Hey, I’m Zathong and this guide is about Valentine’s Gustav Build in Fire Emblem Heroes (FEH).
Best Valentine’s Gustav build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Valentine’s Gustav build for the meta. Learn more about Valentine’s Gustav’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Valentine’s Gustav Builds
: Loyalist Axe | A : Close Def 4 |
: Swap | B : Crafty Fighter 3 |
: Bonfire | C : D/R Near Save 3 |
S : Sturdy Stance 2 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 49 | Rank: 13/808 |
Atk | 41 | Rank: 16/808 |
Spd | 18 | Rank: 631/808 |
Def | 46 | Rank: 1/808 |
Res | 31 | Rank: 140/808 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Valentine’s Gustav in game.
Teammates
These picks are good against Valentine’s Gustav in game.
Gameplay
Skills
These are all skill for Valentine’s Gustav: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Close Def 1 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 5★ |
Close Def 2 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 5★ |
Close Def 3 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 5★ |
Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Crafty Fighter 1 | If unit’s HP ≥ 75% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
Crafty Fighter 2 | If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
Crafty Fighter 3 | If unit’s HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
D/R Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Near Save 2 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Near Save 3 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Glowing Ember | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Ignis | (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Silver Axe+ | 15 | 1 | No Effect | 5★ |
Loyalist Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or it foe’s HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe’s first attack by 75%. | 5★ |
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