Marvel Super War

Marvel Super War Best Marksman 2024


Hey, I’m Zathong and this is best Marksman heroes in Marvel Super War 2024. Top marksman heroes able to carry games or do consistently good in game.

Top 1: Vision

Pros:

  • A well-rounded marksman with a good finisher. 
  • His ultimate is unlocked at level 1. 

Cons:

Lacking aoe damage. 

Gameplay:

Early Game

Vision is a solid laner from the start of the round because you have the ultimate right from the start and its range will enable you to poke the enemy heroes from the safe distance without endangering yourself.

It is a bonus that you can hit all the minions in the way because the beam only stops when it hits an enemy hero.

Your other tool for lane clearing is Solar Radiation, so it’s easy and safe to lane with Vision at all times.

Mid – Late game:

When the team fighting starts you want to stay back as far as possible and poke the closest enemy hero.

Don’t save your ultimate, use anything but one charge of it and try to target the backline, never a tank.

This is exceptionally safe to do, as they won’t be able to target you. It is a good idea to try to use the Solar Radiation somewhere between their front and backline.

Top 2: Gambit

Pros:

  • Good mobility.
  • Good survivability.
  • Solid in the early game.
  • Insane burst damage.

Cons:

  • It takes him a few seconds to gather cards.
  • Gambit has to jump close to his target(s) in order to use the Ultimate

Gameplay:

Early Game

Play a bit cautiously in the early game, at least until you unlock the Ultimate, at level 6.

With the Ultimate available, Gambit can easily defend against ganks, due to his cc and damage immunity, and he can often turn the tables and eliminate the overly aggressive jungler (or other enemies).

Mid – Late game:

He is now able to burst down almost an entire enemy team with his deadly combos, as well as take out a single target.

One major issue when facing Gambit (besides his insane burst), is that he’s a very slippery foe, and can often get out of range of the melee heroes, and kite them with his superior mobility.

Top 3: Angel

Pros:

  • Very high burst damage.
  • Skill 2 can be used while moving, and that’s very good for chasing and poking.
  • Marksman with some mobility.
  • Ultimate grants him a strong shield.

Cons:

  • His skills have a long cooldown until you upgrade them to higher levels.
  • Angel has to get into the melee range when he uses the Ultimate.

Gameplay:

Early Game

Jungler Angel should avoid fighting other junglers, in the early game, and run away, especially if they have CC abilities.

When you do a metamorphosis for the Skill 3, you can use it to engage enemies, and use the instant refreshing of the CD (after the Original Sin triggers) to run away/pursue, as needed. Just keep in mind that you can activate instant refresh of the CD only once every ten seconds – otherwise, Angel would be zipping around the map every 2-3 seconds with his Skill 3.

Mid – Late game:

Angle becomes a true powerhouse, and he is able to carry his team to victory.

All of Angel’s abilities will get reduced CD each time you upgrade them and will have significantly shorter CD later in the match when combined with items, and with all the metamorphosis unlocked you will be an extremely dangerous opponent.

Big team fights become more and more common, and that’s when Angel’s ultimate can become his bane if handled by inexperienced player.

Top 4: Star-Lord

Pros:

  • Solid burst damage.
  • Good at defending and pushing towers.
  • Exceptional Mobility.
  • Very Good at chasing.
  • Strong early game.

Cons:

  • Very squishy.
  • Vulnerable to control.
  • A bit weak in the late game.

Gameplay:

Early Game

Star-Lord is very weak, just like most other marksmen, and should focus on farming gold and XP during the first few levels. A

When you’re not using Milano Strike always keep your distance from enemy heroes, and stay at a maximum range of your guns.

Do not trade shots against high DPS heroes with your S1, because they will out damage you.

Avoid getting close to high mobility junglers in 1v1, especially if they can stun you.

Mid – Late game:

Star-Lord should roam around, hunting down any isolated enemies. If your team is pushing the enemy tower, quickly get in there with your Milano Strike, which should either kill some of the enemies or force them away from the tower, so your team can destroy it.

It is very important to push your advantage during this period of the game, since later on the Star-Lord will start losing his power spike (advantage).

Top 5: HawkEye

Pros:

  • Very high DPS.
  • Can spot hiding/invisible heroes.
  • Bonus energy damage.
  • Long shooting and vision range.
  • Easy to play.

Cons:

  • Low mobility.
  • No escape tool.
  • Weak in the early game.
  • Very Squishy.

Gameplay:

Early Game

During the early game, Hawkeye should play a bit defensively and focus on farming. The goal in the very early game is to farm and not get killed.

Mid – Late game:

Hawkeye will have some of the highest DPS values in the Marvel Super War. He should always participate in the team fights, while staying at a somewhat safe distance behind the tank and fighter teammates.

Once you get to the late game, Hawkeye will be able to melt down squishier characters in a matter of seconds while keeping himself alive with the life steal.

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