Best assassins in Heroes of the Storm are: Junkrat, Valla, Kerrigan, Maiev, Zeratul,… These heroes are currently extremely strong. If you can pick, you’ll have somewhat of a head-start in the game.
Junkrat
Pros:
- Poke Damage.
- Sustained Damage.
- Crowd Control.
Cons:
- Precision.
- Fragile.
- No self sustain.
Gameplay:
Junkrat is a mobile Ranged Assassin that bombards the enemy from afar, and sows chaos with traps and mines.
Valla
Pros:
- Good waveclear.
- Good poke.
- Versatile; fits any team composition.
- Strong in all phases of the game.
- Very high single-target and area of effect damage.
Cons:
- Low base Health.
- Vulnerable to crowd control.
- Dependent on good positioning.
Gameplay:
Valla is a highly versatile and sustained Ranged Assassin who can whittle down the enemies with fast auto attacks. Hatred empowers Valla’s Basic Attacks and increases her movement speed. This allows her to put an extreme amount of pressure on anything within her Basic Attack range. Her fast base attack speed somewhat helps with this, however, stutter-stepping truly is the key to making the most out of Hatred, and Valla as a whole. Her on-demand area of effect damage and poke allow her to reliably deal damage in all situations. However, her relative fragility makes her a high priority target for the enemy.
Kerrigan
Pros:
- Excels at ganking.
- Deceptively tanky due to Assimilation.
- Excellent burst damage and crowd control.
- Strong inititaition by means of Ravage.
Cons:
- Low sustained damage.
- High skill cap/learning curve.
- No means of escape.
- Incredibly vulnerable to crowd control.
- Very reliant on ability cooldowns.
Gameplay:
Kerrigan is a Melee Assassin that utilizes a devestating combo of Primal Grasp and Impaling Blades to Stun and damage groups of enemies. Assimilation allows Kerrigan to dive deep into team fights and quickly regenerate Health in the form of shields through her own damage output.
One of Kerrigan’s greatest strenghts is her ability to roam the map in search of ganks. Impaling Blades does not only stun all enemies it strikes, but also deals a significant amount of AoE damage to them. There is a noticeable delay between when the ability is cast and when it will actually trigger, making Impaling Blades relatively difficult to land. This is why Impaling Blades should always (for the most part) be used in conjunction with Primal Grasp, as Primal Grasp will pull enemies into Impaling Blades, making it almost impossible to avoid. Newer Kerrigan players are strongly encouraged to spend time practicing her Primal Grasp/Impaling Blades combo in Training; as without it, Kerrigan loses almost everything that makes her such a valuable asset to her team.
Maiev
Pros:
- Escape.
- Multi-Hero Damage.
- Engagement.
Cons:
- Self-Sustain.
- Single Target Damage.
Gameplay:
Maiev is a Melee Assassin, who excels at dodging her enemies attacks and preventing their escape.
Zeratul
Pros:
- High burst damage.
- Excellent ganker.
- Very mobile.
- Stealthed when out of combat.
- Dependable melee waveclear.
Cons:
- High skill cap.
- Low base Health.
- Limited sustained damage potential.
Gameplay:
Zeratul is an Melee Assassin that uses mobility and strength, along with the element of surprise, to confuse his enemies by quickly teleporting in and out of battle while dishing high damage. He is able to deal massive amounts of burst damage to high-priority backline Heroes unpunished, or temporarily remove them from the fight. Stealth also allows Zeratul to flank enemy Heroes and attack the backline directly, rather than first having to go through the frontline.
Read more: Best Heroes of the Storm characters