Hey, I’m Zathong and i will help you build TFT Supers Spellslinger comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Supers Spellslinger Comp Build Guide
Team Comps Recommend: 3 Supers + 2 Spellslinger.

All champions: Fiddlesticks, Lee Sin, Janna, Gangplank, Syndra, Sona, Malphite, Yuumi, Galio.
Core champions
How to play?
This is an extremely difficult team to set up, the point of all of it is to support and wait for Fiddlesticks sticks to appear after your team has died.
Early game guide
Roll champions:
Using team comp: 3 Supers + 2 Heart. Use Lulu as a item holder for Fiddlesticks and Lee Sin can hold his own items.
Mid game guide
Roll champions:
Using team comp: 3 Supers + 3 Heart + 2 Mascot + 1 Civilian. In the mid game you want to add more lower cost units to your team. Make sure to keep focusing on building tank items to keep your front line alive.
Late game guide
Roll champions:
Using team comp: 3 Supers + 2 Spellslinger + 4 Heart + 4 Mascot + 2 Civilian.
Carries Items
Recommend items for Lee Sin:
- Warmog’s Armor: Grant 700 bonus Health.
- Sunfire Cape: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
- Zz’Rot Portal: Combat start: Taunt all enemies that are in range to attack the holder. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Recommend items for Fiddlesticks:
- Gargoyle Stoneplate: Grants 13 Armor and 13 Magic Resist for each enemy targeting the holder.
- Archangel’s Staff: Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.
- Hextech Gunblade: Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Power of Supers Spellslinger Comp
- 3 – Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage is increased by 5%.
Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage. Spellslingers have increased Ability Power.
- 2 +30 AP
- 4 +60 AP
- 6 +100 AP
You may also like: TFT Supers Recon Comp Guide Set 8