Each time Ormarr deals damage, he has a 40% chance to stun the target for 0.75 seconds and deal magic damage equal to (3 – 7)% of your maximum HP. (6-second internal cooldown with a maximum damage of 250 to monsters)
Ormarr dashes forward and enhances his next normal attack to deal 150/200/250/300/350/400 (+1.15 AD)ˀ physical damage and knock the target into the air.
Ormarr bashes the ground with his hammer, dealing 215/260/305/350/395/440 (+1.05 AD) physical damage to enemies within range and reducing their movement speed by 50% for 1 second. Each cast that hits 1 or more heroes grants Ormarr a stack of fighting Spirit. After reaching 3 stacks, the next cast will trigger Gut Punch.
Ormarr swings his hammer in a circle (he is able to move while doing this), each hit dealing 100/120/140 (+0.5 AD) physical damage to enemies nearby. His health is also restored by 2% of his max HP for each enemy hero hit (up to 6% at any given time). This ability cannot be interrupted but can be affected by movement debuffs. He can also use Unstoppable while spinning.