Hey, I’m Zathong and this guide is about Young L’Arachel Build in Fire Emblem Heroes (FEH).
Best Young L’Arachel build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Young L’Arachel build for the meta. Learn more about Young L’Arachel’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Young L’Arachel Builds
![]() | A : Atk/Spd Push 4 |
![]() | B : S/R Far Trace 3 |
![]() | C : Savage Blow 3 |
S : Savage Blow 3 |
Recommended IVs
- +Spd/-Def
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 36 | Rank: 560/808 |
Atk | 37 | Rank: 133/808 |
Spd | 38 | Rank: 88/808 |
Def | 16 | Rank: 616/808 |
Res | 30 | Rank: 162/808 |
Roles
- Ranged Magic
- Movement Assist
- Exclusive Skill
- Recovery
Counters & Teammates
Counters
These picks are strong against Young L’Arachel in game.
Teammates
These picks are good against Young L’Arachel in game.
Gameplay
Skills
These are all skill for Young L’Arachel: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
S/R Far Trace 1 | Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. | 5★ |
S/R Far Trace 2 | Enables 【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. | 5★ |
S/R Far Trace 3 | Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Imbue | (Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ |
Kindled-Fire Balm | (Cooldown Count = 1) When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. | 5★ |
Windfire Balm | (Cooldown Count = 1) When healing an ally with a staff, grants Atk/Spd +4 to all allies for 1 turn. | 5★ |
Windfire Balm+ | (Cooldown Count = 1) When healing an ally with a staff, grants Atk/Spd +6 to all allies for 1 turn. | 5★ |
For Assists Skill
Skill Name | Range | Effect | Learned At |
Heal | 1 | Restores 5 HP. | 5★ |
Reconcile | 1 | Restores 7 HP each to target and this unit. | 5★ |
Rescue | 1 | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit’s previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 5★ |
Rescue+ | 1 | Restores HP = 50% of unit’s Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit’s previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Assault | 10 | 2 | Restricted to units that use a Staff. | 5★ |
Staff of Rausten | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, inflicts Res-6 and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If unit initiates combat, grants Atk/Spd+6 during combat. | 5★ |
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