Hey, I’m Zathong and i will help you build TFT Admin Underground comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Admin Underground Comp Build Guide
Team Comps Recommend: 2 Admin + 3 Underground.
All champions: LeBlanc, Sona, Lee Sin, Malphite, Vi, Blitzcrank, Gangplank, Kayle, Renekton.
Core champions
How to play?
Roll to find early Blitzcranks and use Kayle to carry early and LeBlanc and Sona late while trying to 3 star units with Supers.
Early game guide
Roll champions:
Using team comp: 3 Underground + 2 Brawler. Look to start stacking Underground as early as possible.
Mid game guide
Roll champions:
Using team comp: 2 Admin + 3 Underground + 4 Brawler + 2 Heart. Really try to hit your 3 star units, hyper roll by 3-2 if you haven’t hit anything yet.
Late game guide
Roll champions:
Using team comp: 3 Underground + 3 Super + 4 Brawler + 2 Duelist + 2 Heart.
Carries Items
Recommend items for Blitzcrank:
- Warmog’s Armor: Grant 700 bonus Health.
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Dragon’s Claw: Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Recommend items for Leblanc:
- Hextech Gunblade: Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
- Blue Buff: Grant 10 bonus starting Mana and 20 bonus Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Power of Admin Underground Comp
A.D.M.I.N. configuration varies for each player each game.
- 2 – Configure the cause and the effect for your A.D.M.I.N. program
- 4 – Configure an additional effect for your A.D.M.I.N. program
- 6 – Outputs of the above tiers are increased by 160%
The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
- 3 – The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
- 5 – The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
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