Hey, I’m Zathong and this guide is about Wiro build in Arena of Valor. I give you information about Wiro and assist you in selecting: Items, Summoner Spells, Arcana, Rune and Ability Order.
Wiro is a Tank who has resilient well. How to play Wiro AOV ? How to build Items, Arcana and Rune for Wiro?
|Physical Attack: 171||Cooldown Reduction: 0|
|Magic: 0||Critical Rate: 0|
|Max Health: 3436||Running speed: 380|
|Armor: 76||Heal /5s: 85|
|Magic Armor: 50||Mana Regen /5s: 17|
|Attack Speed: 0||Attack Range: Melee|
Wiro’s Summoner Spells
Wiro best build:
Wiro pro build:
Indomitable x 10
- Attack Speed: +1%
- Max HP: +33.7
- Armor: +2.3
Assassinate x 10
- Attack Damage: +1.6
- Movement Speed: +1%
Focus x 10
- Cooldown Speed: +1%
Wiro’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.
How To Play Wiro ?
Best summoner spells for Wiro are: Flicker.
Best items for Wiro are: Mantle of Ra, Gilded Greaves, The Aegis, Gaias Standard, Mail of pain, Blade of Eterenity.
Best Arcana for Wiro are: 10 Indomitable, 10 Assassinate, 10 Focus.
Best Rune for Wiro are: Afata + Human.
Passive: Sacred 212
Wiro’s training has advanced to a new degree, enhancing his defense against magic (ineffective while on cooldown). When Wiro is on the verge of passing out, his health is restored by 60%, he becomes immobile for 4.5 seconds, loses 25 armor and magic defense, and three insignias surround him. Each insignia restores 10% HP to Wiro and the hero when it is touched by an ally hero. Wiro decreases the movement speed of adjacent enemies and deals 150 (+1.0 AD) magic damage to them after all three insignias have been activated or after 4.5 seconds. For 5 seconds, he also has 50% faster attack and 30% faster movement. Each 90 seconds, this effect can only be activated once.
Skill 1: 212 AXE
Each of Wiro’s subsequent three normal attacks is enhanced, dealing an extra 100/130/160/190/220/250 (+0.2 AD) physical damage. Wiro resets his regular attack. The third blow causes the target to fly through the air for 0.75 seconds.
Skill 2: Tornado Fist
While charging, Wiro deals 100/130/160/190/220/250 (+0.4 AD) physical damage to nearby foes and knocks them back. He will stop if he runs into an obstruction, though. When foes collide with obstacles, they suffer 50% more damage and are stunned for one second. An enemy building sustains 250 (+1.0 AD) physical damage if Wiro runs into it.
Skill 3: Sunray Fist
In a brief amount of time, Wiro charges (during which he can move and during which 80% of the cooldown is recovered if the ability is cancelled), after which he slams his axe into the ground to deal 300/375/450 (+1.5 AD) physical damage to adjacent foes and knock them upside-down for a brief period of time. Up to a maximum of 1000 (+1.5 AD) physical damage, the range and damage increase with the charging time. When an opponent lands, they deliver an additional 50% physical damage to adversaries in the immediate area.Passive: For three seconds after acquiring this power, Wiro’s upgraded normal attacks and special abilities deliver an extra 38/42/46 (+0.25 AD) magic damage to adjacent structures and opponents.