Hey, I’m Zathong and i will help you build TFT Underground Ace comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Underground Ace Comp Build Guide
Team Comps Recommend: 3 Underground + 4 Ace.
All champions: Mordekaiser, Miss Fortune, Samira, Sejuani, Alistar, Sona, Draven, Vi.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 3 Underground + 2 Brawler. Play for lose streak with 3 underground units.
Mid game guide
Roll champions:
Using team comp: 5 Underground + 2 Aegis + 1 Ace. Try to hit 5 undergrounds to get your loot faster. You can start to make your board stronger, so you dont die before level 8
Late game guide
Roll champions:
Using team comp: 3 Underground + 4 Ace + 2 Brawler + 2 Aegis. Late game team with 4 Ace to carry, items with Mordekaiser and Miss Fortune or samira depending on items.
Note: Ideally you get early Undergrounds and play lose streak to get better loot. Later in the game you can remove Underground and play legendary units over Vi, Sona, Alistar for the strongest board.
Carries Items
Recommend items for Mordekaiser:
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Warmog’s Armor: Grant 700 bonus Health.
- Dragon’s Claw: Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health..
Recommend items for Samira:
- Deathblade: Grant 40% bonus Attack Damage.
- Hand of Justice: Grant 2 effects: • 15% Attack Damage and 15 Ability Power. • 10% Omnivamp. Each round, randomly double 1 of these effects.
- Infinity Edge: Grants 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
Power of Underground Ace Comp
The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
- 3 – The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
- 5 – The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
This trait is only active when you have exactly 1 or 4 unique Aces.
- 1 – Execute enemies under 15% health
- 4 – Execute enemies under 30% health
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