Debonair TFT Build Set 6.5: Items, Comps and Abilities
Hey, I’m Zathong and this guide is about Debonair TFT Build Set 6.5.
Debonair champions gain bonus Health and Ability Power. If there is a Debonair VIP in play, they activate their unique bonus. (Sell the old VIP for a chance to see a new one in your Shop.)
Brand launches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing magic damage. If the enemy is already on fire, they take bonus magic damage which stuns them.
Leona calls down a beacon of light, granting herself a Health shield for 4 seconds. Leona and allies within 2 hexes gain Armor and Magic Resistance for the same duration.
Syndra flings the nearest enemy towards the farthest enemy, dealing magic damage to all nearby enemies upon impact, and stunning the thrown target.
Talon’s 1st attack on an enemy causes them to bleed for magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed.
Draven starts spinning an axe, empowering his next attack to deal a percent of his Attack Damage plus bonus physical damage. The axe will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time. Passive: Draven ignores 50% of his target’s Armor. VIP Bonus: Draven gains infinite attack range and ignores 30% of his target’s Armor.
Zeri charges herself up with electricity for 6 seconds. While electrified, she aims at the farthest enemy, her attacks pierce, and she dashes after every shot. Passive: Zeri’s attacks fire bullets, each dealing 16% of her Attack Damage as physical damage plus bonus magic damage to the first unit hit.