Hey, I’m Zathong and this guide is about Master Crane build in Heroes Evolved.
Best Master Crane build guides for Heroes Evolved 2024. I works hard to keep my’s Heroes Evolved builds and guides updated, and will help you craft the best Master Crane build for the meta. Learn more about Master Crane’s abilities, Items, Gameplay.
Agility
Melee | Agility
Items
Ability
Cloud Path
Ground Mode: Master Crane dashes and kicks upward, stunning the enemy units kicked for 0.1s and dealing physical damage to the target as well as enemy units around the target. Then, jumps backward and gains 30% bonus Movement Speed for 2s. If no hero is kicked, flies into the air when arriving at the destination. Fly Mode: Master Crane dives to the target, stunning the target for 0.1s and dealing physical damage to the target as well as enemy units around the target. Then, jumps backward. Passive: Master Crane gains 15% bonus Movement Speed for every 3s of flying, up to 3 stacks. The bonus Movement Speed lasts for 2s after landing and also increases the damage dealt during the dive at a certain percentage.
- Physical Damage: 100/160/230/300 (+50% bonus Attack)
- Mana Cost: 20, Cooldown: 10s (Ground)
- Mana Cost: 20, Cooldown: 1s (Fly)
Power Strike
Ground Mode: Master Crane unleashes his chi power to deal physical damage to enemy units and slow them by 50% for 1.5s. In his next basic attack, Master Crane dashes to the target, dealing additional damage to the target and enemy units within a radius of 400, as well as healing himself. Fly Mode: Master Crane changes the air flow to remove the fog in front, getting vision of that area and revealing hidden units for 5s.
- Physical Damage: 120/200/270/360
- Bonus Damage: 120/200/270/360
- Health Regen: 100/120/140/160
- Mana Cost: 30, Cooldown: 8/7/6/5s (Ground)
- Mana Cost: 50, Cooldown: 20s (Fly)
Infinite Wind
Master Crane dashes forward with a hurricane to deal physical damage to enemy units along his path and stops at the destination. After 1 second of delay, the hurricane returns to the starting point, dealing damage to enemy units along the path again and knocking them up for 1s. Lasts for 1s. Untouchable during the dash.
- Physical Damage: 250/325/400
- Mana Cost: 100
- Cooldown: 60/50/40s
Feather Darts
Master Crane’s next basic attack within 5s releases 5 feather darts, dealing physical damage to enemy units multiple times. Then, Master Crane takes the feather darts back to kill enemy units. When going back, each feather dart deals physical damage equal to 6% of the target’s Health lost. Casting this ability resets Master Crane’s basic attack immediately.
- Physical Damage: 40/55/70/85
- Mana Cost: 30
- Cooldown: 12/11/10/9s
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