Hey, I’m Zathong and i will help you build TFT Underground Aegis comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Underground Aegis Comp Build Guide
Team Comps Recommend: 5 Underground + 4 Aegis.

All champions: Ezreal, Vi, Sona, Leona, Kayle, Ekko, Samira, Sejuani, Alistar.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 3 Underground + 2 Brawler.
Mid game guide
Roll champions:
Using team comp: 5 Underground + 2 Aegis + 1 Ace. Stay at 6 and slow roll for Ezreal/Vi until you roll down to 0 for Ezreal 3 or Vi 3.
Late game guide
Roll champions:
Using team comp: 5 Underground + 4 Aegis + 2 Brawler + 1 Ace.
Carries Items
Recommend items for Ezeal:
- Blue Buff: Grant 10 bonus starting Mana and 20 bonus Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike..
- Rabadon’s Deathcap: Grant 40 bonus Ability Power.
Recommend items for Vi:
- Titan’s Resolve: Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.
- Bloodthirster: Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
- Infinity Edge: Grants 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
Power of Underground Aegis Comp
The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
- 3 – The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
- 5 – The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
All allies gain bonus Magic Resist. Aegis units gain more.
- 2 – +25 Magic Resist, +50 for Aegis Units
- 3 – +40 Magic Resist, +80 for Aegis Units
- 4 – +60 Magic Resist, +120 for Aegis Units
- 5 – +85 Magic Resist, +170 for Aegis Units
You may also like: TFT Underground Ace Comp Guide Set 8








