Fire Emblem Heroes

FEH Young L’Arachel Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Young L’Arachel Build in Fire Emblem Heroes (FEH).

Best Young L’Arachel build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Young L’Arachel build for the meta. Learn more about Young L’Arachel’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Young L’Arachel Builds

: Staff of RaustenA : Atk/Spd Push 4
: Rescue+B : S/R Far Trace 3
: Windfire Balm+C : Savage Blow 3
S :  Savage Blow 3

Recommended IVs

  • +Spd/-Def
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP36Rank: 560/808
Atk37Rank: 133/808
Spd38Rank: 88/808
Def16Rank: 616/808
Res30Rank: 162/808

Roles

  • Ranged Magic
  • Movement Assist
  • Exclusive Skill
  • Recovery

Counters & Teammates 

Counters

These picks are strong against Young L’Arachel in game.

Teammates 

These picks are good against Young L’Arachel in game.

Gameplay

Skills

These are all skill for Young L’Arachel: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
S/R Far Trace 1Enables 【Canto (Rem.)】.
Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
S/R Far Trace 2Enables 【Canto (Rem.)】.
Inflicts Spd/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
S/R Far Trace 3Enables 【Canto (Rem.)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★

For Specials Skill

Skill NameEffectLearned At
Imbue(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally.5★
Kindled-Fire Balm(Cooldown Count = 1) When healing an ally with a staff, grants Atk+4 to all allies for 1 turn.5★
Windfire Balm(Cooldown Count = 1) When healing an ally with a staff, grants Atk/Spd +4 to all allies for 1 turn.5★
Windfire Balm+(Cooldown Count = 1) When healing an ally with a staff, grants Atk/Spd +6 to all allies for 1 turn.5★

For Assists Skill

Skill NameRangeEffectLearned At
Heal1Restores 5 HP.5★
Reconcile1Restores 7 HP each to target and this unit.5★
Rescue1Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit’s previous space.
If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★
Rescue+1Restores HP = 50% of unit’s Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit’s previous space.
If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Assault102Restricted to units that use a Staff.5★
Staff of Rausten142Calculates damage from staff like other weapons. At start of turn, inflicts Res-6 and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If unit initiates combat, grants Atk/Spd+6 during combat.5★

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