Hey, I’m Zathong and this guide is about Lars combo in Tekken 7.
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Lars Move List
This is Move list is a list of all of the moves that Lars can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Hostile Takedown | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Raging Thunder | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Tactical Knee | 1+3 (or 2+4) | Left | 40 | 1 |
Lethal Force | 1+3 (or 2+4) | Right | 40 | 2 |
Swift Silence | 1+3 (or 2+4) | Back | 50 | |
Apocalypse | u/f+1+2 | Front | 40 | 1+2 |
SHB | f,f,f+2+4 | Before | 40 | 1+2 |
Rejection | Approach (opponent in the air) f,f,f+2+4 | Air | 31 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage 1+2 | 55 | m |
Rage Drive 1 | During Rage, during Silent Entry 1+2 | 27 | m |
Rage Drive 2 | During Rage, during Dynamic Entry 3+4 | 16,11 | lm |
Delta Slicer | 1,1,2001 | 7,8,20 | hmm |
One-Two Combination | 1,2 | 7,9 | hh |
Legionnaire’s Spin | 1,4 | 7,1 | hl |
Lightning Assault Middle | 2,1,2003 | 10,10,20 | hmm |
Lightning Assault High | 2,1,2004 | 10,10,27 | hmh |
Kick Start | 3 | 16 | h |
Spinning Cutter | 4 | 27 | h |
Ki Charge | 1+2+3+4 | – | – |
Rising Force | 1+2+3+4,2 | 20 | m |
Dynamic Entry | f+3 | – | – |
Flash Claw | f+1,2,b | 10,11 | hm |
Flash Claw to Silent Entry | f+1,2 | 10,11 | hm |
Flash Bang | f+1,2,3,b | 10,11,20 | hmm |
Flash Bang to Dynamic Entry | f+1,2,3 | 10,11,20 | hmm |
Charge Factor | f+2,1,b | 10,15 | hh |
Charge Factor to Silent Entry | f+2,1 | 10,15 | hh |
Death Mask | f+2,4 | 10,22 | hh |
Volcanic Lightning | f+4,1,2,1 | 12,8,8,20 | mmmm |
Ark Blast | f+1+2 | 20 | m |
Power Slug | f+1+4 | 28 | m |
Flashing Strike | d/f+2,1 | 15,14 | mm |
Outpost to Dynamic Entry | d/f+3,d | 15 | m |
Outpost Blitz | d/f+3,3 | 15,24 | mm |
X-Ray | d/f+1+2 | 25 | m |
Tactical Sword | d+2 | 17 | m |
Tesla Gravity | d+3,1 | 8,4,10 | lmm |
Earth Battery | d+1+2 | 25 | l |
Arc Combination | d/b+1+3 | 9,1 | lh |
Hollow Point to Silent Entry | d/b+2,f | 12 | m |
Double Tap | d/b+2,1 | 12,8 | mm |
HE Combination | d/b+2,3 | 12,15 | mm |
Shadow Cutter | d/b+4 | 19 | l |
Inductance | d/b+1+2 | 18 | m |
Chevron Slash | b+1 | 17 | m |
Gilbert Smash | b+2,1 | 12,17 | mm |
Gilbert Cannon | b+2,3 | 12,21 | mh |
Impulse Kick to Silent Entry | b+3,f | 14 | m |
Impulse Plus | b+3,4 | 14,2 | mh |
Magnetic Knee | b+4 | 23 | m |
Magnetic Knee Blast | During Counterattack b+4 | 27,28 | mh |
Wind Liger | b+1+2 | 8,2 | mm |
Zeus | b+2+3 | 45 | ! |
Lightning Screw | u/f (or u or u/b) +3 | 12,14 | mm |
Storm Axle | u/f (or u or u/b) +4 | 20 | m |
Avalanche Flip | u/f (or u or u/b) +3+4 | – | – |
Avalanche Drop | u/f+3+4 Maintain | 40 | h |
Avalanche Spike | u/f+3+4,1 | 20 | l |
Avalanche Stomp | u/f+3+4,4 | 20 | m |
Surge Blast | f,f+2 | 20 | m |
Surge Blast to Silent Entry | f,f+2,f (blow must hit) | 20 | m |
Electric Jolt | f,f+3 | 22 | m |
Double Pulse | f,f+4,3 | 14,2 | lm |
Elbow Corona | f,f+1+2 | 20 | m |
Double Action | f,f+3+4 | 11,15 | ll |
Blue Bolt | f,b+2,1 | 10,1 | mm |
Red Sprite | f,f,f+3 | 30 | m |
Streamer | WS+1 | 16 | m |
Streamer to Silent Entry | WS+1 f (blow must hit) | 16 | m |
Lightning Starter to Silent Entry | WS+2,f | 13 | m |
Lightning Starter to Dynamic Entry | WS+2,d | 13 | m |
Multiplied Force | WS+2,1 | 13,17 | mm |
Tower Cannon | WS+3 | 30 | h |
Power Spike | FC+d/f+2 | 19 | m |
Double Smack | FC+d/f+1+2 | 10,14 | ll |
Shockwave | During side step 2 | 20 | m |
Stack Up | (With the opponent down) d+3+4 | 20 | l |
Stack Up to Silent Entry | (With the opponent down) d+3+4 Maintain f | 20 | l |
During Dynamic Entry
Move Name | Command | Damage | Hit Range |
Dynamic Entry | f+3 | – | – |
Lock & Load to Silent Entry | During Dynamic Entry 1, f | 14 | h |
Double Barrel | During Dynamic Entry 1,2 | 14,2 | hh |
Rimfire | During Dynamic Entry 2 | 19 | m |
Spiral Kick | During Dynamic Entry 3 | 25 | m |
Double Pulse | During Dynamic Entry 4,3 | 14,2 | lm |
Into the Storm | During Dynamic Entry 1+2 | 20 | h |
Silent Entry | During Dynamic Entry N,f | – | – |
During Silent Entry
Move Name | Command | Damage | Hit Range |
Lightning Thrust | During Silent Entry 1 | 27 | m |
Bolt Smash | During Silent Entry d/f+1 | 20 | m |
Turbine Hook | During Silent Entry 2 | 20 | l |
Rising Storm | During Silent Entry 3 | 20 | m |
Electric Volley | During Silent Entry 4 | 27 | h |
Hurricane Axle | During Silent Entry 3+4 | 6,22 | mm |
Lars Combo
Best combo for Lars in Tekken 7 are:
Combo 1: 14 hits 110 damages
- SEN 4 , DEN 2 , f 1 2 3 DEN 1 , b 3 F SEN 3+4 , W! , DEN 3+4 , d/b 2 1 , f 1+4
Combo 2: 8 hits 88 damages
- u/f 4 , DEN 2 , d/f 1 , d/f 2 1 , DEN 3+4 , f 1+4
Combo 3: 9 hits 70 damages
- d/b 4 , d/f 2 , d/b 2 1 , d/f 2 1 , f 3 DEN 1 , b 3 SEN 1
Combo 4: 8 hits 86 damages
- b 2+3 , DEN d DEN 2 , f 1 2 F 3+4 , b 3 F 1
Combo 5: 8 hits 112 damages
- b 2+3 , DEN d , DEN 2 , d/f 3 D , 1 , d/b 2 F , 1+2 F , 1 F , 1
Combo 6: 11 hits 75 damages
- u/f 4 , f 3 DEN 2 , f 1 2 3 f DEN 1 , b 3 f SEN 3+4 , f f f 3+4 DEN 1 f SEN 1
Combo 7: 9 hits 66 damages
- d/b 1+2 , d/f 2 , d/b 2 1 , d/f 2 1 , f 3 DEN 1 , b 3 f SEN 1
Combo 8: 9 hits 68 damages
- d/b 4 , WS 4 , d/b 2 1 , d/f 2 1 , f 3 DEN 1 , b 3 SEN 1
Combo 9: 11 hits 82 damages
- f 1+2 , d/f 3 D , DEN 2 , d/f 2 1 , f 3 , 1+2
Combo 10: 10 hits 72 damages
- u/f 4 , f 3 , DEN 2 , f 1 3 3 , DEN 1 , b 3 F , SEN 3+4 , f f f 3
Lars Gameplay
One of the more adaptable and user-friendly fighters in the series is Lars, who is also one of the easiest to learn and utilize. Lars’ fighting style is purely fictitious and not based on any authentic martial art. His combat style in Tekken 7 is “Tekken Forces Martial Arts.”
How to beat Lars?
Learn Lars’s moves. If you have some spare time try to learn how to play Lars. That way you will learn what are Lars’s goals in match, how Lars moves works and if thats not enough you will also see how other peoples are handling Alisa.
Lars Information
- Origin: Sweden
- Age: Late twenties/Around 28
- Fighting style: Tekken Forces Martial Arts
- Debut: Tekken 6, November 2007
- Availability: Base character
Read more: Tekken 7 combo