Hey, I’m Zathong and i will help you build TFT LaserCorps Supers comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Anima LaserCorps Supers Build Guide
Team Comps Recommend: 4 LaserCorps + 3 Supers.
All champions: Ezreal, Lee Sin, Malphite, Ashe, Gangplank, Sejuani, Jax, Yasuo, Renekton.
Core champions
How to play?
Choose this set if you see any economy improvements right from the start that will help you get 50 gold faster.
Early game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Duelist. At the beginning of the game, try to make things for Ashe, after you do that, move on to Lee Sin.
Mid game guide
Roll champions:
Using team comp: 3 Supers + 3 LaserCorps + 2 Brawler + 2 Duelist. You have already fully dressed Ashe, let’s move on to Lee Sin and first of all we put on a sunfire for him after a sunfire we put on a spike and the last warmmog.
Late game guide
Roll champions:
Using team comp: 3 Supers + 4 LaserCorps + 4 Brawler + 2 Duelist + 2 Recon. This comp drops gold above 50 to look for 3-star champions.
Carries Items
Recommend items for Ashe:
- Deathblade: Grant 40% bonus Attack Damage.
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
- Runaan’s Hurricane: Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
Recommend items for Ezreal:
- Spear of Shojin: Grant 15 bonus Ability Power. Every 3rd attack restores 20 additional Mana.
- Rabadon’s Deathcap :Grants 50 bonus Ability Power
- Hextech Gunblade: Grant 20% Omnivamp, which also heals the lowest percent Health ally. Omnivamp: heal for some of damage dealt
Recommend items for Lee Sin :
- Bramble Vest: Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Warmog’s Armor: Grant 700 bonus Health.
- Sunfire Cape: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds. [Unique – only 1 per champion] Burn: deal some of the target’s maximum Health as true damage Wound: reduces healing received
Power of LaserCorps Supers Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
- 3 – Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage is increased by 5%.
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