Hey, I’m Zathong and this guide is about Azaan Build in Paladins.
Best Azaan build guides for Paladins 2023. I works hard to keep my’s Paladins builds and guides updated, and will help you craft the best Azaan build for the meta. Learn more about Azaan’s abilities, Items, Pre-Built Loadouts.
( FRONT LINE )
Throw your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits.Judgement Taking and dealing damage increases your Ire, which reduces the damage you take by up to 20% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability. Using any basic ability consumes Ire.
After a brief windup, send out a projectile that explodes into an area in front of you, dealing 300 damage and Lifting enemies hit for 0.3s. Reckoning Ire threshold: Reduce the Cooldown of this ability.
Create a series of 5 Deployable wall segments in a semi-circle, each with 2500 Health. This ability consumes 20 Ire. Cannot be canceled.Sanctuary Ire threshold: Increase the Health of each segment by 50%.
Dash forward, carrying up to one enemy with you. Slamming an enemy into a wall will deal damage and stun them. Hitting them into your own Sanctuary walls deals additional damage and Stuns for longer. This ability consumes 15% Ire.ConvictionIre threshold: This ability is used faster.
Rise into the air for up to 6s, reducing the damage you take by 50%. Fire at the ground to throw your hammer, dealing 725 damage and applying Knockback on hit. Shortly after your hammer lands, teleport to it, dealing 150 additional damage and applying a large Knockback in an area.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 50%.
Once the king of a long-forgotten kingdom, the Eternal has existed to see countless reigns end. Forged in the crucible of the Pyre’s flames as the embodiment of all that Persists, Azaan is tasked with maintaining the existence of a Realm kept free from Abyssal influence.
Few still alive have ever had cause to engage with the one of the oldest of the Pyre Lords, but those who have know that his purifying flames care not for friend or foe, only for the complete eradication of the Abyss. Events in the Realm have upset the balance, leading to the Abyss’ influence creeping ever closer, and so the Eternal descends from on high to deliver a final warning to the Realm: deal with the Abyss, or have it be dealt with, by any means deemed necessary.
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