Hey, I’m Zathong and this guide is about The Thing Build in Marvel Super War.
Best The Thing build guides for Marvel Super War 2025. I works hard to keep my’s Marvel Super War builds and guides updated, and will help you craft the best The Thing build for the meta. Learn more about The Thing’s abilities, Items, Power core & Tactic.
CLASS:SUPPORT/TANK | DIFFICULTY:NORMAL
The Thing Item Build
- Glorious Armor
- Hydra Boots
- Captain America’s Shield
- Deathly Phantom
- Megingjord
- Vibranium Suit
The Thing Power Core
- Psionic Mark
- Burst Particle
- Protection Module
- Agility Boost
The Thing Tactics
- First Aid
- Blink
The Thing Skills

Hard Rock
Passive: Every 10 seconds, The Thing’s next basic attack is enhanced, allowing him to leap toward a specified target and deal 30(+50%Physical Attack) (+3*Level) physical damage to enemies in the area he lands, as well as slowing affected targets by 20% for 1.5 seconds.
Earthquake
The Thing smashes the ground beneath him, fracturing the earth in the specified direction. Enemies in the path are dealt 60(+80%Physical Attack) (+8%Bonus Max HP) physical damage. If the fracture hits an enemy hero, or when reaches its max distance, stone pillars arise along its path, knocking nearby enemies up after a short delay and dealing 30(+20%Physical Attack) (+2%Bonus Max HP) physical damage, while slowing them by 40% for 1 seconds.
Quake
The Thing tramples the ground 5 times, each time dealing 40(+40%Physical Attack) physical damage to enemies in range and inflicting a 0.5-second 20% slowing effect. The trampling cannot be interrupted. After he finishes trampling, The Thing leaps in the direction of the joystick, dealing 80(+80%Physical Attack) physical damage to enemies in the area he lands. Each time this ability hits an enemy hero or monster, The Thing gains one layer of a shield effect that can absorb 30(+5%Bonus Max HP) damage per layer.
Boulder Crash
The Thing quickly charges to a specified location, dealing 60(+20%Physical Attack) physical damage to enemies in his path and knocking them aside. When he reaches his target location, he deals 120(+60%Physical Attack) (+9%Target’s Max HP) physical damage to enemies in range and knocks them up for 1 seconds.
The Thing Pros and Cons
Pros:
- Easy to play.
- Strong early game.
- Good at initiating team fights (solid AoE control).
- Extremely tanky, due to the shield from Skill 2.
Cons:
- Low mobility.
- Mediocre control.
The Thing Gameplay
Early Game:
The Thing has a strong early game and can be played in both top and bottom lane.
Try to use it in coordination with a teammate if you’re playing in the bottom lane. Be careful when using the enhanced basic attack. You might find yourself under the enemy tower after jumping while the only thing that you wanted to do was hit the minion for extra gold.
Mid – Late game:
The Thing should save the Ultimate for the team fights. Boulder Crash can be a bit tricky to use because it has a huge range, but it will only knock up the enemies in a certain radius at the end of the charge. The best way to engage in the team fight would be to use the Boulder Crash to run through the enemy team frontline, knocking them aside.
Conclusion
The Thing is a Tank/Support hero in Marvel Super. He has superhuman strength, stamina, and durability. He has toughness that compares to The Hulk, even besting the Jade Giant in one occasion. Even with all the toughness, he has exceptional speed and agility making him one of the strongest tanks in the Marvel Universe.
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