Hey, I’m Zathong and this guide is about King combo in Tekken 7.
Best King combo guides for Tekken 7. I works hard to keep my’s Tekken 7 combo guides updated, and will help you craft the best King combo for the meta. Learn more about King’s combo, move list, gameplay, how to Beat, Information & story.
King Move List
This is Move list is a list of all of the moves that King can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Winding Nut | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Suplex | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Argentina Backbreaker | 1+3 (or 2+4) | Left | 40 | 1 |
Knee Crusher | 1+3 (or 2+4) | Right | 42 | 2 |
Half Boston Crab | 1+3 (or f+1+3) | Back | 60 | |
Cobra Twist | 2+4 (or f+2+4) | Back | 60 | |
Stretch Buster | b,f+1+2 | Back | 75 | |
Knee Bash | d/f+2+3 | Front | 40 | 2 |
Figure Four Leg Lock | d/b+2+3 | Front | 40 | 1+2 |
Executioner Drop | u+1+2 | Front | 30 | 1+2 |
Tombstone Piledriver | d/b,f+2+4 | Front | 58 | 2 |
Pile Driver | d,d/f,f+1 | Front | 30 | 1 |
Double Arm Face Buster | During Pile Driver 1+2,1+2 | Front | 35 | 2 |
Boston Crab | During Pile Driver 1+2,3,4,1+2 | Front | 45 | 1+2 |
Muscle Buster | d,d/b,b+1+2 | Front | 50 | 1+2 |
Giant Swing | f,b,d/b,d,d/f,f+1 | Front | 65 | 1 |
Tijuana Twister | f,b,d/b,d,d/f,f+2 | Front | 50 | 2 |
Tomahawk | f,f,f+2+4 | Front | 40 | 1+2 |
Clothesline Press | FC+d/b,d,d/b+1+2 | Front | 45 | 1+2 |
Ultimate Tackle | FC+1+2 | Front | 5 | 2 |
Ultimate Punch | During tackle 2,1,2,1,2 | Front | 30 | 1 or 2 |
Cross Arm Lock | During tackle 1+2 | Front | 25 | 1+2 |
Arm Twist | During Cross Arm Lock 1+2 | Front | 10 | |
Leg Cross Hold | During tackle 3+4 | Front | 20 | 1+2 |
Stretch Combo | During Leg Cross Hold 1+2 | Front | 55 | |
Iron Lariat | (Crouching opponent) d+1+3 | Front | 45 | 1 |
V Driver | (Crouching opponent) d+2+4 | Front | 45 | 2 |
Shining Torpedo | While the opponent is knocked out against a wall f,b,d/b,d,d/f,f+1 | Wall | 68 | |
Arm Whip | Synchro with opponent’s punch b+1+3 | Parry | 25 | |
Spinning Heel Hold | Synchro with opponent’s left kick b+2+4 | Parry | 25 | |
Leg Screw | Synchro with opponent’s right kick b+2+4 | Parry | 25 |
Throws in the air
Throw Name | Command | Type | Damage | Escape |
Mid-Air Leg Cross Hold | Opponent in the air 1+3 (or f+1+3) | Air Throw | 21 | |
Mid-Air Leg Screw | Opponent in the air 2+4 (or f+2+4) | Air Throw | 30 | |
Aerial Jaguar Bomb | Opponent in the air f,b,d/b,d,d/f,f+1 | Air Throw | 56 | |
Running Jaguar Bomb | Opponent in the air f,f,f+2+4 | Air Throw | 45 | |
Double Heel Hold | Opponent in the air d+1+3 (or d+2+4) | Air Throw | 10 | |
Flapjack | During Double Heel Hold 1+2,1+2 | Air Throw | 10 | 1 |
Giant Swing | During Double Heel Hold 2,1,3,4 | Air Throw | 27 | 2 |
Ground Catch
Throw Name | Command | Type | Damage | Escape |
Swing Away | (Opponent on the back) feet side d/b+1+3 (or d/b+2+4) | Front | 30 | 1 or 2 |
Head Bomber | (Opponent on the back) feet side d/b+1+3 | Front | 25 | 1 |
Figure Four Leg Lock | (Opponent on the back) feet side d/b+2+4 | Front | 28 | 2 |
Shoulder Cracker | (Opponent on the back) head side d/b+1+3 (or d/b+2+4) | Front | 28 | 1 or 2 |
Turn Over | (Opponent on the back) on the opponent’s side d/b+1+3 (or d/b+2+4) | Front | – | 1 or 2 |
Half Boston Crab | (Opponent facing the ground) feet side d/b+1+3 (or d/b+2+4) | Front | 30 | 1 or 2 |
Wing Tearer | (Opponent facing the ground) head side d/b+1+3 (or d/b+2+4) | Front | 32 | 1 or 2 |
Camel Clutch | (Opponent facing down) from the left d/b+1+3 (or d/b+2+4) | Front | 35 | 1 or 2 |
Bow & Arrow Stretch Hold | (Opponent facing the ground) from the right d/b+1+3 (or d/b+2+4) | Front | 37 | 1 or 2 |
Throws during Throw Away
Throw Name | Command | Type | Damage | Escape |
Throw Away | b+1+2 | Front | – | 1+2 |
Throw Away Feint | b+1+2,1+3 | Front | – | 1 |
Throw Away Knockdown | b+1+2,2+4 | Front | 8 | 2 |
Throw and Destroy | b+1+2,3+4 | Front | 10 | 3+4 |
Turn Around | b+1+2,1+2 | Front | – |
Standing Heel Hold Combo
Throw Name | Command | Type | Damage | Escape |
Standing Heel Hold | f,N,d,d/f+2+3 | Front | 25 | 2 |
Indian Death Lock | During Standing Heel Hold 1+2,1,3,1+2 | Front | 25 | 1+2 |
King’s Bridge | During Indian Death Lock 1,3,4,1+2,3+4 | Front | 45 | |
S•T•F• | During Standing Heel Hold 1,2,3,1+2 | Front | 35 | 1 |
Scorpion Death Lock | During Standing Heel Hold 1+2,3,1,1+3 | Front | 40 | 2 |
Arm Breaker Combo
Throw Name | Command | Type | Damage | Escape |
Arm Breaker | f,N,d,d/f+1+4 | Front | 20 | 1 |
Triple Arm Breaker | During Arm Breaker 1+2,1+2 | Front | 50 | 1 |
Head Jammer | During Arm Breaker 1+2,4,2+4 | Front | 20 | 2 |
Struggle Combination | During Head Jammer 4,3,4,3+4,1+2 | Front | 25 | |
Chicken Wing Face Lock | During Arm Breaker 2,1,1+2+3 | Front | 20 | 1+2 |
Dragon Sleeper Finish | During Chicken Wing Face Look 2,1,3,1+2+4,1+2+4 | Front | 30 | 1 |
Rolling Death Cradle | During Chicken Wing Face Look 1+3,3+4,2+4,1+2,1+2+3 | Front | 110 | 2 |
Reverse Arm Slam Combo
Throw Name | Command | Type | Damage | Escape |
Reverse Arm Slam | d/f+1+3 | Front | 22 | 1 |
Backdrop | During Reverse Arm Slam 2,1,1+2 | Front | 15 | 1 |
German Suplex | During Backdrop 3+4,1+2 | Front | 15 | 1 |
Power Bomb | During German Suplex 1,2,3+4 | Front | 22 | |
Giant Swing | During Power Bomb 2,1,3,4 | Front | 25 | 1 |
Muscle Buster | During Power Bomb 3,1,2,3+4,1+2+3+4 | Front | 30 | 2 |
Reverse Special Stretch Bomb Combo
Throw Name | Command | Type | Damage | Escape |
Reverse Special Stretch Bomb | d,d/f+2+4 | Front | 25 | 2 |
Reverse Special Stretch Bomb | Crouching opponent d/f,d/f+1+3 (or 2+4) | Front | 25 | 1 or 2 |
Reverse Special Stretch Bomb | During side step 2+4 | Front | 25 | 1+2 |
Cannonball Buster | During Reverse Special Stretch Bomb 2,2,1+2 | Front | 15 | |
Manhattan Drop | During Cannonball Buster 3+4,1+2,1+2+4 | Front | 15 | 2 |
Victory Bomb | During Manhattan Drop 1,2,3+4,1+2 | Front | 18 | |
Giant Swing | During Victory Bomb 2,1,3,4 | Front | 25 | 1 |
Muscle Buster | During Victory Bomb 3,1,2,3+4,1+2+3+4 | Front | 30 | 2 |
Mexican Magma Drive 1
Throw Name | Command | Type | Damage | Escape |
Cobra Clutch | 3+4,1+4 (or 3+4,2+3) | Front | 20 | 1 or 2 |
Flinging Half Nelson | During Cobra Clutch 2+4,1+2,1+2 | Front | 25 | 1 |
Sleeper | During Cobra Clutch 3+4,3+4,1+2 | Front | 15 | 2 |
Triple Trouble | During Sleeper 1,1,1+2 | Front | 55 | 1 |
Human Necktie | During Sleeper 3,4,1+2,3+4 | Front | 23 | 2 |
Mexican Magma Drive 2
Throw Name | Command | Type | Damage | Escape |
Cobra Clutch | 3+4,1+4 (or 3+4,2+3) | Front | 20 | 1 or 2 |
Cobra Twist | During Cobra Clutch 1,4,2,3 | Front | 12 | |
Reverse DDT | During Cobra Twist 2,1,1+3 (or 2,1,2+4) | Front | 13 | 1 or 2 |
Reverse Special Stretch Bomb | During Reverse DDT 1+2,1,2,1+2+3 (or 1+2,1,2,1+2+4) | Front | 16 | 1 or 2 |
Samurai Rock | During Reverse DDT 2,3,1,1+2 | Front | 24 | 1+2 |
Backdrop | During Reverse Special Stretch Bomb 3+4,1+2 | Front | 15 | |
Sol Naciente | During Backdrop 1+2,4,1+2,1+2+3 | Front | 16 | 1+2 |
Burning Hammer | During Backdrop 1+2,3,4,1+3 (or 1+2,3,4,2+4) | Front | 18 | 1 or 2 |
Screwdriver | During Burning Hammer 2+4,3+4,1+3,1+2,1+2+3 (or 2+4,3+4,1+3,1+2,1+2+4) | Front | 32 | 1 or 2 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage d/f+1+2 | 55 | m |
Rage Drive | During Rage d/b+1+2 | 24 | m |
Palm Strike to Head Jammer | 1,2,2+4 | 7,15,30 | hh |
Palm Strike to V Driver | 1,2,d+2+4 | 7,15,45 | hh |
Palm Attack to Uppercut | 1,2,2001 | 7,15,10 | hhm |
Palm Upper to Suplex | 1,2,1,2+4 | 7,15,10,40 | hhm |
Palm Upper to V Drive | 1,2,1,d+2+4 | 7,15,10,45 | hhm |
Jab Uppercut | 2,1 | 10,15 | hm |
Head Spinner | 1+2,1 | 18,21 | mm |
Brutal Sting | 1+2,3 | 18,25 | mh |
Jaguar Step | 3+4 | – | – |
Jaguar Step to Hook | 3+4,1 | 21 | h |
Jaguar Step to Elbow | 3+4,2 | 15 | m |
Jaguar Step to Sobat | 3+4,3 | 23 | m |
Jaguar Step to Sobat & Press | 3+4,3,2+3 | 23,16 | mm |
Jaguar Step to High Kick | 3+4,4 | 40 | h |
Jaguar Step to Mid Kick | 3+4,d/+4 | 30 | m |
Reverse Jaguar Step | b+3+4 | – | – |
Moonsault Body Press | 1+4 | 23 | ! |
Ki Charge | 1+2+3+4 | – | – |
Elbow Impact | f+2,1 | 12,25 | mh |
Jaguar Smash Combo | f+2,d+1,2 | 12,15,16 | mmm |
Front Kick | f+3 | 18 | m |
Front Kick to DDT | f+3 while attacking from the front 1+2 | 18,2 | m |
Rolling Sobat | f+4 | 25 | m |
Shadow Lariat | f+1+2 | 23 | h |
Jaguar Lariat | f+1+2 hold | 50 | ! |
Exploder | f (or f,f)+3+4 | 25 | h |
Body Check | f+1+4 | 21 | m |
Shoulder Tackle | f+2+3 | 27 | m |
Elbow Sting | d/f+1,2 | 15,15 | mm |
Double Hook Disaster | d/f+2,1 | 12,15 | mh |
Lasso Kick | d/f+3,4 | 17,23 | mh |
Mincer | d/f+4,3,4 | 10,11,27 | lhm |
Mincer Low | d/f+4,3,d+4 | 10,11,20 | lhl |
Frankensteiner | d/f+3+4 | 15,3 | h |
Jab Uppercut | d+1,2 | 5,13 | mm |
Stomp | d+3 | 12 | l |
Atlas’ Hammer | d+1+2 | 21 | m |
Stagger Kick | d+3+4,4,4 | 14,7,2007 | lll |
Stagger Kicks | During Counterattack d+3+4,4,4,4 | 16,7,7,4,3 | lllll |
Stagger Kick Spinning Uppercut | During Stagger Kick 2 | 14,7,7,10 | m |
Corporate Elbow | d+2+3 | 25 | m |
Brain Chop | d/b+2 | 21 | m |
Crouching Low Kick | d/b+3 | 17 | l |
Low Drop Kick | d/b+4 | 20 | l |
Quick Hook | b+1 | 13 | h |
Quick Hook Uppercut | b+1,2 | 13,2 | hh |
Quick Hook Heel Kick | b+1,4 | 13,23 | hm |
Chupacabra to Spinning Back Elbow | b+2,1 | 12,25 | hh |
Chupacabra to Head Butt | b+2,1+2 | 12,22 | hh |
Chupacabra to Olympia Slam | b+2,4 (only during face attack) | 12,18,20 | hm |
Toll Kick | b+3 | 23 | h |
Guillotine Drop | b+3, during the attack from the front, 1+2 | 23,2 | h |
Disgraceful Kick | b+4 | 25 | h |
Water Parting Chop | u/b+1 | 21 | h |
Falling Heel Kick | u/f+3 | 23 | m |
Jumping Knee Lift | u/f (or u or u/b)+4 | 13 | m |
Capital Punishment | u/f+1+2 | 25 | m |
Burning Knuckle | u/f+1+2 hold | 45 | ! |
Neck Cutter Kick | u/f+3+4 | 28 | h |
High Elbow Drop | u/f (or u or u/b)+2 | 35 | m |
Stomach Smash | f,f,N,2 | 15 | l |
Jaguar Hammer | During Counterattack f,f,N,2 | 18,35 | l |
Lay Off | f,f,N,1+2 | – | m |
Jaguar Hook | f,f+1 | 21 | m |
Rolling Elbow | f,f+2 | 19 | m |
Clothesline Combo | f,f+2,1 | 19,25 | mh |
Konvict Kick | f,f+4 | 25 | m |
Konvict Kick to DDT | During Counterattack f,f+4 | 30,2 | m |
Flying Cross Chop | f,f+1+2 | 21 | h |
Diving Body Press | f,f+2+3 | 35 | m |
Jumping Knee | f,N,d,d/f+4 | 21 | m |
Black Bomb | f,N,d,d/f+1+2 | 24 | m |
Strong Knee | f,f,f+3 | 25 | m |
Running Exploder | f,f,f+3+4 | 40 | m |
Round Trip Chop | WS+2,2 | 11,25 | mm |
Snap Uppercut | WS+1+2 | 20 | m |
Leg Breaker | FC+d/f+1 | 20 | l |
Body Blow | FC+d/f+2 | 21 | m |
Victory Palm | During side step 2 | 25 | h |
Deadly Boomerang | During side step 3+4 | 50 | h |
Blind Kick | Back to opponent 3 | 18 | m |
Blind Kick to Neck Breaker | During the Blind Kick 1+2 | 18,2 | m |
Atomic Blaster | Back to opponent 1+2 | 50 | ! |
King Combo
Best combo for King in Tekken 7 are:
Combo 1: 7 hits 126 damages
- 3+4 1+4 , 1 4 2 3 , 2 1 1+3 , 1+2 1 2 1+2+3 , 3+4 1+2 , 1+2 3 4 1+2+3 , 2+4 3+4 1+3 1+2 1+2+3
Combo 2: 7 hits 59 damages
- f N d d/f 1 , 4 , d/f 4 3 , 1 , 2 1
Combo 3: 7 hits 65 damages
- u/f 4 , f 3 , d/f 4 3 , d/f 2 1 , WR f f f 2+4
Combo 4: 8 hits 71 damages
- u/f 4 , 4 , dash d/f 4 3 , 1 2 , f F 1 , f f f 2+4
Combo 5: 7 hits 63 damages
- u/f 4 , f 3 , 1 2 , b 2 1 , WR 2+4
Combo 6:4 hits 68 damages
- u/f 4 , 2 1 , b 4
Combo 7: 8 hits 67 damages
- u/f 4 , 4 , dash , 1 2 , 1 2 : f F 1 , WR 2+4 ( f f f 2+4 )
Combo 8: 7 hits 63 damages
- u/f 4 , f 3 , 1 2 , b 2 1 , f f f 2+4
Combo 9: 8 hits 59 damages
- u/f 4 , 1 2 , 1 2 , b 2 1 , f f f 2+4
Combo 10: 10 hits 72 damages
- f 2 d 1 2 , 1 , 1 , 1 , f 2 1 , W! f 2 1
King Gameplay
Contrary to popular assumption, King is not primarily an offensive character but rather one that defends. Players must be cautious when using King due to his constrained range and high risk. His fighting method mainly emphasizes quickness, agility, fluid movement, and a keen sense of punishment.
King’s chain grabs can also be employed correctly and continuously to deal damage equal to half-life. Since opponents can break chains in a variety of methods, King still has some challenging chains to break. They are avoided by many elite players for fear of breaking. King will reward players that take their time in battle and employ effective punishments and a difficult grappling game to hold their opponent at bay.
How to beat King?
Learn King’s moves. If you have some spare time try to learn how to play King. That way you will learn what are King’s goals in match, how King moves works and if thats not enough you will also see how other peoples are handling Alisa.
King Information
- Origin: Mexican
- Age: 30
- Fighting Style: Lucha Libre
- Debut: Tekken, December 1994
- Availability: Base Character
Read more: Tekken 7 combo