Hey, I’m Zathong and this guide is about Gambit Build in Marvel Super War.
Best Gambit build guides for Marvel Super War 2024. I works hard to keep my’s Marvel Super War builds and guides updated, and will help you craft the best Gambit build for the meta. Learn more about Gambit’s abilities, Items, Power core & Tactic.
CLASS:MARKSMAN | DIFFICULTY:NORMAL
Gambit Item Build
- Double Daggers
- Hunting Greaves
- Dual Blade
- Silent Hunter
- Twilight Blade
- Gungnir
Gambit Power Core
- Swift Pummel
- Suppression Particle
- Restoration Module
- Spellcast Boost
Gambit Tactics
- First Aid
- Blink
Gambit Skills

Energy Transform
Passive: Once Gambit uses this ability, the next 3 basic attacks used within the set time are enhanced. His attack speed increases by 30% and he throws an extra card at his target for (+10%Physical Attack) physical damage, while gaining an extra Energy Card.
Energy Card
Active: Gambit throws all the Energy Cards in his hand in the specified direction, dealing 40(+120%Physical Attack)(+1%Target’s Max HP) physical damage to all enemies in their path. If more than one card hits the same target, subsequent Energy Cards after the first hit deal an extra 14(+20%Bonus Physical Attack)(+0.75%Target’s Max HP) energy damage. The damage dealt by a single Energy Card decreases by 20% each time it passes through an enemy hero, up to a maximum decrease of 65%. Passive: Each time Gambit’s basic attack hits an enemy hero, he gets 2 Energy Cards and can store up to 14 cards. If they aren’t used within a set time, the stack returns to 1.
Card Strike
Gambit throws a set of cards in the specified direction, dealing 20(+60%Physical Attack) physical damage to enemies in their path. Once the cards reach their max distance or hit an enemy hero, they scatter and deal 20(+60%Physical Attack) physical damage to enemies in range.
Leap Hit
Gambit leaps to the specified location, dealing 50(+100%Physical Attack) physical damage and inflicting a 60% Slow on enemies in range where he lands for 1.5 second(s).
Card Control
Gambit pole vaults to the specified direction, becoming immune to enemy damage and control effects for 1.2 second(s). He also throws 8 cards in all directions around him, each dealing 40(+30%Physical Attack) physical damage to enemies in its path. The cards explode after a brief delay upon reaching the max distance, dealing 40(+30%Physical Attack) physical damage to enemies in range. After using this ability, Gambit gets 8 Energy Card(s) and refreshes his Energy Card cooldown.
Gambit Pros and Cons
Pros:
- Good mobility.
- Good survivability.
- Solid in the early game.
- Insane burst damage.
Cons:
- It takes him a few seconds to gather cards.
- Gambit has to jump close to his target(s) in order to use the Ultimate
Gambit Gameplay
Early Game
Play a bit cautiously in the early game, at least until you unlock the Ultimate, at level 6.
With the Ultimate available, Gambit can easily defend against ganks, due to his cc and damage immunity, and he can often turn the tables and eliminate the overly aggressive jungler (or other enemies).
Mid – Late game:
He is now able to burst down almost an entire enemy team with his deadly combos, as well as take out a single target.
One major issue when facing Gambit (besides his insane burst), is that he’s a very slippery foe, and can often get out of range of the melee heroes, and kite them with his superior mobility.
Conclusion
Gambit is a Marksman in Marvel Super War that has very mobility, high attack and low support.
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