Fire Emblem Heroes

FEH Bridal Fjorm Build: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Bridal Fjorm Build in Fire Emblem Heroes (FEH).

Best Bridal Fjorm build guides for Fire Emblem Heroes. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bridal Fjorm build for the meta. Learn more about Bridal Fjorm’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Bridal Fjorm Builds

:  GjallarbrúA : HP/Atk 2
: Physic+B :  Dazzling Staff 3
:   Heavenly LightC : Ground Orders 3
S :  HP +5

Recommended IVs

  • +HP/-Def

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP42Rank: 168/814
Atk34Rank: 339/814
Spd34Rank: 280/814
Def17Rank: 581/814
Res23Rank: 443/814

Roles

  • Ranged Magic
  • Movement Assist
  • Exclusive Skill
  • Recovery

Counters & Teammates 

Counters

These picks are strong against Bridal Fjorm in game.

Teammates 

These picks are good against Bridal Fjorm in game.

Gameplay

Skills

These are all skill for Bridal Fjorm: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
HP/Atk 1Grants HP +3, Atk +1.5★
HP/Atk 2Grants HP +4, Atk +2.5★
Dazzling Staff 1If unit has 100% HP at the start of combat, the enemy cannot counterattack.5★
Dazzling Staff 2If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.5★
Dazzling Staff 3The enemy cannot counterattack.5★
Ground Orders 1At start of turn, if unit’s HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★
Ground Orders 2At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★
Ground Orders 3At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Restore1Restores 8 HP. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counterattacks, restricting movement, etc,) that last though ally’s next action.5★
Restore+1Restores HP = 50% of Atk. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counteratttacks, restricting, movement, etc. ) that last through ally’s next action.5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Gjallarbrú142Calculates damage from staff like other weapons. At start of turn, if foe’s HP ≤ unit’s HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.
【Isolation】Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+ etc.)
5★

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