Zill is one of the most formidable Mage-Assassins in Arena of Valor, primarily dominating the Jungle role. Known for his incredible burst damage, invulnerability during his ultimate, and exceptional mobility, Zill can easily flank and eliminate enemy backlines in the blink of an eye.
However, to unlock his full assassination potential, you need the right setup. This comprehensive guide provides the best Zill build, optimal arcana, core runes, and essential skill combos to help you rule the jungle in the current meta.
Role: Mage
Lane: Jungle
Tier: S
| Physical Attack: 163 | Cooldown Reduction: 0 |
| Magic: 0 | Critical Rate: 0 |
| Max Health: 3021 | Running speed: 380 |
| Armor: 102 | Heal /5s: 52 |
| Magic Armor: 50 | Mana Regen /5s: 16 |
| Attack Speed: 0 | Attack Range: Melee |
Zill’s Summoner Spells
Jungle
- Punish
Zill’s Items
Zill best build:
- Lokis Curse
- Enchanted Kicks
- Apocalypse
- Hecates Diadem
- Rheas Blessing
- Blade of Eternity
Zill pro build:
- Lokis Curse
- Enchanted Kicks
- Hecates Diadem
- Rheas Blessing
- Staff of Nuul
- Arctic Orb
Zill’s Arcana
Arcana list:
- Blitz
- Guerrilla
- Flurry
Effect:
Blitz x 10
- Attack Speed: +1.6%
- Critical Chance: +0.5%
Guerrilla x 10
- Attack Speed: +1%
- Movement Speed: +1%
Flurry x 10
- Attack Speed: +0.6%
- Magic Pierce: +6.4
Zill’s Rune
Lokheim
- Devourer
- Deadly Claw
- Devil’s Awakening
Human
- Arcane Whisper
- Gunslinger
Zill’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> Skill 2.

Zill Counters
Extreme Threats
Ideal Synergies
How To Play Zill ?
Best summoner spells for Zill are: Punish.
Best items for Zill are: Lokis Curse, Enchanted Kicks, Apocalypse, Hecates Diadem, Rheas Blessing, Blade of Nirvana.
Best Arcana for Zill are: 10 Blitz, 10 Guerrilla, 10 Flurry.
Best Rune for Zill are: Lokheim + Human.
Zill’s Ability
Passive: Dustdevil
Zill leaves behind Marks of the Wind of their victims when they deliver damage. The adversary moves 80% more slowly for 0.5 seconds after three stacks. Each mark lasts for five seconds.
Skill 1: Wind Blade
Zill swings his scythes forward, slowing all enemies in his path by 50% for 1.5 seconds while dealing magic damage to them that varies from 200 to 240 to 280 to 360 to 400 (+0.4 AP). The scythes then fly back to Zill, doing 300/360/420/480/540/600 (+0.6 AP) magic damage to any enemies in their route.
Skill 2: Wind Shift
With a range of 260/300/340/380/420/460 (+0.45 AP), Zill blinks to the target location and deals magic damage to nearby enemies.
Skill 3: Tornado
Zill changes into a tornado for 1.5 seconds, striking nearby enemies five times while dealing 300/550/800 (+0.5 AP) magic damage to each one. Additional hits to a target deal only 40% damage after the initial hit. Zill is impervious to attacks while in tornado shape.
[ Read more – Hero Aov , Aov Tier List]
