Hey, I’m Zathong and this guide is about Alisa combo in Tekken 7.
Best Alisa combo guides for Tekken 7. I works hard to keep my’s Tekken 7 combo guides updated, and will help you craft the best Alisa combo for the meta. Learn more about Alisa’s combo, move list, gameplay, how to Beat, Information & story.
Alisa Move List
This is Move list is a list of all of the moves that Alisa can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Trigger Shuffle | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Back Door | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Compression | 1+3 (or 2+4) | Left | 40 | 1 |
Hat Trick | 1+3 (or 2+4) | Right | 40 | 2 |
Random Typing | 1+3 (or 2+4) | Back | 55 | |
Spam Bomb | d/f+1+2 | Front | 40 | 1+2 |
Double Bull Shoot | FC+d/b+1+2 | Front | 45 | 1+2 |
Model Change | Synchro with the opponent’s high attack b+1+3 (or b+2+4) | Parry | 25 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage b+1+2 | 55 | hhhhhh |
Rage Drive | During Rage f+2+3,3+4 (oru f+3+4) | 12,25 | mm |
Stop Bit | 1,1 | 7,18 | hh |
Stop Bit to Destructive Form | 1,1,1+2 | 7,18 | hh |
Coil Punch Combo | 1,2,2002 | 7,10,17 | hhl |
Accelerator Combo | 1,2,2004 | 7,10,21 | hhh |
Down Time | 2,3,2003 | 10,8,25 | hmm |
Down Link | 2,3,2004 | 10,8,20 | hml |
Right Jab to Accelerator | 2,4 | 10,21 | hh |
Quick Access | 3,2 | 12,4,4,4,4,4 | mmmmmm |
Accelerator | 4 | 24 | h |
Gigabyte Hammer | 1+2 | 21 | m |
Ki Charge | 1+2+3+4 | – | – |
Session | f+2 | 12 | m |
Dual Session | f+2,1 | 12,2 | mm |
Session to Destructive Form | f+2,1+2 | 12 | m |
Triple Session | f+2,3,3 | 12,8,22 | mhm |
Lost Access | f+3,2 | 10,17 | hh |
Automatic Transmission | f+3,1+2 | 10,25 | hm |
Logic Bomb | f+4,1,4 | 14,14,19 | mhm |
Overflow | f+1+2 | 25 | m |
Overflow to Boot | f+1+2,3+4 | 25 | m |
Overflow to Dual Boot | f+1+2,f+3+4 | 25 | m |
Boot | f+3+4 | – | – |
Cyclone Mixer | d/f+1,1,2 | 10,20,4,4,4,4,4,4 | mhhhhhhhh |
Cyclone Hacker | d/f+1,4 | 10,17 | mm |
Pickup | d/f+2 | 16 | m |
Double Socket | d/f+3,3 | 14,17 | ml |
Transmission | d/f+1+2 | 25 | m |
Deadlock | d+2,4 | 17,24 | mm |
Deadlock to Destructive Form | d+2,4,1+2 | 17,24 | mm |
Quick Slider | d+3 | 17 | l |
Optimizer | d+4,1+2 | 15,2 | lh |
Destructive Form | d+1+2 | – | – |
Harpoon Sweep | d+3+4 | 20 | l |
Harpoon Sweep to Destructive Form | d+3+4,1+2 | 20 | l |
Backup | d/b+1 | – | – |
Recovery Hook | d/b+[1~1] | 31 | h |
Rocket Punch | d/b+[1~2] | 20 | ! |
Meteor Kick | d/b+[1~3] | 30 | m |
Uplink Knee | d/b+[1~4] | 30 | m |
Daisy Chain | d/b+2,2 | 17,13 | mm |
Daisy Chain to Destructive Form | d/b+2,2,1+2 | 17,13 | mm |
Deep Link | d/b+3 | 11 | l |
Deep Web | d/b+4 | 23 | l |
Gadget Found | b+1,1+2 | 15,1,30 | mmm |
Trance Hammer | b+2,1 | 12,17 | mm |
Trance Accelerator Kick | b+2,4 | 12,2 | mh |
Spinning Top | b+3 | 26 | m |
Double Threading | b+4,3 | 17,2 | mm |
Double Threading to Destructive Form | b+4,3,1+2 | 17,2 | mm |
Double Override | b+4,4 | 17,17 | mm |
Double Override to Boot | b+4,4,3+4 | 17,17 | mm |
Double Override to Dual Boot | b+4,4,f+3+4 | 17,17 | mm |
Dynamic Range | b+3+4,3+4 | 20,24 | mm |
Hang-Up | b+2+3 | 50 | ! |
Docking Bay | u/b (or back) +3+4,1+2 | 20 | mm |
Cradle Star | u/f (or u or u/b) +3,2 | 15,3 | mm |
Cradle Star to Boot | u/f (or u or u/b) +3,3+4 | 15 | m |
Cradle Star to Dual Boot | u/f (or u or u/b) +3,f+3+4 | 15 | m |
Downstream | u/f (or u) +3+4 | 28 | m |
Inbound Kick | u/f (or u) +4,4 | 10,1 | mm |
Jumper Switch | f,f+2,3 | 18,17 | mm |
Double Cut to Destructive Form | f,f+3,4,1+2 | 12,15 | mh |
Cutover | f,f+3,4,4 | 12,15,17 | mhm |
Cutover to Destructive Form | f,f+3,4,4,1+2 | 12,15,17 | mhm |
Sandbox | f,f+4, during the attack from the front f+1 | 18,22 | mm |
Worm Virus | f,f+1+2 | 5,18 | mm |
Killer Worm Virus | f,f+1+2, during attack 2 | 5,18,2,2,2,2,2,2 | mmmmmmmm |
Overload | b,f+2 | 26 | h |
Double Rocket Punch | b,b+1+4 | 50 | ! |
Linear Punch | f,f,f+2 | 30 | h |
Linear Dropkick | f,f,f+3,4 | 15,2 | mm |
Thruster Double Punch | Run more than three steps 1+2 | 24 | m |
Double Spear to Destructive Form | WS+1,2,1+2 | 12,12 | mh |
Spear Fishing | WS+1,2,3 | 12,12,23 | mhm |
Spear Fishing to Destructive Form | WS+1,2,3,1+2 | 12,12,23 | mhm |
Digital Lift | WS+2 | 24 | m |
Digital Lift to Boot | WS+2,3+4 | 24 | m |
Digital Lift to Dual Boot | WS+2,f+3+4 | 24 | m |
Clockwork | WS+3 | 18 | m |
Clockwork Spring Middle | During Clockwork 3 | 20 | m |
Clockwork Spring Low | During Clockwork d+3 | 20 | l |
Cute But Deadly | WS+1+2 | 20 | m |
Sad Hound | FC+d/f+1+2 | 10,16 | ll |
Sad Hound to Destructive Form | FC+d/f+1+2,N,1+2 | 10,16 | ll |
Happy Propeller | During side step 4,1+2 | 15,5,5,5,5 | lhhhm |
Goody Two Shoes | Back to opponent 4 | 20 | m |
Reboot | On the ground (on the back) 1+2 | – | – |
Reboot Meteor Kick | On the ground (on the back) 1+2,3+4 | 35 | m |
Ground Rocket Punch | (With the opponent down) d/b+1+2 | 20 | l |
Taunt 1 | 1+2+3 | – | – |
Taunt 2 | 1+2+4 | – | – |
During Destructive Form
Move Name | Command | Damage | Hit Range |
Destructive Form | d+1+2 | – | – |
Shredder | During Destructive Form 1 | 3,3,3,3,3,20 | mmhhhm |
Shredding Uppercut | During Destructive Form 2 | 5,5,5,5 | mmmm |
Shredding Sky Punch | During Destructive Form 2, during attack 1 | 5,5,5,14 | mmm! |
Idling | During Destructive Form 3 (or 4) | – | – |
Death Marionette | During Destructive Form 1+2 | 7,7,20 | hhh |
Hertz Blade | During Destructive Form f+1 | 3,3,3,3,3,3,3 | hhhhhhh |
Hertz Blade Aegis | During Destructive Form f+2 | 24 | ! |
Hertz Blade Diablo | During Destructive Form f+1+2,1+2 | 3,3,3,3,3,3,3,20 | mmmmmmmmm |
Dual Boot | During Destructive Form f+3+4 (or f,f) | – | – |
Thruster Left | During Dual Boot 1 | 5,5,5,5,5,5 | hhhhhh |
Thruster Right | During Dual Boot 2 | 8,5,4,8,7 | mmhhh |
Thruster Right – Burst | During Dual Boot 2,1 | 8,5,4,8,13 | mmhhh |
Thruster Drill | During Dual Boot 1+2 | 5,5,5,20 | mmmm |
Eject Slider | During Dual Boot 3 | 17 | l |
Upstream | During Dual Boot 4 | 22 | m |
Hertz Blade Scud | During Destructive Form d+1 | 4,4,4,4,8 | lllll |
Clock Setting | During Destructive Form d+2 | 3,3,3,20 | llll |
Hertz Blade – Tomahawk | During Destructive Form b+2,1 | 17,8,3,2,2,1 | mmmmmm |
Retro Rockets | During Destructive Form b+3+4 (or b,b or u/b,b) | – | – |
Evasive Action | During Destructive Form u+3+4 (or d+3+4) | – | – |
Evasive Slash | During Destructive Form u+3+4,1 (or d+3+4,1) | 25 | m |
Spindle Slash | During Destructive Form u/f+1+2 | 9,9,2009 | mmm |
Hertz Blade – Flare | Back to the opponent, during Destructive Form 1 (or 2) | 4,4,4,4,4,4 | mmmmmm |
During Boot
Move Name | Command | Damage | Hit Range |
Boot | f+3+4 | – | – |
Abort | During Boot b | – | – |
Hard Reset | During Boot 1,2,1,3+4 | 12,13,10,10,30 | mmmmm |
Hard Reset to Destructive Form | During Boot 1,2,1,3+4,1+2 | 12,13,10,10,30 | mmmmm |
Linear Elbow | During Boot 2 | 25 | h |
Linear Elbow to Destructive Form | During Boot 2,1+2 | 25 | h |
Eject Slider | During Boot 3 | 17 | l |
Upstream | During Boot 4 | 22 | m |
Wire Clipper | During Boot 1+2 | 20 | ! |
Alisa Combo
Best combo for Alisa in Tekken 7 are:
Combo 1: 9 hits 65 damages
- u/f 4 4 , f 2 , d/f 1 1 , d 4 1+2 , d 3 1
Combo 2: 8 hits 70 damages
- d/b ( 1 2 ) , dash iWS 1 2 3 , d 4 1+2 , d 3 1
Combo 3: 6 hits 62 damages
- 4 , dash , WS 1 2 3 , b 4 3
Alisa Gameplay
Alisa is a character with a lot of speed and agility. Alisa is a fantastic poke character who rewards strategic positioning and cautious play because to her agility and solid range. One of Alisa’s distinguishing characteristics is her ability to change into a position where both of her arms transform into chainsaws. She has access to a number of powerful attacks in this stance that are a little slow but more than make up for it in frame data and damage.
How to beat Alisa ?
Learn Alisa’s moves. If you have some spare time try to learn how to play Alisa. That way you will learn what are Alisa’s goals in match, how Alisa moves works and if thats not enough you will also see how other peoples are handling Alisa.
Alisa Information
- Origin: Russia
- Age: Unknown
- Fighting style: Her own unique fighting style
- Debut: Tekken 6: Bloodline Rebellion, December 2008
- Availability: Base game
Read more: Tekken 7 combo