Whether acting as a roaming Support or a sturdy Clash Laner, Wiro possesses the raw power to disrupt enemy formations and peel for his carries. Instead of relying on generic builds, this comprehensive overview breaks down the ideal equipment paths and tactical runes specifically designed to amplify his initiating potential and survival rate in chaotic team fights
Role: Tank
Lane: Solo
Tier: B
| Physical Attack: 171 | Cooldown Reduction: 0 |
| Magic: 0 | Critical Rate: 0 |
| Max Health: 3436 | Running speed: 380 |
| Armor: 76 | Heal /5s: 85 |
| Magic Armor: 50 | Mana Regen /5s: 17 |
| Attack Speed: 0 | Attack Range: Melee |
Wiro’s Summoner Spells
Solo Lane
- Flicker
Wiro’s Items
Wiro best build:
- Mantle of Ra
- Gilded Greaves
- The Aegis
- Gaias Standard
- Mail of pain
- Blade of Eterenity
Wiro pro build:
- Mantle of Ra
- Gilded Greaves
- The Aegis
- Medallion of Troy
- Mail of pain
- Blade of Eterenity
Wiro’s Arcana
Arcana list:
- Indomitable
- Assassinate
- Focus
Effect:
Indomitable x 10
- Attack Speed: +1%
- Max HP: +33.7
- Armor: +2.3
Assassinate x 10
- Attack Damage: +1.6
- Movement Speed: +1%
Focus x 10
- Cooldown Speed: +1%
Wiro’s Rune
Afata
- Tower Blessing
- Nature’s Gift
- Explosive Shield
Human
- Arcane Whisper
- Minion Kill
Wiro’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.

Wiro Counters
Extreme Threats
Ideal Synergies
How To Play Wiro ?
Best summoner spells for Wiro are: Flicker.
Best items for Wiro are: Mantle of Ra, Gilded Greaves, The Aegis, Gaias Standard, Mail of pain, Blade of Eterenity.
Best Arcana for Wiro are: 10 Indomitable, 10 Assassinate, 10 Focus.
Best Rune for Wiro are: Afata + Human.
Wiro’s Abilities
Passive: Sacred 212
Wiro’s training has advanced to a new degree, enhancing his defense against magic (ineffective while on cooldown). When Wiro is on the verge of passing out, his health is restored by 60%, he becomes immobile for 4.5 seconds, loses 25 armor and magic defense, and three insignias surround him. Each insignia restores 10% HP to Wiro and the hero when it is touched by an ally hero. Wiro decreases the movement speed of adjacent enemies and deals 150 (+1.0 AD) magic damage to them after all three insignias have been activated or after 4.5 seconds. For 5 seconds, he also has 50% faster attack and 30% faster movement. Each 90 seconds, this effect can only be activated once.
Skill 1: 212 AXE
Each of Wiro’s subsequent three normal attacks is enhanced, dealing an extra 100/130/160/190/220/250 (+0.2 AD) physical damage. Wiro resets his regular attack. The third blow causes the target to fly through the air for 0.75 seconds.
Skill 2: Tornado Fist
While charging, Wiro deals 100/130/160/190/220/250 (+0.4 AD) physical damage to nearby foes and knocks them back. He will stop if he runs into an obstruction, though. When foes collide with obstacles, they suffer 50% more damage and are stunned for one second. An enemy building sustains 250 (+1.0 AD) physical damage if Wiro runs into it.
Skill 3: Sunray Fist
In a brief amount of time, Wiro charges (during which he can move and during which 80% of the cooldown is recovered if the ability is cancelled), after which he slams his axe into the ground to deal 300/375/450 (+1.5 AD) physical damage to adjacent foes and knock them upside-down for a brief period of time. Up to a maximum of 1000 (+1.5 AD) physical damage, the range and damage increase with the charging time. When an opponent lands, they deliver an additional 50% physical damage to adversaries in the immediate area.Passive: For three seconds after acquiring this power, Wiro’s upgraded normal attacks and special abilities deliver an extra 38/42/46 (+0.25 AD) magic damage to adjacent structures and opponents.
[ Read more – Hero Aov , Aov Tier List]
