Hey, I’m Zathong and this guide is about Bridal Fjorm Build in Fire Emblem Heroes (FEH).
Best Bridal Fjorm build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bridal Fjorm build for the meta. Learn more about Bridal Fjorm’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Bridal Fjorm Builds
: Gjallarbrú | A : HP/Atk 2 |
: Physic+ | B : Dazzling Staff 3 |
: Heavenly Light | C : Ground Orders 3 |
S : HP +5 |
Recommended IVs
- +HP/-Def
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 42 | Rank: 168/814 |
Atk | 34 | Rank: 339/814 |
Spd | 34 | Rank: 280/814 |
Def | 17 | Rank: 581/814 |
Res | 23 | Rank: 443/814 |
Roles
- Ranged Magic
- Movement Assist
- Exclusive Skill
- Recovery
Counters & Teammates
Counters
These picks are strong against Bridal Fjorm in game.
Teammates
These picks are good against Bridal Fjorm in game.
Gameplay
Skills
These are all skill for Bridal Fjorm: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
HP/Atk 1 | Grants HP +3, Atk +1. | 5★ |
HP/Atk 2 | Grants HP +4, Atk +2. | 5★ |
Dazzling Staff 1 | If unit has 100% HP at the start of combat, the enemy cannot counterattack. | 5★ |
Dazzling Staff 2 | If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. | 5★ |
Dazzling Staff 3 | The enemy cannot counterattack. | 5★ |
Ground Orders 1 | At start of turn, if unit’s HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 2 | At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 3 | At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Restore | 1 | Restores 8 HP. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counterattacks, restricting movement, etc,) that last though ally’s next action. | 5★ |
Restore+ | 1 | Restores HP = 50% of Atk. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counteratttacks, restricting, movement, etc. ) that last through ally’s next action. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Gjallarbrú | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if foe’s HP ≤ unit’s HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe. 【Isolation】Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+ etc.) | 5★ |
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