Hey, I’m Zathong and i will help you build TFT Underground Recon comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Underground Recon Comp Build Guide
Team Comps Recommend: 3 Underground + 2 Recon.
All champions: Riven, Vayne, Fiddlesticks, Alistar, Ezreal, Vi, Kayle, Nasus.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 3 Underground + 2 Recon.
Mid game guide
Roll champions:
Using team comp: 3 Underground + 2 Recon + 3 Anima Squad + 2 Brawler + 2 Duelist.
Late game guide
Roll champions:
Using team comp: 3 Underground + 2 Recon + 3 Anima Squad + 2 Aegis + 2 Mascot + 2 Brawler + 2 Duelist.
Carries Items
Recommend items for Riven:
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Ionic Spark: Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.
- Titan’s Resolve: Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.
Recommend items for Vayne:
- Runaan’s Hurricane: Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
- Guinsoo’s Rageblade: Attacks grant 4% bonus Attack Speed. This effect stacks.
- Giant Slayer: Grant 20% bonus Attack Damage and 20 bonus Ability Power. If the target has more than 1900 maximum Health, deal 25% more damage with Abilities and attacks.
Recommend items for Fiddlesticks:
- Morellonomicon: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 10% of the target’s maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Power of Underground Recon Comp
The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
- 3 – The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
- 5 – The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.
- 2 +10% Crit Chance
- 3 +35% Crit Chance
- 4 +60% Crit Chance. Recon spells can crit.
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