level 1 | 0 | 0 | 0 |
Level 2 | 0 | 0 | 0 |
Level 3 | 0 | 0 | 0 |
Level 4 | 15% | 0 | 0 |
Level 5 | 20% | 2% | 0 |
Level 6 | 30% | 5% | 0 |
Level 7 | 35% | 15% | 1% |
Level 8 | 35% | 25% | 4% |
Level 9 | 30% | 30% | 16% |
Level 10 | 20% | 40% | 25% |
Level 11 | 12% | 50% | 35% |
[Must See: TFT Rolling Chances Set 8.5]
Threat TFT Guide
Teamfight Tactics is a strategy game where you build a team of champions to battle against other players’ teams. Winning in Teamfight Tactics requires careful planning, strategy, and a bit of luck.
I have 7 tips that will help you play Threat to win in TFT:
Tip 1: Make sure you understand the game mechanics, such as how to buy champions, how to upgrade them, how to position your team, and how to use items.
Tip 2: Building a strong team is key to winning in TFT. Look for synergies between your champions and try to create a balanced team with a mix of tanks, damage, and support champions.
Tip 3: Pay attention to what other players are doing and adjust your strategy accordingly. If you notice that everyone is going for a certain champion, try to pivot and find an alternative strategy.
Tip 4: Try to balance your spending on champions and leveling up while also saving gold for later rounds.
Tip 5: Place your tanks in front to absorb damage, and put your damage champions in the back to maximize their damage output.
Tip 6: Try to combine items to create powerful combinations and equip them to champions that can make the most of them.
Tip 7: Don’t get too attached to a particular strategy or team composition and be willing to switch things up if the situation calls for it.
[Also, See: TFT tier list, TFT items build, TFT champion ]