Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target when they land. All adjacent enemies take magic damage and are briefly stunned.
Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals magic damage to enemies within and applies reduced movement speed for 4 seconds. Allies inside gain bonus Attack Speed for 4 seconds.
Ezreal fires a missile at his target, dealing 150% of his Attack Damage plus bonus physical damage. If the missile hits, he grants himself 20% bonus stacking Attack Speed, up to 100% at 5 stacks.
Melee form: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds. Passive: Jayce gain 40 Armor and Magic Resist. Ranged form: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in an area around his target. The 3rd orb has an increased area of effect. Passive: Jayce’s range is increased by 4 hexes and he gains Attack Damage.
Seraphine projects her song towards the largest group of enemy units, dealing magic damage to enemies. Allies it passes through are healed and gain bonus Attack Speed for 4 seconds.
Zilean places a bomb on the closest enemy, stunning them. When the stun ends, or the target dies, the bomb explodes dealing magic damage to adjacent enemies and reducing their Attack Speed for 3 seconds.