Marvel Super War

Marvel Super War best hero 2024


Hey, I’m Zathong and this is best heroes in Marvel Super War 2024. Top heroes able to carry games or do consistently good in game.

Top 1: Ancient One

Pros:

  • No mana.
  • Sturdy energy assassin.
  • Ultimate can be a game changer.

Cons:

  • If you misuse your ultimate you will probably die.
  • Prone to crowd controls.

Gameplay:

Early game:

Move through the jungle like you usually do try to gank the lanes here and there and poke the enemies early on, as you won’t be able to finish them off at the first few levels.

Your opening skill depends on the situation. In case you’re flanking an unsuspecting foe (and you want this most of the time) you can use the disc and then blink when he starts running.

In case you are attacking a foe head-on try to poke them with a disc, but you need to engage with Illusion Shift.

Mid – Late game:

Ancient One is one of the rare junglers that shine in any team fight. The more, the merrier.

Try to stay out of any crowd controls if you can and you will decimate your adversaries, I guarantee it.

Top 2:  The Thing

Pros:

  • Easy to play.
  • Strong early game.
  • Good at initiating team fights (solid AoE control).
  • Extremely tanky, due to the shield from Skill 2.

Cons:

  • Low mobility.
  • Mediocre control.

Gameplay:

Early Game:

The Thing has a strong early game and can be played in both top and bottom lane.

Try to use it in coordination with a teammate if you’re playing in the bottom lane. Be careful when using the enhanced basic attack. You might find yourself under the enemy tower after jumping while the only thing that you wanted to do was hit the minion for extra gold.

Mid – Late game:

The Thing should save the Ultimate for the team fights. Boulder Crash can be a bit tricky to use because it has a huge range, but it will only knock up the enemies in a certain radius at the end of the charge. The best way to engage in the team fight would be to use the Boulder Crash to run through the enemy team frontline, knocking them aside.

Top 3: Hulk

Pros:

  • Exceptional crowd control, every skill is some sort of slow or a stun
  • Easy to get a hang on. Only 3 skills, pretty straightforward and no mana management is required
  • Good at engaging foes

Cons:

  • Not a real tank. 

Gameplay:

Early Game:

Take the top lane and don’t be afraid to trade blows with your opponent, just take care not to stray too far as you can easily become a target for the enemy jungler. If you can’t cope with your laning opponent just stay close to your tower and defend.

Mid – Late game:

He excels at this part of the game, but only in case your team follows your engagements and dives right after you.

Otherwise, you won’t be able to do much, as you are not the one dealing damage and carrying your team.

You want to either focus the enemy hero that got too close to your team and make him regret it, or the enemy damage dealer that can melt you down.

Top 4: Sandman

Pros:

  • Solid Mobility.
  • All of Sandman’s abilities are there to control the enemies, including his passive.
  • With Ultimate Sandman can quickly close the distance and start the fight.
  • The passive enables him to stay longer in lane.

Cons:

  • No tank skills.
  • Long animation on most of his skills.

Gameplay:

Early Game:

If the enemy gets close to your tower, try to slow it down with either Skill 1 or the enhanced basic attack and use the second stage of the Skill 1 to knock it up. While your target is in the air, move behind it and use the Skill 3 to push it under your tower.

Mid – Late game:

Sandman can be played as an initiator tank.

Protecting the allies can be easily achieved by pushing back the enemies with the Skill 3, slowing them down with enhanced basic attack and Skill 1, and knocking up anyone nearby with the second stage of the Skill 1.

Sandman can trap overly aggressive enemies with his Skill2, probably securing the kill, and enabling his team to come out victorious from the team fight.

Top 5: Doctor Strange

Pros:

  • Extreme range.
  • Good Finisher.
  • Good at poking/skirmishing.
  • Powerful AoE Ultimate.

Cons:

  • Weak early game.
  • Unordinary gameplay makes him a bit difficult to figure out at first.

Gameplay:

Early Game

Doctor Strange should play defensively and avoid fighting other heroes, while focusing more on farming XP and gold. because he has only one damage dealing skill and that simply won’t be enough to eliminate a healthy opponent.

Doctor Strange should first unlock all three skills and focus on maxing out the Skill 2, Skill 3 after that, and finally the Skill 1.

In the early, game poke your opponent with the Skill 3 + Skill 2. If you get ganked, and enemy pursues you under your tower, use a dirty S1 trick on him, and continue retreating.

Also, pay attention to the other lanes. If you spot a low health enemy, Doctor Strange can easily snipe him with his Skill 3 + Ultimate.

Mid – Late game:

During the late game, the aforementioned, powerful combo, should be used to hit the squishy enemy backline from a safe distance.

With the ability to cast his spells at such a long-range, Doctor Strange can easily ‘snipe’ injured heroes that are defending the tower, before they even realize that someone is attacking them.

Top 6: Ebony Maw

ebony-maw
Ebony Maw

Pros:

  • Versatile gameplay. You are never bored with Ebony Maw, he can always come up with new ways to surprise an enemy
  • Excellent support and self-sustain abilities. Being able to shield and heal both allies and yourself is rare, especially when you combine it with the massive raw damage-dealing potential

Cons:

  • No mobility. That’s the only true problem he has, you need to have good positioning and battle awareness, otherwise, you will jeopardize yourself often
  • Takes some time to get used to playing with him, not recommended for new players

Gameplay:

Early Game

You will be in the bottom lane with another ally, probably a marksman. It is important to stay with any ally, as you can immensely help them and they can help you unlock your full potential as you need a host for your parasite.

What you want to do at the start is hit the foe with Bewilderment and charm him to apply Mindsteal successfully and to heal all the time.

Mid – Late game:

You want to stay with your allies and try to attach to the tank instead of damage dealer.

First of all, they live much longer and secondly, they are always in the thick of the fight and you want to affect as much foes as possible with your damaging skills and especially the ultimate.

Being attached to the enemy can be risky at this point of the game as they can pull back as far as possible, leaving you in a pickle, far away from your teammates and any form of help.

Top 7: Cloak & Dagger

cloak-dagger
Cloak & Dagger

Pros:

  • Powerful AoE heal.
  • Ultimate can be a lifesaver.
  • Silence and immobilize make her very effective at neutralizing dangerous foes.

Cons:

  • Requires support.
  • Not great vs most marksmen and junglers.
  • No mobility skills.

Gameplay:

Early Game

During the first few encounters, try to use the Skill 3 on the most dangerous enemy, so it can be quickly silenced and possibly immobilized – silenced heroes can’t use any skills.

Skill 3 can be used while moving and it can also cancel some skill that have long animations. It’s great for disrupting combos of the opposing players.

Mid – Late game:

After the initial lane phase, Cloak and Dagger should always stick to her allies (she is a support hero after all).

Considering the positioning, she should stay behind friendly tanks/fighters, while trying to catch as many enemies as possible with her Skill 3.

When using the Ultimate, try not to accidentally ‘catch’ the ally that was ready to eliminate (or pursuing) a low health enemy, or else they will have a lot of things to say to you, and none of them nice.

Top 8: Invisible Woman

invisible-woman
Invisible Woman

Pros:

  • High damage for a support hero
  • Excellent at scouting.
  • Very strong shields.
  • Solid Control.

Cons:

  • Requires teammates.
  • No sustain.
  • No escape option.
  • Needs good coordination with the rest of team.
  • Her Ultimate has to be used in melee range.

Gameplay:

Early Game

During the early game try to coordinate with your marksman ally, and set up plays.

Invisible Woman can do an Skill 1 plus Skill 2 combo, to first slow down the target (and shield herself and her ally) and then mark it with the Skill 2.

If your ally follows up, you should get a quick stun, and hopefully a kill.

Mid – Late game:

Invisible Woman should stick together with her teammates, just like any other support hero.

However, it’s also a good idea to go ahead of them and scout, while she’s in invisibility mode.

If you’re suspecting that the opposing team has started the Surtur fight, you should move in and provide the vision for your teammates, so they can get gather and hopefully set up a successful ambush.

Top 9: Vision

Pros:

  • A well-rounded marksman with a good finisher. 
  • His ultimate is unlocked at level 1. 

Cons:

  • Lacking aoe damage. 

Gameplay:

Early Game

Vision is a solid laner from the start of the round because you have the ultimate right from the start and its range will enable you to poke the enemy heroes from the safe distance without endangering yourself.

It is a bonus that you can hit all the minions in the way because the beam only stops when it hits an enemy hero.

Your other tool for lane clearing is Solar Radiation, so it’s easy and safe to lane with Vision at all times.

Mid – Late game:

When the team fighting starts you want to stay back as far as possible and poke the closest enemy hero.

Don’t save your ultimate, use anything but one charge of it and try to target the backline, never a tank.

This is exceptionally safe to do, as they won’t be able to target you. It is a good idea to try to use the Solar Radiation somewhere between their front and backline.

Top 10: Gambit

Pros:

  • Good mobility.
  • Good survivability.
  • Solid in the early game.
  • Insane burst damage.

Cons:

  • It takes him a few seconds to gather cards.
  • Gambit has to jump close to his target(s) in order to use the Ultimate

Gameplay:

Early Game

Play a bit cautiously in the early game, at least until you unlock the Ultimate, at level 6.

With the Ultimate available, Gambit can easily defend against ganks, due to his cc and damage immunity, and he can often turn the tables and eliminate the overly aggressive jungler (or other enemies).

Mid – Late game:

He is now able to burst down almost an entire enemy team with his deadly combos, as well as take out a single target.

One major issue when facing Gambit (besides his insane burst), is that he’s a very slippery foe, and can often get out of range of the melee heroes, and kite them with his superior mobility.

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