Hey, I’m Zathong and this guide is about Paul combo in Tekken 7.
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Paul Move List
This is Move list is a list of all of the moves that Paul can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Over The Shoulder | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Shoulder Pop | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Dragon Screw | 1+3 (or 2+4) | Left | 45 | 1 |
Fall Away | 1+3 (or 2+4) | Right | 40 | 2 |
Reverse Neck Throw | 1+3 (or f+1+3) | Back | 50 | |
Piggyback Throw | 2+4 (or f+2+4) | Back | 50 | |
Chest Crusher | 2+4,b | Front | 40 | 2 |
Twist and Shout | d/f+1+2 | Front | 40 | 1+2 |
Kongo Blast | d/f+1+3,qcf+2 | Front | 40 | 1 |
Foot Launch | b+1+4 | Front | 40 | 1 |
Push Away | f,f+1+2 | Front | 38 | 1+2 |
Ultimate Tackle | d/b+1+2 | Front | 5 | 1+2 |
Ultimate Punch to Arm Breaker | During Tackle 2,1,2,1+2 | Front | 45 | 1 or 2 |
Ultimate Punch | During Tackle 2,1,2,1 | Front | 35 | |
Ultimate Punishment | During Tackle 2,d+1,1,N,4,1,1+2 | Front | 61 | |
Arm Breaker | During Tackle 1+2 | Front | 30 | 1+2 |
Attack Reversal | Synchro with the opponent’s attack b+1+3 (or b+2+4) | Parry | 25 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage 1+2 | 55 | m |
Rage Drive | During Rage qcf+1+2 | 60 | m |
Left Right Combo | 1,2 | 7,12 | hh |
Reverse PDK Combo | 1,4 | 7,8 | hl |
Jab Roundhouse | 2,3 | 12,21 | hh |
Jab Sweep | 2,d+3 | 10,11 | hl |
Piston Fire | 3,2 | 14,17 | mh |
KI Charge | 1+2+3+4 | – | – |
Quick PK Smash | f+2,3,1 | 10,16,22 | hhm |
Hammer of the Gods | f+1+2 | 22 | m |
Shoulder Tackle | f+1+4 | 25 | m |
Chain Breaker | f+2+3 | 21 | m |
Lion’s Roar | d/f+1,1,2 | 13,9,22 | mhm |
Body Blow to Sway | d/f+1,b | 13 | m |
Phoenix Wings | d/f+3,4 | 14,17 | mm |
The Boot | d/f+4 | 21 | m |
Hammer Punch | d+1 | 16 | m |
Hammer Punch to Power Punch | d+1,2 | 16,26 | mm |
Hang Over | d+1,4,2 | 16,15,21 | mlm |
Bone Breaker | d+4,2 | 13,16 | lm |
Demolition Man | d+4,2,1+2 | 13,16,15 | lmm |
Shoulder Smash | d+1+2 | 30 | m |
Shoot the Moon | d/b+2 | 21 | m |
Double Axe Swing | b+1,2 | 12,21 | hh |
Crushing Wind | b+2,1 | 22,22 | mm |
Lights Out | b+3 | 16 | h |
Leg Sweep | b+4 | 14 | l |
Hassou Strike | b+1+2 | 28 | h |
Wrecking Ball | u/b+2 | 22 | m |
Mortar Punch | u/f+2 | 35 | m |
Shredder | u/f+3,4 | 14,14 | mm |
Juggernaut | f,f (or while crouching d/f) +2,1 | 14,2 | mm |
Phoenix Bone Breaker | f,f (or while crouching d/f) +2, during attack 1 | 14,24 | mh |
Bulldozer | f,f (or while crouching d/f) +2,2 | 14,21 | ml |
Double Hop Kick High | f,f+3,4,4 | 17,10,15 | mmh |
Triple Kick Combo | f,f+3,4,f+4 | 17,10,12 | mmm |
Double Hop Kick Low | f,f+3,4,d+4 | 17,10,12 | mml |
Neutron Bomb | f,f+4 | 20 | m |
Burning Spear | b,f+1 | 22 | h |
Burning Fist | b,b+1+2 (u,u to cancel) | 80 | ! |
Thruster | qcf+1 | 21 | h |
Phoenix Smasher | qcf+2 | 54 | m |
Gengetsu | qcf+3 | 17 | l |
Mountain Raze | qcf+3+4 | 30 | m |
Sway | qcb | – | – |
God Hammer Punch | qcb+1 | 24 | m |
Rubber Band Attack | qcb+2 | 31 | m |
Sway and Low Kick | qcb+3 | 14 | l |
Rapid Fire to Phoenix Smasher | qcb+3,2,1 | 14,20,25 | lmh |
Rapid Fire to Lightning Breaker | qcb+3,2,3 | 14,20,22 | lmm |
Kawaragoma | qcb+4 | 23 | h |
Higaku | qcb+1+2 | 22 | m |
Thunder Palm | WS+2 | 20 | m |
Shioh | WS+3,2 | 16,21 | mh |
Gunba | FC+d/f+1+2 | 20 | l |
Incomplete Somersault | FC+d, (1 sec.) u+3+4 | 48 | m |
Turn Thruster | During side step 1 | 21 | h |
Pump in Pedal | During side step 3 | 17 | l |
Down Strike | (With opponent down) d+2 | 16 | l |
Paul Combo
Best combo for Paul in Tekken 7 are:
Combo 1: 4 hits 62 damages
- F F 4 , FC 3 2 , D D/F F 2
Combo 2: 12 hits 110 damages
- u/f 3 4 , 3 2 B 4 , f F 4 , WR 3 2 , d d/f F 1+2 , 3 2 B 2
Combo 3: 8 hits 63 damages
- u/f 3 4 , 3 2 b 4 , f F 4 , 3 2
Video combo:
Paul Gameplay
Paul is a fantastic character with only minor drawbacks and outstanding strengths.
His versatile toolkit leads to Paul being good regardless of what situation he finds himself in.
On defense, Paul has some of the most menacing keep-out moves that make approaching him a significant risk, as just one stray hit can lead to a devastating combo.
While his poking is primarily average, he still has tools in his arsenal to chip away at opponents and punish whiffs.
Paul is character with various mixups, evasive moves, and highly threatening counter-hit launchers that make any attempt to fight back intimidating. On top of that, if Paul manages to get his opponent to the wall, their fate is sealed. With two powerful homing moves, it’s easy for Paul to lock down his opponents.
How to beat Paul ?
Learn Paul’s moves. If you have some spare time try to learn how to play Paul. That way you will learn what are Paul’s goals in match, how Paul moves works and if thats not enough you will also see how other peoples are handling Alisa.
Paul Information
- Origin: USA
- Age: 48
- Fighting style: Modified Judo
- Debut: Tekken, December 1994.
- Availability: Base character
Paul Story
Paul is a fantastic character with only minor drawbacks and outstanding strengths. His versatile toolkit leads to Paul being good regardless of what situation he finds himself in. On defense, Paul has some of the most menacing keep-out moves that make approaching him a significant risk, as just one stray hit can lead to a devastating combo. While his poking is primarily average, he still has tools in his arsenal to chip away at opponents and punish whiffs.
On offense, Paul remains a beastly character with various mixups, evasive moves, and highly threatening counter-hit launchers that make any attempt to fight back intimidating. On top of that, if Paul manages to get his opponent to the wall, their fate is sealed. With two powerful homing moves, it’s easy for Paul to lock down his opponents. Once they’re rooted at the wall, he has several tough to deal with mixups that can immediately turn the tides in his favor, especially if Paul has access to his Rage Art cancel, which leads to some of the most obliterating combos in the game.
Read more: Tekken 7 combo