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Yoshimitsu Move List
This is Move list is a list of all of the moves that Yoshimitsu can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Oni Killer | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Sword Face Smash | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Wheels of Hell | 1+3 (or 2+4) | Left | 45 | 1 |
Neck Breaker | 1+3 (or 2+4) | Right | 40 | 2 |
Tornado Drop | 1+3 (or 2+4) | Back | 50 | |
Soul Siphon | d,d/f,f+2 | Front | 22 | 1+2 |
Rainbow Drop | d,d/b,b+1+2 | Front | 50 | 1+2 |
Soul Possession | d,d/b,b,f+2 | Front | – |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage b+1+2 | 55 | m |
Supreme Soul Stealer | During Rage u/b+1+4 | – | – |
Rage Drive | During Rage f,N,d,d/f+1+2 | 35 | m |
Naguri Kabuto Wari | 1,1 | 7,19 | hm |
Seiken Douharai | 2,1 | 10,23 | hm |
Flash Punch | 2,2 | 10,8 | hh |
Flash Attack | 2,3 | 10,24 | hh |
Flash Punch Low Kick | 2,d+3 | 10,11 | hl |
Tobi Ushiwaka | [3~4] | 6,22 | mm |
Kangaroo Kick | [4~3] | 25 | m |
Triple Roundhouse Combo | 4,4,2004 | 12,12,20 | hhh |
Kincho | 1+2 (or FC+1+2) | – | – |
Doushi Kiri | During Kincho 1,1 | 10,5,15 | mmm |
Tenshu Kuzushi | During Kincho 2,1+2 | 15,21 | mm |
Shibakari | During Kincho 3 | 17 | l |
Whirlwind | During Kincho 4 (or during side step) | 23 | h |
Ashura Blade | During Kincho 1+2 | 4,4,4,24 | mmmm |
Soul Stealer | During Kincho 1+4 | – | m |
Ishigaki Kuzushi | During Kincho f+1 | 20 | l |
Ganto | During Kincho f+2 | 25 | h |
Ikaruga | During Kincho b+2,1 | 15,19 | mm |
Mumyo Juji Ken | During Kincho b+1+2 | 25 | ! |
Kincho Dragonfly | During Kincho u+1+2 | – | – |
Meditation | 3+4 (or back to the opponent 3+4) | – | – |
Back Handspring | During Meditation 3 | 15 | m |
Meditation Healing | During Meditation 1+2 | – | – |
Meditation Harakiri | During Meditation 1+4 | 100 | ! |
Soul Stealer | 1+4 | 25 | m |
Mutou no Kiwami | 2+3 | – | – |
Karakuri Uzumaki | During Mutou no Kiwami 2,1 | 10,5,15 | hhh |
Utsusemi | During Mutou no Kiwami 1+2,1 | 15 | m |
Battou | During Mutou no Kiwami 2+3 | – | – |
Prison Gate | During Mutou no Kiwami f+1+2 | 25 | m |
Ishiusu Tsubushi | During Mutou no Kiwami u+3+4 | 18 | l |
Harakiri Feint | During Mutou no Kiwami d+1+4 | – | – |
Death Copter (fail) | During Mutou no Kiwami u/f+1+2 | – | – |
Scowling Aratama | During Mutou no Kiwami (or WS+) 2,1,2 | 13,16,18 | mhm |
Scowling Spirit | During Mutou no Kiwami (or WS+) 2,1,3 | 13,16,25 | mhh |
Agonbaku | During Mutou no Kiwami FC+d/f+1,2 | 12,14 | ll |
Spinning Cleave | During Mutou no Kiwami (or FC+) d/f+3 | 12 | l |
Spirit Shield | 1+2+3 | – | m |
Ki Charge | 1+2+3+4 | – | – |
Poison Sword Spin | 1+2+3+4,b,f,u,d+1+4 | 20,1 | ! |
Poison Knee Taunt | 1+2+3+4,b,f,u,d+3+4 | 20,1 | ! |
Manji Backfist 1 | f+2 (or back to the opponent) | 18 | h |
Backfist to Stone Fist | f+2,D/B+2,2,2,2,2,2 | 18,7,6,4,3 | hmmmmmm |
Oni Kick Combo | f+3,3 | 24,19 | hl |
Zig Zag | f+3,4 | 24,24 | hm |
Toita Daoshi | f+4 | 25 | m |
Tsuka Splitter | f+1+2 | 22 | m |
Kamikaze | f+3+4 | 26 | m |
Tsuka Atemi to Back Knuckle | d/f+1,2 | 14,18 | mh |
Autumn Leaves | d/f+1,4 | 14,17 | mm |
Basic Uppercut | d/f+2 | 13 | m |
Wood Cutter | d/f+3,1 | 10,2 | mm |
Nebular Burst | d/f+1+2,2 | 12,2 | lm |
Quick Slash | d+1 | 15 | m |
Death Slash | d+1, Hold N | 180 | ! |
Heshikirigari | d+2,2 | 12,23 | mm |
Heshikiribarai | d+2,2,1 | 12,17,20 | mmh |
Heshikirinagi | d+2,2,d+1 | 12,17,17 | mmm |
Heshikirimutou | d+2,2,2+3 | 12,17 | mm |
Flea | d+1+2 (b to cancel) | – | – |
Flea Roll | During Flea 1 | – | – |
Flea to Sliding Headbutt | During Flea 2 | 20 | l |
Flea Dance | During Flea 3 (or 4) | – | – |
Skull Splitter | During Flea 1+2 | 20 | h |
Flea to Kangaroo Kick | During Flea 3+4 | 25 | m |
Flea Step | During Flea f or b | – | – |
Sakanobori | During Flea Step 3 | 57 | m |
Tsurubebi | During Flea Step 4 | 15 | l |
Running Flea | During Flea f,f | 3,3,3,3,3,3 | mmmmmm |
Flea Digger | During Flea d | – | – |
Flea Indian Stance | During Flea d+3+4 | – | – |
Flea to Manji Dragonfly | During Flea u+1+2 | – | – |
Flea to Dragonfly Feint | During Flea u+3+4 | 30 | m |
Jumping Flea | During Flea u/f (or u or u/b) | 21 | ! |
Indian Stance | d+3+4 | – | – |
Indian Stance Healing | d+3+4,N | – | – |
Indian Stance Storm | During Indian Stance Healing 1 | 15 | ! |
Indian Stance Stone Fists | During Indian Stance Healing 2,D/B+2,2,2,2 | 7,5,4,3 | mmmm |
Indian Stance Cannon | During Indian Stance Healing 3,3+4 | 15,14 | mm |
Indian Stance Knee Cap | During Indian Stance Healing 4 | 18 | l |
Indian Levitation | During Indian Stance Healing 3+4 (Hold) | – | – |
Indian Stance Vacuum Dance | During Indian Stance Healing b (or f) | – | – |
Indiance Stance Manji Dragonfly | During Indian Stance Healing u+3+4 | – | – |
Harakiri | d+1+4 | 60 | ! |
Harakiri to Manji Blood Dance | d+1+4,B+1,1,1,1,1 | 60,20,14,14 | !!!!!! |
Nade Kujaku | d/b+1,1 | 17,23 | mm |
Stone Fists | D/B+2,2,2,2,2,2 | 8,6,5,4,3 | mmmmmm |
Manji Spin Low Kicks | D/B+3,3,3,3,3,3 | 8,7,7,5,5 | llllll |
Manji Spin Low Kicks Front Kick | During Manji Spin Low Kicks 4 | 15 | m |
Nozuchi Fumi | d/b+4 | 14 | l |
Bad Stomach | D/B+1+2 | – | – |
Poison Breath | During Bad Stomach 1 (or 2) | 25 | ! |
Bad Stomach to Backflip Kick | During Bad Stomach 3 (or 4) | 18 | m |
Slap U Silly | b+1,1,1,1,1,1 | 8,9,10,12,14 | hhhhhh |
Slap U Silly to Side Spin | During Slap U Silly b+3 (or b+4) | – | – |
Oma Gehosen | b+2,1 | 12,2 | mm |
Oma Kugiuchi | b+2,2 | 12,21 | mh |
Spinning Evade | B+3,3,3,3,3,3 (or B+4,4,4,4,4,4) | – | – |
Sword Stab | u/b+1+2 | 40 | ! |
Face Splitter | u/b+1+2,1+2 | 18 | ! |
Sword Poke Windmill | u/b+1+2,N,1 | 20 | ! |
Manji Dragonfly | u+1+2 | – | – |
Dragonfly Blade | During Manji Dragonfly 1 | 15 | ! |
Dragonfly Fist | During Manji Dragonfly 2 | 15 | h |
Dragonfly Sweep | During Manji Dragonfly 3 | 18 | l |
Dragonfly Twister | During Manji Dragonfly 4 | 24 | m |
Manji Dragonfly to Flea | During Manji Dragonfly 1+2 | – | – |
Spirited Away | During Manji Dragonfly 3+4 | 35 | ! |
Dragonfly Slash | During Manji Dragonfly f+2 | 23 | h |
Manji Dragonfly to Indian Stance | During Manji Dragonfly d+3+4 | – | – |
Guillotine Crow Kick | u+3+4 | 10,12 | mm |
Helmet Strike | u/f+1 | 24 | m |
Kurama Itto | u/f+2 | 25 | l |
Rising Knee | u/f+3 | 15 | m |
Avoiding the Puddle | u/f (or u or u/b)+4 | 21 | m |
Death Copter | u/f+1+2 | 40 | ! |
Death Copter Slice | u/f+1+2,d | 20 | ! |
Death Copter Trick | u/f+1+2,b | 35 | ! |
Poison Wind | u/f+3+4 | 20 | m |
Poison Wind to Kangaroo Kick | u/f+3+4,3+4 | 20,17 | mm |
Poison Wind to Flea | u/f+3+4,d+1+2 | 20,4 | mm |
Poison Wind to Indian Stance | u/f+3+4,d+3+4 | 20 | m |
Poison Wind Gold Fist | u/f+3+4,b+1,4,d+1 | 20,5,18,18 | mhmm |
Poison Wind Bronze Fist Steel Fist | u/f+3+4,b+1,3+4 | 20,5,16 | mhm |
Poison Wind Eclipse Kick | u/f+3+4,u+3+4 | 20,8 | mmm |
Sword Smash | f,f+2 | 15 | m |
Yomi Kakenuke | f,f+2, during attack 2 | 35 | m |
Iwatsubute | f,f+3 | 25 | m |
Fubuki | f,f+4 | 20 | m |
Solar Kick | f,f+1+2 | 22 | m |
Reverse Cartwheel | f,f+3+4 | 15 | m |
Solar Kick Shark Attack | f,f+3+4,1+2,3+4 | 15,15,14 | mmm |
Suicide | f,f+1+4 | 60 | ! |
Confusion | f,f+1+4,N | – | – |
Double Suicide | f,f+1+4,f,F | 60,12 | !! |
Thunder Blade | b,b+1+2 | 50 | ! |
Gehosen | f,N,d,d/f+1 | 22 | m |
Flashing Steel | f,N,d,d/f+2 | 20 | m |
Moonsault Slayer | d,d/f,f+1 | 25 | ! |
Manji Spin Kick | f,f,f+3 | 30 | m |
Door Knocker | WS+1,1,1,1 | 12,12,12,21 | mhhm |
Door Knocker to Back Knuckle | WS+1,2 | 12,18 | mh |
Scowling Moon God | WS+2,1 | 13,14 | mm |
Kimon Matagi | WS+3,2 | 12,2 | mm |
Toe Smash | WS+4 | 14 | m |
Knee Cap | FC+d/f+4 | 18 | l |
Samurai Cutter | FC+D/F+1 | 12 | ! |
Inner Palm | During side step 1 | 21 | m |
Shrine | During side step 2 | 20 | m |
Whirlwind | During side step 4 | 25 | h |
Aratama | Back to opponent 1,2 | 16,18 | hm |
Magatama | Back to opponent 1,3 | 16,25 | hh |
Perilous Spirit | Back to opponent 3 | 20 | m |
Shisetsu Genman | Back to opponent d+1 | 20 | l |
Indian Stance Healing | On the ground (on the back) d+3+4 | – | – |
Kaishaku | (With opponent down) u+1 | 19 | m |
Yoshimitsu Combo
Best combo for Yoshimitsu in Tekken 7 are:
Combo 1: 9 hits 83 damages
- d/b 1 , 1+4 , d 2 2 , d/f 1 2 , dash b 2 1 1+2 , KIN f 2
Combo 2: 8 hits 52 damages
- u/f 3 , f 3 , f 3+4 , FLE 2
Combo 3: 4 hits 48 damages
- ( 3 4 ) , U/F 2 , f 2 , f 3+4
Combo 4: 4 hits 48 damages
- ( 3 4 ) , U/F 2 , f 2 , f 3+4
Combo 5: 8 hits 57 damages
- d/f 2 , f 3 , dash , d 2 2 ~ 2+3 , 1 , NSS f 3+4 , d 2 2
Combo 6: 6 hits 67 damages
- SSR , SS 2 , d/f 1 2 , dash , b 2 1 ~ 1+2 , KIN 1+2
Combo 7: 8 hits 60 damages
- d/f 2 , cd 1 , KIN , b 2 1 , 2 1 , F ~ b 2 1
Combo 8: 5 hits 62 damages
- D D/F 4 , WS 4 , b 2 , KIN b 2 , cd 2 , d d/f f 1
Yoshimitsu Gameplay
Yoshimitsu is a character that is highly sophisticated. He possesses an extensive toolkit, as befits a ninja, with alternatives for every situation, but due to their unconventional and dangerous nature, using them effectively takes a lot of effort and experience.
Yoshimitsu players must have a keen understanding of their characters, be inventive, and avoid following predictable patterns if they are to be successful. Yoshimitsu’s flash, a special weapon that parries any oncoming strike and gives him a launch punish, is one of his distinguishing abilities. With such a distinctive defensive strategy, there are a variety of opportunities to profit from reads and quick responses as well as to punish movements that are often safe.
How to beat Yoshimitsu ?
Learn Yoshimitsu’s moves. If you have some spare time try to learn how to play Yoshimitsu. That way you will learn what are Yoshimitsu’s goals in match, how Yoshimitsu moves works and if thats not enough you will also see how other peoples are handling Alisa.
Yoshimitsu Information
- Origin: Japan
- Age: Unknown
- Fighting style: Advanced Manji Ninjutsu
- Debut: Tekken, December 1994
- Availability: Base character
Read more: Tekken 7 combo