Galio charges the area around him for 2 seconds, taunting all enemies within while gaining Damage Reduction. Upon releasing the charge, Galio deals magic damage to all enemies within 3 hexes and heals for 50% of the damage blocked.
Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.
Heimerdinger empowers his Baby Dragon’s next attack. The Baby Dragon’s overcharged attack launches 3 fireballs across the battlefield, dealing magic damage and burning enemies for 18% of their maximum Health as true damage over 6 seconds, reducing healing by 50% for the duration. If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.
Sett pulls back for a punch, shredding Armor for 10 seconds (stacks) and dealing % of his Attack Damage as physical damage to all enemies in the area.
Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gain a Health shield for 4 seconds. Tiger: Strike 3 times quickly with his next attack for % of his Attack Damage.
Zyra sends a surge of vines toward her farthest enemy, dealing magic damage and stunning all enemies they hit.
I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially games (Fortnite, Carano Chess, Teamfight Tactics, Arena of Valor, Pokémon). That’s why I created this Game Blog to share information about tier list game and also fulfilled my wish to have a Game Blog of my own. -> Contact Me