Fire Emblem Heroes

FEH Fallen Tiki (Young) Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Fallen Tiki (Young) Build in Fire Emblem Heroes (FEH).

Best Fallen Tiki (Young) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Tiki (Young) build for the meta. Learn more about Fallen Tiki (Young)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Fallen Tiki (Young)
Fallen Tiki (Young)

Overall Rating: 9/10

Fallen Tiki (Young) Builds

:  Razing BreathA :  Bracing Stance 3
: PivotB :  Slick Fighter 3
:  C : Solitary Dream
S : Steady Breath

This build strengthens F! Tiki’s capability as an enemy phase unit. Tiki’s defensive stats are already rather strong, but Bracing Stance 3 boosts her stats and will also inflict the Guard effect on enemy units. Slick Fighter gives her a guaranteed follow-up attack and will also nullify any penalties on her, allowing her to not worry about Solitary Dream being used against her. Steady Breath further boosts her defenses and also gives her Special cooldown. Noontime is a great Special as it gives her sustain.

Recommended IVs

+Spd/-HPFallen Tiki’s best IVs are +Spd and -Hp. Despite being an armored unit, F! Tiki has a great speed stat, but quicker infantry and flying units can often gain a follow-up attack on her. In order for her to take less follow-up attacks from foes with higher Spd stats, +Spd is the ideal boon.
+Res is also a very good boon to haveWhile her base Def is quite high, her Res is somewhat lacking, so a boon here can increase her defensive capability and increase her versatility. Regarding banes, any of them are fine, but avoid a -Res bane, as it will signigicantly lower her utility, as her Res stat will decrease by 4. -HP is the safest option for a flaw.


Hero Stats

Neutral Stats at Lv. 40 (5★)

HP45Rank: 65/814
Atk36Rank: 188/814
Spd34Rank: 280/814
Def37Rank: 49/814
Res28Rank: 226/814

Stat Variations

Initial Stats (with Skills)

5★ Lv.117261041900-01-0563

Lv 40+10 Stats (5★)

+10 Merges W/ Skill Bonuses505739411900-01-31219
Lv.40 +10504139411900-01-31203

Stats at Lv 40

5★- Adjusted for Skills455234371900-01-27196
5★ Lv.40453634371900-01-27180


Note: Fallen Tiki is a non-ranged (Range = 1) magic attacker. Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Res stat. As a colorless unit, she will generally take and receive damage regardless of the weapon triangle.

Pros & cons

Pros (Strengths)Cons (Weaknesses)
Powerful exclusive weapon is effective on dragons and can counterattack at any rangeStruggles against foes with armor or dragon effective weapons
Large bonus to offensive stats when HP is below 80%
Can slow down a foe’s special cooldown while speeding her own up
Can move further when not adjacent to any allies

Counters & Teammates 


These picks are strong against Fallen Tiki (Young) in game.


These picks are good against Fallen Tiki (Young) in game.



These are all skill for Fallen Tiki (Young): Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Brazen Atk/Spd 1If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +3 during combat.5★
Brazen Atk/Spd 2If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +5 during combat.5★
Brazen Atk/Spd 3If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +7 during combat.5★
Special Fighter 1At start of combat, if unit’s HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Des not stack. )5★
Special Fighter 2At start of combat, if unit’s HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. )5★
Special Fighter 3At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. )5★
Solitary DreamAt start of turn, if unit is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.)5★

For Specials Skill

Skill NameEffectLearned At
Glowing Ember(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def.5★
Ignis(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Razing Breath161Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.5★

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