Tekken

Yoshimitsu Tekken 7 Guide: Combo & Move List [Season 6]


Hey, I’m Zathong and this guide is about Yoshimitsu combo in Tekken 7.

Best Yoshimitsu combo guides for Tekken 7. I works hard to keep my’s Tekken 7 combo guides updated, and will help you craft the best Yoshimitsu combo for the meta. Learn more about Yoshimitsu’s combo, move list, gameplay, how to Beat, Information & story.

Yoshimitsu Move List

This is Move list is a list of all of the moves that Yoshimitsu can perform in Tekken 7.

Throws

Throw NameCommandTypeDamageEscape
Oni Killer1+3 (or f+1+3)Front351 or 2
Sword Face Smash2+4 (or f+2+4)Front351 or 2
Wheels of Hell1+3 (or 2+4)Left451
Neck Breaker1+3 (or 2+4)Right402
Tornado Drop1+3 (or 2+4)Back50
Soul Siphond,d/f,f+2Front221+2
Rainbow Dropd,d/b,b+1+2Front501+2
Soul Possessiond,d/b,b,f+2Front

Attacks

Move NameCommandDamageHit Range
Rage ArtDuring Rage b+1+255m
Supreme Soul StealerDuring Rage u/b+1+4
Rage DriveDuring Rage f,N,d,d/f+1+235m
Naguri Kabuto Wari1,17,19hm
Seiken Douharai2,110,23hm
Flash Punch2,210,8hh
Flash Attack2,310,24hh
Flash Punch Low Kick2,d+310,11hl
Tobi Ushiwaka[3~4]6,22mm
Kangaroo Kick[4~3]25m
Triple Roundhouse Combo4,4,200412,12,20hhh
Kincho1+2 (or FC+1+2)
Doushi KiriDuring Kincho 1,110,5,15mmm
Tenshu KuzushiDuring Kincho 2,1+215,21mm
ShibakariDuring Kincho 317l
WhirlwindDuring Kincho 4 (or during side step)23h
Ashura BladeDuring Kincho 1+24,4,4,24mmmm
Soul StealerDuring Kincho 1+4m
Ishigaki KuzushiDuring Kincho f+120l
GantoDuring Kincho f+225h
IkarugaDuring Kincho b+2,115,19mm
Mumyo Juji KenDuring Kincho b+1+225!
Kincho DragonflyDuring Kincho u+1+2
Meditation3+4 (or back to the opponent 3+4)
Back HandspringDuring Meditation 315m
Meditation HealingDuring Meditation 1+2
Meditation HarakiriDuring Meditation 1+4100!
Soul Stealer1+425m
Mutou no Kiwami2+3
Karakuri UzumakiDuring Mutou no Kiwami 2,110,5,15hhh
UtsusemiDuring Mutou no Kiwami 1+2,115m
BattouDuring Mutou no Kiwami 2+3
Prison GateDuring Mutou no Kiwami f+1+225m
Ishiusu TsubushiDuring Mutou no Kiwami u+3+418l
Harakiri FeintDuring Mutou no Kiwami d+1+4
Death Copter (fail)During Mutou no Kiwami u/f+1+2
Scowling AratamaDuring Mutou no Kiwami (or WS+) 2,1,213,16,18mhm
Scowling SpiritDuring Mutou no Kiwami (or WS+) 2,1,313,16,25mhh
AgonbakuDuring Mutou no Kiwami FC+d/f+1,212,14ll
Spinning CleaveDuring Mutou no Kiwami (or FC+) d/f+312l
Spirit Shield1+2+3m
Ki Charge1+2+3+4
Poison Sword Spin1+2+3+4,b,f,u,d+1+420,1!
Poison Knee Taunt1+2+3+4,b,f,u,d+3+420,1!
Manji Backfist 1f+2 (or back to the opponent)18h
Backfist to Stone Fistf+2,D/B+2,2,2,2,2,218,7,6,4,3hmmmmmm
Oni Kick Combof+3,324,19hl
Zig Zagf+3,424,24hm
Toita Daoshif+425m
Tsuka Splitterf+1+222m
Kamikazef+3+426m
Tsuka Atemi to Back Knuckled/f+1,214,18mh
Autumn Leavesd/f+1,414,17mm
Basic Uppercutd/f+213m
Wood Cutterd/f+3,110,2mm
Nebular Burstd/f+1+2,212,2lm
Quick Slashd+115m
Death Slashd+1, Hold N180!
Heshikirigarid+2,212,23mm
Heshikiribaraid+2,2,112,17,20mmh
Heshikirinagid+2,2,d+112,17,17mmm
Heshikirimutoud+2,2,2+312,17mm
Flead+1+2 (b to cancel)
Flea RollDuring Flea 1
Flea to Sliding HeadbuttDuring Flea 220l
Flea DanceDuring Flea 3 (or 4)
Skull SplitterDuring Flea 1+220h
Flea to Kangaroo KickDuring Flea 3+425m
Flea StepDuring Flea f or b
SakanoboriDuring Flea Step 357m
TsurubebiDuring Flea Step 415l
Running FleaDuring Flea f,f3,3,3,3,3,3mmmmmm
Flea DiggerDuring Flea d
Flea Indian StanceDuring Flea d+3+4
Flea to Manji DragonflyDuring Flea u+1+2
Flea to Dragonfly FeintDuring Flea u+3+430m
Jumping FleaDuring Flea u/f (or u or u/b)21!
Indian Stanced+3+4
Indian Stance Healingd+3+4,N
Indian Stance StormDuring Indian Stance Healing 115!
Indian Stance Stone FistsDuring Indian Stance Healing 2,D/B+2,2,2,27,5,4,3mmmm
Indian Stance CannonDuring Indian Stance Healing 3,3+415,14mm
Indian Stance Knee CapDuring Indian Stance Healing 418l
Indian LevitationDuring Indian Stance Healing 3+4 (Hold)
Indian Stance Vacuum DanceDuring Indian Stance Healing b (or f)
Indiance Stance Manji DragonflyDuring Indian Stance Healing u+3+4
Harakirid+1+460!
Harakiri to Manji Blood Danced+1+4,B+1,1,1,1,160,20,14,14!!!!!!
Nade Kujakud/b+1,117,23mm
Stone FistsD/B+2,2,2,2,2,28,6,5,4,3mmmmmm
Manji Spin Low KicksD/B+3,3,3,3,3,38,7,7,5,5llllll
Manji Spin Low Kicks Front KickDuring Manji Spin Low Kicks 415m
Nozuchi Fumid/b+414l
Bad StomachD/B+1+2
Poison BreathDuring Bad Stomach 1 (or 2)25!
Bad Stomach to Backflip KickDuring Bad Stomach 3 (or 4)18m
Slap U Sillyb+1,1,1,1,1,18,9,10,12,14hhhhhh
Slap U Silly to Side SpinDuring Slap U Silly b+3 (or b+4)
Oma Gehosenb+2,112,2mm
Oma Kugiuchib+2,212,21mh
Spinning EvadeB+3,3,3,3,3,3 (or B+4,4,4,4,4,4)
Sword Stabu/b+1+240!
Face Splitteru/b+1+2,1+218!
Sword Poke Windmillu/b+1+2,N,120!
Manji Dragonflyu+1+2
Dragonfly BladeDuring Manji Dragonfly 115!
Dragonfly FistDuring Manji Dragonfly 215h
Dragonfly SweepDuring Manji Dragonfly 318l
Dragonfly TwisterDuring Manji Dragonfly 424m
Manji Dragonfly to FleaDuring Manji Dragonfly 1+2
Spirited AwayDuring Manji Dragonfly 3+435!
Dragonfly SlashDuring Manji Dragonfly f+223h
Manji Dragonfly to Indian StanceDuring Manji Dragonfly d+3+4
Guillotine Crow Kicku+3+410,12mm
Helmet Strikeu/f+124m
Kurama Ittou/f+225l
Rising Kneeu/f+315m
Avoiding the Puddleu/f (or u or u/b)+421m
Death Copteru/f+1+240!
Death Copter Sliceu/f+1+2,d20!
Death Copter Tricku/f+1+2,b35!
Poison Windu/f+3+420m
Poison Wind to Kangaroo Kicku/f+3+4,3+420,17mm
Poison Wind to Fleau/f+3+4,d+1+220,4mm
Poison Wind to Indian Stanceu/f+3+4,d+3+420m
Poison Wind Gold Fistu/f+3+4,b+1,4,d+120,5,18,18mhmm
Poison Wind Bronze Fist Steel Fistu/f+3+4,b+1,3+420,5,16mhm
Poison Wind Eclipse Kicku/f+3+4,u+3+420,8mmm
Sword Smashf,f+215m
Yomi Kakenukef,f+2, during attack 235m
Iwatsubutef,f+325m
Fubukif,f+420m
Solar Kickf,f+1+222m
Reverse Cartwheelf,f+3+415m
Solar Kick Shark Attackf,f+3+4,1+2,3+415,15,14mmm
Suicidef,f+1+460!
Confusionf,f+1+4,N
Double Suicidef,f+1+4,f,F60,12!!
Thunder Bladeb,b+1+250!
Gehosenf,N,d,d/f+122m
Flashing Steelf,N,d,d/f+220m
Moonsault Slayerd,d/f,f+125!
Manji Spin Kickf,f,f+330m
Door KnockerWS+1,1,1,112,12,12,21mhhm
Door Knocker to Back KnuckleWS+1,212,18mh
Scowling Moon GodWS+2,113,14mm
Kimon MatagiWS+3,212,2mm
Toe SmashWS+414m
Knee CapFC+d/f+418l
Samurai CutterFC+D/F+112!
Inner PalmDuring side step 121m
ShrineDuring side step 220m
WhirlwindDuring side step 425h
AratamaBack to opponent 1,216,18hm
MagatamaBack to opponent 1,316,25hh
Perilous SpiritBack to opponent 320m
Shisetsu GenmanBack to opponent d+120l
Indian Stance HealingOn the ground (on the back) d+3+4
Kaishaku(With opponent down) u+119m

Yoshimitsu Combo

Best combo for Yoshimitsu in Tekken 7 are:

Combo 1: 9 hits 83 damages

  • d/b 1 , 1+4 , d 2 2 , d/f 1 2 , dash b 2 1 1+2 , KIN f 2

Combo 2: 8 hits 52 damages

  • u/f 3 , f 3 , f 3+4 , FLE 2

 Combo 3: 4 hits 48 damages

  • ( 3 4 ) , U/F 2 , f 2 , f 3+4

Combo 4: 4 hits 48 damages

  • ( 3 4 ) , U/F 2 , f 2 , f 3+4

Combo 5: 8 hits 57 damages

  • d/f 2 , f 3 , dash , d 2 2 ~ 2+3 , 1 , NSS f 3+4 , d 2 2

Combo 6: 6 hits 67 damages

  • SSR , SS 2 , d/f 1 2 , dash , b 2 1 ~ 1+2 , KIN 1+2

Combo 7: 8 hits 60 damages

  • d/f 2 , cd 1 , KIN , b 2 1 , 2 1 , F ~ b 2 1

Combo 8: 5 hits 62 damages

  • D D/F 4 , WS 4 , b 2 , KIN b 2 , cd 2 , d d/f f 1

Yoshimitsu Gameplay

Yoshimitsu is a character that is highly sophisticated. He possesses an extensive toolkit, as befits a ninja, with alternatives for every situation, but due to their unconventional and dangerous nature, using them effectively takes a lot of effort and experience.

Yoshimitsu players must have a keen understanding of their characters, be inventive, and avoid following predictable patterns if they are to be successful. Yoshimitsu’s flash, a special weapon that parries any oncoming strike and gives him a launch punish, is one of his distinguishing abilities. With such a distinctive defensive strategy, there are a variety of opportunities to profit from reads and quick responses as well as to punish movements that are often safe.

How to beat Yoshimitsu ?

Learn Yoshimitsu’s moves. If you have some spare time try to learn how to play Yoshimitsu. That way you will learn what are Yoshimitsu’s goals in match, how Yoshimitsu moves works and if thats not enough you will also see how other peoples are handling Alisa.

Yoshimitsu Information

  • Origin: Japan
  • Age: Unknown
  • Fighting style: Advanced Manji Ninjutsu
  • Debut: Tekken, December 1994
  • Availability: Base character

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