Hey, I’m Zathong and this guide is about Brave Dimitri Build in Fire Emblem Heroes (FEH).
Best Brave Dimitri build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Brave Dimitri build for the meta. Learn more about Brave Dimitri’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Brave Dimitri Builds
: Moon Gradivus | A : Steady Posture 3 |
: Reposition | B : Blue Lion Rule |
: Noontime | C : Joint Hone Atk |
S : Steady Stance 2 |
Recommended IVs
- +Def/-Spd
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 219/814 |
Atk | 40 | Rank: 33/814 |
Spd | 36 | Rank: 171/814 |
Def | 40 | Rank: 15/814 |
Res | 19 | Rank: 572/814 |
Roles
- Close Physical
- Exclusive Skill
- All-Range Counter
Counters & Teammates
Counters
These picks are strong against Brave Dimitri in game.
Teammates
These picks are good against Brave Dimitri in game.
Gameplay
Skills
These are all skill for Brave Dimitri : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 5★ |
Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 5★ |
Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 5★ |
Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently. | 5★ |
Blue Lion Rule | If unit’s Def > foe’s Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of- effect Specials) by percentage = difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ |
Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. | 5★ |
Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 5★ |
Hone Atk 3 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | 5★ |
Joint Hone Atk | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Daylight | (Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ |
Noontime | (Cooldown Count = 2) Restores HP = 30% of damage dealt. |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Lance | 6 | 1 | No Effect | 5★ |
Steel Lance | 8 | 1 | No Effect | 5★ |
Silver Lance | 11 | 1 | No Effect | 5★ |
Moon Gradivus | 16 | 1 | Unit can counterattack regardless of foe’s range. Grants Special cooldown charge +1 per foe’s attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe’s attack deals 0 damage.) | 5★ |
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