Hey, I’m Zathong and i will help you build TFT LaserCorps Threat comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
LaserCorps Threat Comp Build Guide
Team Comps Recommend: 9 LaserCorps + 1 Threat (Urgot).
All champions: Urgot, Sejuani, Zed, Mordekaiser, Senna, Zoe, Yasuo, Ashe, Renekton.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Recon
Mid game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Recon + 2 Brawler + 2 Duelist.
Late game guide
Roll champions:
Using team comp: 9 LaserCorps + 1 Threat + 2 Duelist + 2 Brawler + 2 Hacker.
Carries Items
Recommend items for Zoe:
- LaserCorps Emblem: The holder gains the LaserCorps trait.
Recommend items for Zed:
- Infinity Edge: Grant 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
- Runaan’s Hurricane: Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
Recommend items for Urgot:
- Infinity Edge: Grant 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
- Hand of Justice: Grant 2 effects: • 15% Attack Damage and 15 Ability Power. • 10% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
- LaserCorps Emblem: The holder gains the LaserCorps trait.
Recommend items for Sejuani:
- Sunfire Cape: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds. [Unique – only 1 per champion] Burn: deal some of the target’s maximum Health as true damage Wound: reduces healing received
- Warmog’s Armor: Grant 700 bonus Health
- Gargoyle Stoneplate:Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Power of LaserCorps Threat Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
- 1 – Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats.
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