Hey, I’m Zathong and this guide is about Bramimond Build in Fire Emblem Heroes (FEH).
Best Bramimond build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bramimond build for the meta. Learn more about Bramimond’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Bramimond Builds
: Void Tome | A : Atk/Def Push 4 |
: Reposition | B : Lull Atk/Res 3 |
: Luna | C : Impenetrable Dark |
S :Hardy Bearing 3 |
Recommended IVs
- +Atk and -Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 400/814 |
Atk | 40 | Rank: 33/814 |
Spd | 27 | Rank: 484/814 |
Def | 21 | Rank: 498/814 |
Res | 35 | Rank: 54/814 |
Roles
- Ranged Magic
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Bramimond in game.
Teammates
These picks are good against Bramimond in game.
Gameplay
Skills
These are all skill for Bramimond: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Def Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 5★ |
Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Impenetrable Dark | During combat, disables skills of all foes excluding foe in combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Void Tome | 14 | 2 | Grants Atk +3. At start of combat, if foe’s Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res +5 to unit during combat. At start of combat, if foe’s Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last “on foe through its next action”. Includes penalties inflicted by skills like Panic/Threaten and neg. status effects (preventing counterattacks, restricting movement, or effects of a skill like Triangle Adapt or Guard). | 5★ |
Read more: Fire Emblem Heroes Build